2D sprite node in 3D world, that can use multiple 2D textures for animation. Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. https://docs.godotengine.org/en/3.2/tutorials/2d/2d_sprite_animation.html Returns [code]true[/code] if an animation is currently being played. Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played. Stops the current animation (does not reset the frame counter). The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset. The displayed animation frame's index. The [SpriteFrames] resource containing the animation(s). If [code]true[/code], the [member animation] is currently playing. Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn. Emitted when [member frame] changed.