/**************************************************************************/ /* display_server_wayland.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "display_server_wayland.h" #ifdef WAYLAND_ENABLED #define WAYLAND_DISPLAY_SERVER_DEBUG_LOGS_ENABLED #ifdef WAYLAND_DISPLAY_SERVER_DEBUG_LOGS_ENABLED #define DEBUG_LOG_WAYLAND(...) print_verbose(__VA_ARGS__) #else #define DEBUG_LOG_WAYLAND(...) #endif #ifdef VULKAN_ENABLED #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" #endif #ifdef GLES3_ENABLED #include "detect_prime_egl.h" #include "drivers/gles3/rasterizer_gles3.h" #include "wayland/egl_manager_wayland.h" #include "wayland/egl_manager_wayland_gles.h" #endif String DisplayServerWayland::_get_app_id_from_context(Context p_context) { String app_id; switch (p_context) { case CONTEXT_EDITOR: { app_id = "org.godotengine.Editor"; } break; case CONTEXT_PROJECTMAN: { app_id = "org.godotengine.ProjectManager"; } break; case CONTEXT_ENGINE: default: { String config_name = GLOBAL_GET("application/config/name"); if (config_name.length() != 0) { app_id = config_name; } else { app_id = "org.godotengine.Godot"; } } } return app_id; } void DisplayServerWayland::_send_window_event(WindowEvent p_event) { WindowData &wd = main_window; if (wd.window_event_callback.is_valid()) { Variant event = int(p_event); wd.window_event_callback.call(event); } } void DisplayServerWayland::dispatch_input_events(const Ref &p_event) { ((DisplayServerWayland *)(get_singleton()))->_dispatch_input_event(p_event); } void DisplayServerWayland::_dispatch_input_event(const Ref &p_event) { Callable callable = main_window.input_event_callback; if (callable.is_valid()) { callable.call(p_event); } } void DisplayServerWayland::_resize_window(const Size2i &p_size) { WindowData &wd = main_window; wd.rect.size = p_size; #ifdef RD_ENABLED if (wd.visible && rendering_context) { rendering_context->window_set_size(MAIN_WINDOW_ID, wd.rect.size.width, wd.rect.size.height); } #endif #ifdef GLES3_ENABLED if (wd.visible && egl_manager) { wl_egl_window_resize(wd.wl_egl_window, wd.rect.size.width, wd.rect.size.height, 0, 0); } #endif if (wd.rect_changed_callback.is_valid()) { wd.rect_changed_callback.call(wd.rect); } } void DisplayServerWayland::_show_window() { MutexLock mutex_lock(wayland_thread.mutex); WindowData &wd = main_window; if (!wd.visible) { DEBUG_LOG_WAYLAND("Showing window."); // Showing this window will reset its mode with whatever the compositor // reports. We'll save the mode beforehand so that we can reapply it later. // TODO: Fix/Port/Move/Whatever to `WaylandThread` APIs. WindowMode setup_mode = wd.mode; wayland_thread.window_create(MAIN_WINDOW_ID, wd.rect.size.width, wd.rect.size.height); wayland_thread.window_set_min_size(MAIN_WINDOW_ID, wd.min_size); wayland_thread.window_set_max_size(MAIN_WINDOW_ID, wd.max_size); wayland_thread.window_set_app_id(MAIN_WINDOW_ID, _get_app_id_from_context(context)); wayland_thread.window_set_borderless(MAIN_WINDOW_ID, window_get_flag(WINDOW_FLAG_BORDERLESS)); // NOTE: The XDG shell protocol is built in a way that causes the window to // be immediately shown as soon as a valid buffer is assigned to it. Hence, // the only acceptable way of implementing window showing is to move the // graphics context window creation logic here. #ifdef RD_ENABLED if (rendering_context) { union { #ifdef VULKAN_ENABLED RenderingContextDriverVulkanWayland::WindowPlatformData vulkan; #endif } wpd; #ifdef VULKAN_ENABLED if (rendering_driver == "vulkan") { wpd.vulkan.surface = wayland_thread.window_get_wl_surface(wd.id); wpd.vulkan.display = wayland_thread.get_wl_display(); } #endif Error err = rendering_context->window_create(wd.id, &wpd); ERR_FAIL_COND_MSG(err != OK, vformat("Can't create a %s