/*************************************************************************/ /* concave_polygon_shape.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "concave_polygon_shape.h" #include "servers/physics_server.h" Vector ConcavePolygonShape::get_debug_mesh_lines() { Set edges; PoolVector data = get_faces(); int datalen = data.size(); ERR_FAIL_COND_V((datalen % 3) != 0, Vector()); PoolVector::Read r = data.read(); for (int i = 0; i < datalen; i += 3) { for (int j = 0; j < 3; j++) { DrawEdge de(r[i + j], r[i + ((j + 1) % 3)]); edges.insert(de); } } Vector points; points.resize(edges.size() * 2); int idx = 0; for (Set::Element *E = edges.front(); E; E = E->next()) { points.write[idx + 0] = E->get().a; points.write[idx + 1] = E->get().b; idx += 2; } return points; } void ConcavePolygonShape::_update_shape() { Shape::_update_shape(); } void ConcavePolygonShape::set_faces(const PoolVector &p_faces) { PhysicsServer::get_singleton()->shape_set_data(get_shape(), p_faces); _update_shape(); notify_change_to_owners(); } PoolVector ConcavePolygonShape::get_faces() const { return PhysicsServer::get_singleton()->shape_get_data(get_shape()); } void ConcavePolygonShape::_bind_methods() { ClassDB::bind_method(D_METHOD("set_faces", "faces"), &ConcavePolygonShape::set_faces); ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape::get_faces); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_faces", "get_faces"); } ConcavePolygonShape::ConcavePolygonShape() : Shape(RID_PRIME(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON))) { //set_planes(Vector3(1,1,1)); }