#!/usr/bin/env python # -*- coding: utf-8 -*- import glob import os import sys # Create dummy generated files. for path in [ "modules/mono/SdkPackageVersions.props", ]: os.makedirs(os.path.dirname(path), exist_ok=True) with open(path, "w", encoding="utf-8", newline="\n") as f: f.write("") # Avoid importing GeneratedIncludes.props. os.environ["GodotSkipGenerated"] = "true" # Match all the input files to their respective C# project. input_files = [os.path.normpath(x) for x in sys.argv] projects = { path: [f for f in sys.argv if os.path.commonpath([f, path]) == path] for path in [os.path.dirname(f) for f in glob.glob("**/*.csproj", recursive=True)] } # Run dotnet format on all projects with more than 0 modified files. for path, files in projects.items(): if len(files) > 0: command = f"dotnet format {path} --include {' '.join(files)}" os.system(command)