/*************************************************************************/ /* os_javascript.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "os_javascript.h" #include "core/global_config.h" #include "core/io/file_access_buffered_fa.h" #include "dom_keys.h" #include "drivers/gles3/rasterizer_gles3.h" #include "drivers/unix/dir_access_unix.h" #include "drivers/unix/file_access_unix.h" #include "main/main.h" #include "servers/visual/visual_server_raster.h" #include #include #define DOM_BUTTON_LEFT 0 #define DOM_BUTTON_MIDDLE 1 #define DOM_BUTTON_RIGHT 2 template static InputModifierState dom2godot_mod(T emscripten_event_ptr) { InputModifierState mod; mod.shift = emscripten_event_ptr->shiftKey; mod.alt = emscripten_event_ptr->altKey; mod.control = emscripten_event_ptr->ctrlKey; mod.meta = emscripten_event_ptr->metaKey; return mod; } int OS_JavaScript::get_video_driver_count() const { return 1; } const char *OS_JavaScript::get_video_driver_name(int p_driver) const { return "GLES3"; } OS::VideoMode OS_JavaScript::get_default_video_mode() const { return OS::VideoMode(); } int OS_JavaScript::get_audio_driver_count() const { return 1; } const char *OS_JavaScript::get_audio_driver_name(int p_driver) const { return "JavaScript"; } void OS_JavaScript::initialize_core() { OS_Unix::initialize_core(); FileAccess::make_default >(FileAccess::ACCESS_RESOURCES); } void OS_JavaScript::set_opengl_extensions(const char *p_gl_extensions) { ERR_FAIL_COND(!p_gl_extensions); gl_extensions = p_gl_extensions; } static EM_BOOL _browser_resize_callback(int event_type, const EmscriptenUiEvent *ui_event, void *user_data) { ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_RESIZE, false); OS_JavaScript *os = static_cast(user_data); // the order in which _browser_resize_callback and // _fullscreen_change_callback are called is browser-dependent, // so try adjusting for fullscreen in both if (os->is_window_fullscreen() || os->is_window_maximized()) { OS::VideoMode vm = os->get_video_mode(); vm.width = ui_event->windowInnerWidth; vm.height = ui_event->windowInnerHeight; os->set_video_mode(vm); emscripten_set_canvas_size(ui_event->windowInnerWidth, ui_event->windowInnerHeight); } return false; } static Size2 _windowed_size; static EM_BOOL _fullscreen_change_callback(int event_type, const EmscriptenFullscreenChangeEvent *event, void *user_data) { ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_FULLSCREENCHANGE, false); OS_JavaScript *os = static_cast(user_data); String id = String::utf8(event->id); // empty id is canvas if (id.empty() || id == "canvas") { OS::VideoMode vm = os->get_video_mode(); // this event property is the only reliable information on // browser fullscreen state vm.fullscreen = event->isFullscreen; if (event->isFullscreen) { vm.width = event->screenWidth; vm.height = event->screenHeight; os->set_video_mode(vm); emscripten_set_canvas_size(vm.width, vm.height); } else { os->set_video_mode(vm); if (!os->is_window_maximized()) { os->set_window_size(_windowed_size); } } } return false; } static InputDefault *_input; static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) { ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEDOWN && event_type != EMSCRIPTEN_EVENT_MOUSEUP, false); InputEvent ev; ev.type = InputEvent::MOUSE_BUTTON; ev.mouse_button.pressed = event_type == EMSCRIPTEN_EVENT_MOUSEDOWN; ev.mouse_button.global_x = ev.mouse_button.x = mouse_event->canvasX; ev.mouse_button.global_y = ev.mouse_button.y = mouse_event->canvasY; ev.mouse_button.mod = dom2godot_mod(mouse_event); switch (mouse_event->button) { case DOM_BUTTON_LEFT: ev.mouse_button.button_index = BUTTON_LEFT; break; case DOM_BUTTON_MIDDLE: ev.mouse_button.button_index = BUTTON_MIDDLE; break; case DOM_BUTTON_RIGHT: ev.mouse_button.button_index = BUTTON_RIGHT; break; default: return false; } ev.mouse_button.button_mask = _input->get_mouse_button_mask(); if (ev.mouse_button.pressed) ev.mouse_button.button_mask |= 1 << ev.mouse_button.button_index; else ev.mouse_button.button_mask &= ~(1 << ev.mouse_button.button_index); ev.mouse_button.button_mask >>= 1; _input->parse_input_event(ev); return true; } static EM_BOOL _mousemove_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) { ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEMOVE, false); InputEvent ev; ev.type = InputEvent::MOUSE_MOTION; ev.mouse_motion.mod = dom2godot_mod(mouse_event); ev.mouse_motion.button_mask = _input->get_mouse_button_mask() >> 1; ev.mouse_motion.global_x = ev.mouse_motion.x = mouse_event->canvasX; ev.mouse_motion.global_y = ev.mouse_motion.y = mouse_event->canvasY; ev.mouse_motion.relative_x = _input->get_mouse_position().x - ev.mouse_motion.x; ev.mouse_motion.relative_y = _input->get_mouse_position().y - ev.mouse_motion.y; _input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); ev.mouse_motion.speed_x = _input->get_last_mouse_speed().x; ev.mouse_motion.speed_y = _input->get_last_mouse_speed().y; _input->parse_input_event(ev); return true; } static EM_BOOL _wheel_callback(int event_type, const EmscriptenWheelEvent *wheel_event, void *user_data) { ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_WHEEL, false); InputEvent ev; ev.type = InputEvent::MOUSE_BUTTON; ev.mouse_button.button_mask = _input->get_mouse_button_mask() >> 1; ev.mouse_button.global_x = ev.mouse_button.x = _input->get_mouse_position().x; ev.mouse_button.global_y = ev.mouse_button.y = _input->get_mouse_position().y; ev.mouse_button.mod.shift = _input->is_key_pressed(KEY_SHIFT); ev.mouse_button.mod.alt = _input->is_key_pressed(KEY_ALT); ev.mouse_button.mod.control = _input->is_key_pressed(KEY_CONTROL); ev.mouse_button.mod.meta = _input->is_key_pressed(KEY_META); if (wheel_event->deltaY < 0) ev.mouse_button.button_index = BUTTON_WHEEL_UP; else if (wheel_event->deltaY > 0) ev.mouse_button.button_index = BUTTON_WHEEL_DOWN; else if (wheel_event->deltaX > 0) ev.mouse_button.button_index = BUTTON_WHEEL_LEFT; else if (wheel_event->deltaX < 0) ev.mouse_button.button_index = BUTTON_WHEEL_RIGHT; else return false; ev.mouse_button.pressed = true; _input->parse_input_event(ev); ev.mouse_button.pressed = false; _input->parse_input_event(ev); return true; } static Point2 _prev_touches[32]; static EM_BOOL _touchpress_callback(int event_type, const EmscriptenTouchEvent *touch_event, void *user_data) { ERR_FAIL_COND_V( event_type != EMSCRIPTEN_EVENT_TOUCHSTART && event_type != EMSCRIPTEN_EVENT_TOUCHEND && event_type != EMSCRIPTEN_EVENT_TOUCHCANCEL, false); InputEvent ev; ev.type = InputEvent::SCREEN_TOUCH; int lowest_id_index = -1; for (int i = 0; i < touch_event->numTouches; ++i) { const EmscriptenTouchPoint &touch = touch_event->touches[i]; if (lowest_id_index == -1 || touch.identifier < touch_event->touches[lowest_id_index].identifier) lowest_id_index = i; if (!touch.isChanged) continue; ev.screen_touch.index = touch.identifier; _prev_touches[i].x = ev.screen_touch.x = touch.canvasX; _prev_touches[i].y = ev.screen_touch.y = touch.canvasY; ev.screen_touch.pressed = event_type == EMSCRIPTEN_EVENT_TOUCHSTART; _input->parse_input_event(ev); } if (touch_event->touches[lowest_id_index].isChanged) { ev.type = InputEvent::MOUSE_BUTTON; ev.mouse_button.mod = dom2godot_mod(touch_event); ev.mouse_button.button_mask = _input->get_mouse_button_mask() >> 1; ev.mouse_button.global_x = ev.mouse_button.x = touch_event->touches[lowest_id_index].canvasX; ev.mouse_button.global_y = ev.mouse_button.y = touch_event->touches[lowest_id_index].canvasY; ev.mouse_button.button_index = BUTTON_LEFT; ev.mouse_button.pressed = event_type == EMSCRIPTEN_EVENT_TOUCHSTART; _input->parse_input_event(ev); } return true; } static EM_BOOL _touchmove_callback(int event_type, const EmscriptenTouchEvent *touch_event, void *user_data) { ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_TOUCHMOVE, false); InputEvent ev; ev.type = InputEvent::SCREEN_DRAG; int lowest_id_index = -1; for (int i = 0; i < touch_event->numTouches; ++i) { const EmscriptenTouchPoint &touch = touch_event->touches[i]; if (lowest_id_index == -1 || touch.identifier < touch_event->touches[lowest_id_index].identifier) lowest_id_index = i; if (!touch.isChanged) continue; ev.screen_drag.index = touch.identifier; ev.screen_drag.x = touch.canvasX; ev.screen_drag.y = touch.canvasY; Point2 &prev = _prev_touches[i]; ev.screen_drag.relative_x = touch.canvasX - prev.x; ev.screen_drag.relative_y = touch.canvasY - prev.y; prev.x = ev.screen_drag.x; prev.y = ev.screen_drag.y; _input->parse_input_event(ev); } if (touch_event->touches[lowest_id_index].isChanged) { ev.type = InputEvent::MOUSE_MOTION; ev.mouse_motion.mod = dom2godot_mod(touch_event); ev.mouse_motion.button_mask = _input->get_mouse_button_mask() >> 1; ev.mouse_motion.global_x = ev.mouse_motion.x = touch_event->touches[lowest_id_index].canvasX; ev.mouse_motion.global_y = ev.mouse_motion.y = touch_event->touches[lowest_id_index].canvasY; ev.mouse_motion.relative_x = _input->get_mouse_position().x - ev.mouse_motion.x; ev.mouse_motion.relative_y = _input->get_mouse_position().y - ev.mouse_motion.y; _input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); ev.mouse_motion.speed_x = _input->get_last_mouse_speed().x; ev.mouse_motion.speed_y = _input->get_last_mouse_speed().y; _input->parse_input_event(ev); } return true; } static InputEvent _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) { InputEvent ev; ev.type = InputEvent::KEY; ev.key.echo = emscripten_event->repeat; ev.key.mod = dom2godot_mod(emscripten_event); ev.key.scancode = dom2godot_scancode(emscripten_event->keyCode); String unicode = String::utf8(emscripten_event->key); // check if empty or multi-character (e.g. `CapsLock`) if (unicode.length() != 1) { // might be empty as well, but better than nonsense unicode = String::utf8(emscripten_event->charValue); } if (unicode.length() == 1) { ev.key.unicode = unicode[0]; } return ev; } static InputEvent deferred_key_event; static EM_BOOL _keydown_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) { ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYDOWN, false); InputEvent ev = _setup_key_event(key_event); ev.key.pressed = true; if (ev.key.unicode == 0 && keycode_has_unicode(ev.key.scancode)) { // defer to keypress event for legacy unicode retrieval deferred_key_event = ev; return false; // do not suppress keypress event } _input->parse_input_event(ev); return true; } static EM_BOOL _keypress_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) { ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYPRESS, false); deferred_key_event.key.unicode = key_event->charCode; _input->parse_input_event(deferred_key_event); return true; } static EM_BOOL _keyup_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) { ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYUP, false); InputEvent ev = _setup_key_event(key_event); ev.key.pressed = false; _input->parse_input_event(ev); return ev.key.scancode != KEY_UNKNOWN && ev.key.scancode != 0; } static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_event, void *p_user) { OS_JavaScript *os = (OS_JavaScript *)OS::get_singleton(); if (os) { return os->joy_connection_changed(p_type, p_event); } return false; } void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { print_line("Init OS"); if (gfx_init_func) gfx_init_func(gfx_init_ud, use_gl2, p_desired.width, p_desired.height, p_desired.fullscreen); // nothing to do here, can't fulfil fullscreen request due to // browser security, window size is already set from HTML video_mode = p_desired; video_mode.fullscreen = false; _windowed_size = get_window_size(); // find locale, emscripten only sets "C" char locale_ptr[16]; /* clang-format off */ EM_ASM_({ var locale = ""; if (Module.locale) { // best case: server-side script reads Accept-Language early and // defines the locale to be read here locale = Module.locale; } else { // no luck, use what the JS engine can tell us // if this turns out not compatible enough, add tests for // browserLanguage, systemLanguage and userLanguage locale = navigator.languages ? navigator.languages[0] : navigator.language; } locale = locale.split('.')[0]; stringToUTF8(locale, $0, 16); }, locale_ptr); /* clang-format on */ setenv("LANG", locale_ptr, true); print_line("Init Audio"); AudioDriverManager::add_driver(&audio_driver_javascript); audio_driver_javascript.set_singleton(); if (audio_driver_javascript.init() != OK) { ERR_PRINT("Initializing audio failed."); } RasterizerGLES3::register_config(); RasterizerGLES3::make_current(); print_line("Init VS"); visual_server = memnew(VisualServerRaster()); visual_server->cursor_set_visible(false, 0); print_line("Init Physicsserver"); physics_server = memnew(PhysicsServerSW); physics_server->init(); physics_2d_server = memnew(Physics2DServerSW); physics_2d_server->init(); input = memnew(InputDefault); _input = input; power_manager = memnew(PowerJavascript); #define EM_CHECK(ev) \ if (result != EMSCRIPTEN_RESULT_SUCCESS) \ ERR_PRINTS("Error while setting " #ev " callback: Code " + itos(result)) #define SET_EM_CALLBACK(target, ev, cb) \ result = emscripten_set_##ev##_callback(target, this, true, &cb); \ EM_CHECK(ev) #define SET_EM_CALLBACK_NODATA(ev, cb) \ result = emscripten_set_##ev##_callback(NULL, true, &cb); \ EM_CHECK(ev) EMSCRIPTEN_RESULT result; SET_EM_CALLBACK("#canvas", mousemove, _mousemove_callback) SET_EM_CALLBACK("#canvas", mousedown, _mousebutton_callback) SET_EM_CALLBACK("#canvas", mouseup, _mousebutton_callback) SET_EM_CALLBACK("#canvas", wheel, _wheel_callback) SET_EM_CALLBACK("#canvas", touchstart, _touchpress_callback) SET_EM_CALLBACK("#canvas", touchmove, _touchmove_callback) SET_EM_CALLBACK("#canvas", touchend, _touchpress_callback) SET_EM_CALLBACK("#canvas", touchcancel, _touchpress_callback) SET_EM_CALLBACK("#canvas", keydown, _keydown_callback) SET_EM_CALLBACK("#canvas", keypress, _keypress_callback) SET_EM_CALLBACK("#canvas", keyup, _keyup_callback) SET_EM_CALLBACK(NULL, resize, _browser_resize_callback) SET_EM_CALLBACK(NULL, fullscreenchange, _fullscreen_change_callback) SET_EM_CALLBACK_NODATA(gamepadconnected, joy_callback_func) SET_EM_CALLBACK_NODATA(gamepaddisconnected, joy_callback_func) #undef SET_EM_CALLBACK_NODATA #undef SET_EM_CALLBACK #undef EM_CHECK #ifdef JAVASCRIPT_EVAL_ENABLED javascript_eval = memnew(JavaScript); GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("JavaScript", javascript_eval)); #endif visual_server->init(); } void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) { main_loop = p_main_loop; input->set_main_loop(p_main_loop); } void OS_JavaScript::delete_main_loop() { memdelete(main_loop); } void OS_JavaScript::finalize() { memdelete(input); } void OS_JavaScript::alert(const String &p_alert, const String &p_title) { /* clang-format off */ EM_ASM_({ window.alert(UTF8ToString($0)); }, p_alert.utf8().get_data()); /* clang-format on */ } void OS_JavaScript::set_mouse_show(bool p_show) { //javascript has no mouse... } void OS_JavaScript::set_mouse_grab(bool p_grab) { //it really has no mouse...! } bool