window", rendering_driver)); rendering_context->window_set_size(wd.id, wd.rect.size.width, wd.rect.size.height); rendering_context->window_set_vsync_mode(wd.id, wd.vsync_mode); emulate_vsync = (rendering_context->window_get_vsync_mode(wd.id) == DisplayServer::VSYNC_ENABLED); if (emulate_vsync) { print_verbose("VSYNC: manually throttling frames using MAILBOX."); rendering_context->window_set_vsync_mode(wd.id, DisplayServer::VSYNC_MAILBOX); } } #endif #ifdef GLES3_ENABLED if (egl_manager) { struct wl_surface *wl_surface = wayland_thread.window_get_wl_surface(wd.id); wd.wl_egl_window = wl_egl_window_create(wl_surface, wd.rect.size.width, wd.rect.size.height); Error err = egl_manager->window_create(MAIN_WINDOW_ID, wayland_thread.get_wl_display(), wd.wl_egl_window, wd.rect.size.width, wd.rect.size.height); ERR_FAIL_COND_MSG(err == ERR_CANT_CREATE, "Can't show a GLES3 window."); window_set_vsync_mode(wd.vsync_mode, MAIN_WINDOW_ID); } #endif // NOTE: The public window-handling methods might depend on this flag being // set. Ensure to not make any of these calls before this assignment. wd.visible = true; // Actually try to apply the window's mode now that it's visible. window_set_mode(setup_mode); wayland_thread.window_set_title(MAIN_WINDOW_ID, wd.title); } } // Interface methods. bool DisplayServerWayland::has_feature(Feature p_feature) const { switch (p_feature) { #ifndef DISABLE_DEPRECATED case FEATURE_GLOBAL_MENU: { return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU)); } break; #endif case FEATURE_MOUSE: case FEATURE_MOUSE_WARP: case FEATURE_CLIPBOARD: case FEATURE_CURSOR_SHAPE: case FEATURE_CUSTOM_CURSOR_SHAPE: case FEATURE_WINDOW_TRANSPARENCY: case FEATURE_HIDPI: case FEATURE_SWAP_BUFFERS: case FEATURE_KEEP_SCREEN_ON: case FEATURE_IME: case FEATURE_CLIPBOARD_PRIMARY: { return true; } break; //case FEATURE_NATIVE_DIALOG: //case FEATURE_NATIVE_DIALOG_INPUT: #ifdef DBUS_ENABLED case FEATURE_NATIVE_DIALOG_FILE: { return true; } break; #endif #ifdef SPEECHD_ENABLED case FEATURE_TEXT_TO_SPEECH: { return true; } break; #endif default: { return false; } } } String DisplayServerWayland::get_name() const { return "Wayland"; } #ifdef SPEECHD_ENABLED bool DisplayServerWayland::tts_is_speaking() const { ERR_FAIL_NULL_V(tts, false); return tts->is_speaking(); } bool DisplayServerWayland::tts_is_paused() const { ERR_FAIL_NULL_V(tts, false); return tts->is_paused(); } TypedArray DisplayServerWayland::tts_get_voices() const { ERR_FAIL_NULL_V(tts, TypedArray()); return tts->get_voices(); } void DisplayServerWayland::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) { ERR_FAIL_NULL(tts); tts->speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt); } void DisplayServerWayland::tts_pause() { ERR_FAIL_NULL(tts); tts->pause(); } void DisplayServerWayland::tts_resume() { ERR_FAIL_NULL(tts); tts->resume(); } void DisplayServerWayland::tts_stop() { ERR_FAIL_NULL(tts); tts->stop(); } #endif #ifdef DBUS_ENABLED bool DisplayServerWayland::is_dark_mode_supported() const { return portal_desktop->is_supported(); } bool DisplayServerWayland::is_dark_mode() const { switch (portal_desktop->get_appearance_color_scheme()) { case 1: // Prefers dark theme. return true; case 2: // Prefers light theme. return false; default: // Preference unknown. return false; } } void DisplayServerWayland::set_system_theme_change_callback(const Callable &p_callable) { portal_desktop->set_system_theme_change_callback(p_callable); } Error DisplayServerWayland::file_dialog_show(const String &p_title, const String &p_current_directory, const String &p_filename, bool p_show_hidden, FileDialogMode p_mode, const Vector &p_filters, const Callable &p_callback) { WindowID window_id = MAIN_WINDOW_ID; // TODO: Use window IDs for multiwindow