/**************************************************************************/ /* damped_spring_joint_2d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef DAMPED_SPRING_JOINT_2D_H #define DAMPED_SPRING_JOINT_2D_H #include "scene/2d/physics/joints/joint_2d.h" class PhysicsBody2D; class DampedSpringJoint2D : public Joint2D { GDCLASS(DampedSpringJoint2D, Joint2D); real_t stiffness = 20.0; real_t damping = 1.0; real_t rest_length = 0.0; real_t length = 50.0; protected: void _notification(int p_what); virtual void _configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) override; static void _bind_methods(); public: void set_length(real_t p_length); real_t get_length() const; void set_rest_length(real_t p_rest_length); real_t get_rest_length() const; void set_damping(real_t p_damping); real_t get_damping() const; void set_stiffness(real_t p_stiffness); real_t get_stiffness() const; DampedSpringJoint2D(); }; #endif // DAMPED_SPRING_JOINT_2D_H