OS_JavaScript::is_mouse_grab_enabled() const { //*sigh* technology has evolved so much since i was a kid.. return false; } Point2 OS_JavaScript::get_mouse_position() const { return input->get_mouse_position(); } int OS_JavaScript::get_mouse_button_state() const { return input->get_mouse_button_mask(); } void OS_JavaScript::set_window_title(const String &p_title) { /* clang-format off */ EM_ASM_({ document.title = UTF8ToString($0); }, p_title.utf8().get_data()); /* clang-format on */ } //interesting byt not yet //void set_clipboard(const String& p_text); //String get_clipboard() const; void OS_JavaScript::set_video_mode(const VideoMode &p_video_mode, int p_screen) { video_mode = p_video_mode; } OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const { return video_mode; } Size2 OS_JavaScript::get_screen_size(int p_screen) const { ERR_FAIL_COND_V(p_screen != 0, Size2()); EmscriptenFullscreenChangeEvent ev; EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev); ERR_FAIL_COND_V(result != EMSCRIPTEN_RESULT_SUCCESS, Size2()); return Size2(ev.screenWidth, ev.screenHeight); } void OS_JavaScript::set_window_size(const Size2 p_size) { window_maximized = false; if (is_window_fullscreen()) { set_window_fullscreen(false); } _windowed_size = p_size; video_mode.width = p_size.x; video_mode.height = p_size.y; emscripten_set_canvas_size(p_size.x, p_size.y); } Size2 OS_JavaScript::get_window_size() const { int canvas[3]; emscripten_get_canvas_size(canvas, canvas + 1, canvas + 2); return Size2(canvas[0], canvas[1]); } void OS_JavaScript::set_window_maximized(bool p_enabled) { window_maximized = p_enabled; if (p_enabled) { if (is_window_fullscreen()) { // _browser_resize callback will set canvas size set_window_fullscreen(false); } else { /* clang-format off */ video_mode.width = EM_ASM_INT_V(return window.innerWidth); video_mode.height = EM_ASM_INT_V(return window.innerHeight); /* clang-format on */ emscripten_set_canvas_size(video_mode.width, video_mode.height); } } else { set_window_size(_windowed_size); } } void OS_JavaScript::set_window_fullscreen(bool p_enable) { if (p_enable == is_window_fullscreen()) { return; } // only requesting changes here, if successful, canvas is resized in // _browser_resize_callback or _fullscreen_change_callback EMSCRIPTEN_RESULT result; if (p_enable) { /* clang-format off */ EM_ASM(Module.requestFullscreen(false, false);); /* clang-format on */ } else { result = emscripten_exit_fullscreen(); if (result != EMSCRIPTEN_RESULT_SUCCESS) { ERR_PRINTS("Failed to exit fullscreen: Code " + itos(result)); } } } bool OS_JavaScript::is_window_fullscreen() const { return video_mode.fullscreen; } void OS_JavaScript::get_fullscreen_mode_list(List *p_list, int p_screen) const { Size2 screen = get_screen_size(); p_list->push_back(OS::VideoMode(screen.width, screen.height, true)); } String OS_JavaScript::get_name() { return "HTML5"; } MainLoop *OS_JavaScript::get_main_loop() const { return main_loop; } bool OS_JavaScript::can_draw() const { return true; //always? } void OS_JavaScript::set_cursor_shape(CursorShape p_shape) { //javascript really really really has no mouse.. how amazing.. } void OS_JavaScript::main_loop_begin() { if (main_loop) main_loop->init(); } bool OS_JavaScript::main_loop_iterate() { if (!main_loop) return false; if (time_to_save_sync >= 0) { int64_t newtime = get_ticks_msec(); int64_t elapsed = newtime - last_sync_time; last_sync_time = newtime; time_to_save_sync -= elapsed; if (time_to_save_sync < 0) { //time to sync, for real /* clang-format off */ EM_ASM( FS.syncfs(function(err) { if (err) { Module.printErr('Failed to save IDB file system: ' + err.message); } }); ); /* clang-format on */ } } process_joypads(); return Main::iteration(); } void OS_JavaScript::main_loop_end() { if (main_loop) main_loop->finish(); } void OS_JavaScript::main_loop_focusout() { if (main_loop) main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); //audio_driver_javascript.set_pause(true); } void OS_JavaScript::main_loop_focusin() { if (main_loop) main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); //audio_driver_javascript.set_pause(false); } void OS_JavaScript::process_accelerometer(const Vector3 &p_accelerometer) { input->set_accelerometer(p_accelerometer); } bool OS_JavaScript::has_touchscreen_ui_hint() const { return false; //??? } void OS_JavaScript::main_loop_request_quit() { if (main_loop) main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST); } Error OS_JavaScript::shell_open(String p_uri) { /* clang-format off */ EM_ASM_({ window.open(UTF8ToString($0), '_blank'); }, p_uri.utf8().get_data()); /* clang-format on */ return OK; } String OS_JavaScript::get_resource_dir() const { return "/"; //javascript has it's own filesystem for resources inside the APK } String OS_JavaScript::get_data_dir() const { /* if (get_data_dir_func) return get_data_dir_func(); */ return "/userfs"; //return GlobalConfig::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir"); }; String OS_JavaScript::get_executable_path() const { return OS::get_executable_path(); } void OS_JavaScript::_close_notification_funcs(const String &p_file, int p_flags) { print_line("close " + p_file + " flags " + itos(p_flags)); if (p_file.begins_with("/userfs") && p_flags & FileAccess::WRITE) { static_cast(get_singleton())->last_sync_time = OS::get_singleton()->get_ticks_msec(); static_cast(get_singleton())->time_to_save_sync = 5000; //five seconds since last save } } void OS_JavaScript::process_joypads() { int joy_count = emscripten_get_num_gamepads(); for (int i = 0; i < joy_count; i++) { EmscriptenGamepadEvent state; emscripten_get_gamepad_status(i, &state); if (state.connected) { int num_buttons = MIN(state.numButtons, 18); int num_axes = MIN(state.numAxes, 8); for (int j = 0; j < num_buttons; j++) { float value = state.analogButton[j]; if (String(state.mapping) == "standard" && (j == 6 || j == 7)) { InputDefault::JoyAxis jx; jx.min = 0; jx.value = value; input->joy_axis(i, j, jx); } else { input->joy_button(i, j, value); } } for (int j = 0; j < num_axes; j++) { InputDefault::JoyAxis jx; jx.min = -1; jx.value = state.axis[j]; input->joy_axis(i, j, jx); } } } } bool OS_JavaScript::joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event) { if (p_type == EMSCRIPTEN_EVENT_GAMEPADCONNECTED) { String guid = ""; if (String(p_event->mapping) == "standard") guid = "Default HTML5 Gamepad"; input->joy_connection_changed(p_event->index, true, String(p_event->id), guid); } else { input->joy_connection_changed(p_event->index, false, ""); } return true; } bool OS_JavaScript::is_joy_known(int p_device) { return input->is_joy_mapped(p_device); } String OS_JavaScript::get_joy_guid(int p_device) const { return input->get_joy_guid_remapped(p_device); } PowerState OS_JavaScript::get_power_state() { return power_manager->get_power_state(); } int OS_JavaScript::get_power_seconds_left() { return power_manager->get_power_seconds_left(); } int OS_JavaScript::get_power_percent_left() { return power_manager->get_power_percent_left(); } OS_JavaScript::OS_JavaScript(const char *p_execpath, GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, GetDataDirFunc p_get_data_dir_func) { set_cmdline(p_execpath, get_cmdline_args()); gfx_init_func = p_gfx_init_func; gfx_init_ud = p_gfx_init_ud; main_loop = NULL; gl_extensions = NULL; window_maximized = false; get_data_dir_func = p_get_data_dir_func; FileAccessUnix::close_notification_func = _close_notification_funcs; time_to_save_sync = -1; } OS_JavaScript::~OS_JavaScript() { }