support. WaylandThread::WindowState *ws = wayland_thread.wl_surface_get_window_state(wayland_thread.window_get_wl_surface(window_id)); return portal_desktop->file_dialog_show(window_id, (ws ? ws->exported_handle : String()), p_title, p_current_directory, String(), p_filename, p_mode, p_filters, TypedArray(), p_callback, false); } Error DisplayServerWayland::file_dialog_with_options_show(const String &p_title, const String &p_current_directory, const String &p_root, const String &p_filename, bool p_show_hidden, FileDialogMode p_mode, const Vector &p_filters, const TypedArray &p_options, const Callable &p_callback) { WindowID window_id = MAIN_WINDOW_ID; // TODO: Use window IDs for multiwindow support. WaylandThread::WindowState *ws = wayland_thread.wl_surface_get_window_state(wayland_thread.window_get_wl_surface(window_id)); return portal_desktop->file_dialog_show(window_id, (ws ? ws->exported_handle : String()), p_title, p_current_directory, p_root, p_filename, p_mode, p_filters, p_options, p_callback, true); } #endif void DisplayServerWayland::mouse_set_mode(MouseMode p_mode) { if (p_mode == mouse_mode) { return; } MutexLock mutex_lock(wayland_thread.mutex); bool show_cursor = (p_mode == MOUSE_MODE_VISIBLE || p_mode == MOUSE_MODE_CONFINED); if (show_cursor) { if (custom_cursors.has(cursor_shape)) { wayland_thread.cursor_set_custom_shape(cursor_shape); } else { wayland_thread.cursor_set_shape(cursor_shape); } } else { wayland_thread.cursor_hide(); } WaylandThread::PointerConstraint constraint = WaylandThread::PointerConstraint::NONE; switch (p_mode) { case DisplayServer::MOUSE_MODE_CAPTURED: { constraint = WaylandThread::PointerConstraint::LOCKED; } break; case DisplayServer::MOUSE_MODE_CONFINED: case DisplayServer::MOUSE_MODE_CONFINED_HIDDEN: { constraint = WaylandThread::PointerConstraint::CONFINED; } break; default: { } } wayland_thread.pointer_set_constraint(constraint); mouse_mode = p_mode; } DisplayServerWayland::MouseMode DisplayServerWayland::mouse_get_mode() const { return mouse_mode; } // NOTE: This is hacked together (and not guaranteed to work in the first place) // as for some reason the there's no proper way to ask the compositor to warp // the pointer, although, at the time of writing, there's a proposal for a // proper protocol for this. See: // https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/158 void DisplayServerWayland::warp_mouse(const Point2i &p_to) { MutexLock mutex_lock(wayland_thread.mutex); WaylandThread::PointerConstraint old_constraint = wayland_thread.pointer_get_constraint(); wayland_thread.pointer_set_constraint(WaylandThread::PointerConstraint::LOCKED); wayland_thread.pointer_set_hint(p_to); wayland_thread.pointer_set_constraint(old_constraint); } Point2i DisplayServerWayland::mouse_get_position() const { MutexLock mutex_lock(wayland_thread.mutex); // We can't properly implement this method by design. // This is the best we can do unfortunately. return Input::get_singleton()->get_mouse_position(); return Point2i(); } BitField DisplayServerWayland::mouse_get_button_state() const { MutexLock mutex_lock(wayland_thread.mutex); // Are we sure this is the only way? This seems sus. // TODO: Handle tablets properly. //mouse_button_mask.set_flag(MouseButtonMask((int64_t)wls.current_seat->tablet_tool_data.pressed_button_mask)); return wayland_thread.pointer_get_button_mask(); } // NOTE: According to the Wayland specification, this method will only do // anything if the user has interacted with the application by sending a // "recent enough" input event. // TODO: Add this limitation to the documentation. void DisplayServerWayland::clipboard_set(const String &p_text) { MutexLock mutex_lock(wayland_thread.mutex); wayland_thread.selection_set_text(p_text); } String