<?xml version="1.0" encoding="UTF-8" ?> <class name="SphereShape3D" inherits="Shape3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A 3D sphere shape used for physics collision. </brief_description> <description> A 3D sphere shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D]. [b]Performance:[/b] [SphereShape3D] is fast to check collisions against. It is faster than [BoxShape3D], [CapsuleShape3D], and [CylinderShape3D]. </description> <tutorials> <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link> </tutorials> <members> <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> The sphere's radius. The shape's diameter is double the radius. </member> </members> </class>