DisplayServerWayland::clipboard_get() const { MutexLock mutex_lock(wayland_thread.mutex); Vector data; const String text_mimes[] = { "text/plain;charset=utf-8", "text/plain", }; for (String mime : text_mimes) { if (wayland_thread.selection_has_mime(mime)) { print_verbose(vformat("Selecting media type \"%s\" from offered types.", mime)); data = wayland_thread.selection_get_mime(mime); break; } } return String::utf8((const char *)data.ptr(), data.size()); } Ref DisplayServerWayland::clipboard_get_image() const { MutexLock mutex_lock(wayland_thread.mutex); Ref image; image.instantiate(); Error err = OK; // TODO: Fallback to next media type on missing module or parse error. if (wayland_thread.selection_has_mime("image/png")) { err = image->load_png_from_buffer(wayland_thread.selection_get_mime("image/png")); } else if (wayland_thread.selection_has_mime("image/jpeg")) { err = image->load_jpg_from_buffer(wayland_thread.selection_get_mime("image/jpeg")); } else if (wayland_thread.selection_has_mime("image/webp")) { err = image->load_webp_from_buffer(wayland_thread.selection_get_mime("image/webp")); } else if (wayland_thread.selection_has_mime("image/svg+xml")) { err = image->load_svg_from_buffer(wayland_thread.selection_get_mime("image/svg+xml")); } else if (wayland_thread.selection_has_mime("image/bmp")) { err = image->load_bmp_from_buffer(wayland_thread.selection_get_mime("image/bmp")); } else if (wayland_thread.selection_has_mime("image/x-tga")) { err = image->load_tga_from_buffer(wayland_thread.selection_get_mime("image/x-tga")); } else if (wayland_thread.selection_has_mime("image/x-targa")) { err = image->load_tga_from_buffer(wayland_thread.selection_get_mime("image/x-targa")); } else if (wayland_thread.selection_has_mime("image/ktx")) { err = image->load_ktx_from_buffer(wayland_thread.selection_get_mime("image/ktx")); } ERR_FAIL_COND_V(err != OK, Ref()); return image; } void DisplayServerWayland::clipboard_set_primary(const String &p_text) { MutexLock mutex_lock(wayland_thread.mutex); wayland_thread.primary_set_text(p_text); } String DisplayServerWayland::clipboard_get_primary() const { MutexLock mutex_lock(wayland_thread.mutex); Vector data; const String text_mimes[] = { "text/plain;charset=utf-8", "text/plain", }; for (String mime : text_mimes) { if (wayland_thread.primary_has_mime(mime)) { print_verbose(vformat("Selecting media type \"%s\" from offered types.", mime)); wayland_thread.primary_get_mime(mime); break; } } return String::utf8((const char *)data.ptr(), data.size()); } int DisplayServerWayland::get_screen_count() const { MutexLock mutex_lock(wayland_thread.mutex); return wayland_thread.get_screen_count(); } int DisplayServerWayland::get_primary_screen() const { // AFAIK Wayland doesn't allow knowing (nor we care) about which screen is // primary. return 0; } Point2i DisplayServerWayland::screen_get_position(int p_screen) const { MutexLock mutex_lock(wayland_thread.mutex); if (p_screen == SCREEN_OF_MAIN_WINDOW) { p_screen = window_get_current_screen(); } return wayland_thread.screen_get_data(p_screen).position; } Size2i DisplayServerWayland::screen_get_size(int p_screen) const { MutexLock mutex_lock(wayland_thread.mutex); if (p_screen == SCREEN_OF_MAIN_WINDOW) { p_screen = window_get_current_screen(); } return wayland_thread.screen_get_data(p_screen).size; } Rect2i DisplayServerWayland::screen_get_usable_rect(int p_screen) const { // Unsupported on wayland. return Rect2i(Point2i(), screen_get_size(p_screen)); } int DisplayServerWayland::screen_get_dpi(int p_screen) const { MutexLock mutex_lock(wayland_thread.mutex); if (p_screen == SCREEN_OF_MAIN_WINDOW) { p_screen = window_get_current_screen(); } const WaylandThread::ScreenData &data = wayland_thread.screen_get_data(p_screen); int width_mm = data.physical_size.width; int height_mm = data.physical_size.height; double xdpi = (width_mm ? data.size.width / (double)width_mm * 25.4 : 0); double ydpi = (height_mm ? data.size.height / (double)height_mm * 25.4 : 0); if (xdpi || ydpi) { return (xdpi + ydpi) / (xdpi && ydpi ? 2 : 1); } // Could not get DPI. return 96; } float DisplayServerWayland::screen_get_scale(int p_screen) const { MutexLock mutex_lock(wayland_thread.mutex); if (p_screen == SCREEN_OF_MAIN_WINDOW) { // Wayland does not expose fractional scale factors at the screen-level, but // some code relies on it. Since this special screen is the default and a lot // of code relies on it, we'll return the window's scale, which is what we // really care about. After all, we have very little use of the actual screen // enumeration APIs and we're (for now) in single-window mode anyways. struct wl_surface *wl_surface = wayland_thread.window_get_wl_surface(MAIN_WINDOW_ID); WaylandThread::WindowState *ws = wayland_thread.wl_surface_get_window_state(wl_surface); return wayland_thread.window_state_get_scale_factor(ws); } return wayland_thread.screen_get_data(p_screen).scale; } float DisplayServerWayland::screen_get_refresh_rate(int p_screen) const { MutexLock mutex_lock(wayland_thread.mutex); if (p_screen == SCREEN_OF_MAIN_WINDOW) { p_screen = window_get_current_screen(); } return wayland_thread.screen_get_data(p_screen).refresh_rate; } void DisplayServerWayland::screen_set_keep_on(bool p_enable) { MutexLock mutex_lock(wayland_thread.mutex); if (screen_is_kept_on() == p_enable) { return; } #ifdef DBUS_ENABLED if (screensaver) { if (p_enable) { screensaver->inhibit(); } else { screensaver->uninhibit(); } screensaver_inhibited = p_enable; } #endif } bool DisplayServerWayland::screen_is_kept_on() const { #ifdef DBUS_ENABLED return wayland_thread.window_get_idle_inhibition(MAIN_WINDOW_ID) || screensaver_inhibited; #else return wayland_thread.window_get_idle_inhibition(MAIN_WINDOW_ID); #endif } Vector DisplayServerWayland::get_window_list() const { MutexLock mutex_lock(wayland_thread.mutex); Vector ret; ret.push_back(MAIN_WINDOW_ID); return ret; } int64_t DisplayServerWayland::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const { MutexLock mutex_lock(wayland_thread.mutex); switch (p_handle_type) { case DISPLAY_HANDLE: { return (int64_t)wayland_thread.get_wl_display(); } break; case WINDOW_HANDLE: { return (int64_t)wayland_thread.window_get_wl_surface(p_window); } break; case WINDOW_VIEW: { return 0; // Not supported. } break; #ifdef GLES3_ENABLED case OPENGL_CONTEXT: { if (egl_manager) { return (int64_t)egl_manager->get_context(p_window); } return 0; } break; #endif // GLES3_ENABLED default: { return 0; } break; } } DisplayServer::WindowID DisplayServerWayland::get_window_at_screen_position(const Point2i &p_position) const { // Standard Wayland APIs don't support this. return MAIN_WINDOW_ID; } void DisplayServerWayland::window_attach_instance_id(ObjectID p_instance, WindowID p_window_id) { MutexLock mutex_lock(wayland_thread.mutex); main_window.instance_id = p_instance; } ObjectID DisplayServerWayland::window_get_attached_instance_id(WindowID p_window_id) const { MutexLock mutex_lock(wayland_thread.mutex); return main_window.instance_id; } void DisplayServerWayland::window_set_title(const String &p_title, DisplayServer::WindowID p_window_id) { MutexLock mutex_lock(wayland_thread.mutex); WindowData &wd = main_window; wd.title = p_title; wayland_thread.window_set_title(MAIN_WINDOW_ID, wd.title); } void DisplayServerWayland::window_set_mouse_passthrough(const Vector &p_region, DisplayServer::WindowID p_window_id) { // TODO DEBUG_LOG_WAYLAND(vformat("wayland stub window_set_mouse_passthrough region %s", p_region)); } void DisplayServerWayland::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window_id) { MutexLock mutex_lock(wayland_thread.mutex); main_window.rect_changed_callback = p_callable; } void DisplayServerWayland::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window_id) { MutexLock mutex_lock(wayland_thread.mutex); main_window.window_event_callback = p_callable; } void DisplayServerWayland::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window_id) { MutexLock mutex_lock(wayland_thread.mutex); main_window.input_event_callback = p_callable; } void DisplayServerWayland::window_set_input_text_callback(const Callable &p_callable, WindowID p_window_id) { MutexLock mutex_lock(wayland_thread.mutex); main_window.input_text_callback = p_callable; } void DisplayServerWayland::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window_id) { MutexLock mutex_lock(wayland_thread.mutex); main_window.drop_files_callback = p_callable; } int DisplayServerWayland::window_get_current_screen(DisplayServer::WindowID p_window_id) const { // Standard Wayland APIs don't support getting the screen of a window. return 0; } void DisplayServerWayland::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window_id) { // Standard Wayland APIs don't support setting the screen of a window. } Point2i DisplayServerWayland::window_get_position(DisplayServer::WindowID p_window_id) const { MutexLock mutex_lock(wayland_thread.mutex); // We can't know the position of toplevels with the standard protocol. return Point2i(); } Point2i DisplayServerWayland::window_get_position_with_decorations(DisplayServer::WindowID p_window_id) const { MutexLock mutex_lock(wayland_thread.mutex); // We can't know the position of toplevels with the standard protocol, nor can // we get information about the decorations, at least with SSDs. return Point2i(); } void DisplayServerWayland::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window_id) { // Unsupported with toplevels. } void DisplayServerWayland::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window_id) { MutexLock mutex_lock(wayland_thread.mutex); DEBUG_LOG_WAYLAND(vformat("window max size set to %s", p_size)); if (p_size.x < 0 || p_size.y < 0) { ERR_FAIL_MSG("Maximum window size can't be negative!"); } WindowData &wd = main_window; // FIXME: Is `p_size.x < wd.min_size.x || p_size.y < wd.min_size.y` == `p_size < wd.min_size`? if ((p_size != Size2i()) && ((p_size.x < wd.min_size.x) || (p_size.y < wd.min_size.y))) { ERR_PRINT("Maximum window size can't be smaller than minimum window size!"); return; } wd.max_size = p_size; wayland_thread.window_set_max_size(MAIN_WINDOW_ID, p_size); } Size2i DisplayServerWayland::window_get_max_size(DisplayServer::WindowID p_window_id) const { MutexLock mutex_lock(wayland_thread.mutex); return main_window.max_size; } void DisplayServerWayland::gl_window_make_current(DisplayServer::WindowID p_window_id) { #ifdef GLES3_ENABLED if (egl_manager) { egl_manager->window_make_current(MAIN_WINDOW_ID); } #endif } void DisplayServerWayland::window_set_transient(WindowID p_window_id, WindowID p_parent) { // Currently unsupported. } void DisplayServerWayland::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window_id) { MutexLock mutex_lock(wayland_thread.mutex); DEBUG_LOG_WAYLAND(vformat("window minsize set to %s", p_size)); WindowData &wd = main_window; if (p_size.x < 0 || p_size.y < 0) { ERR_FAIL_MSG("Minimum window size can't be negative!"); } // FIXME: Is `p_size.x > wd.max_size.x || p_size.y > wd.max_size.y` == `p_size > wd.max_size`? if ((p_size != Size2i()) && (wd.max_size != Size2i()) && ((p_size.x > wd.max_size.x) || (p_size.y > wd.max_size.y))) { ERR_PRINT("Minimum window size can't be larger than maximum window size!"); return; } wd.min_size = p_size; wayland_thread.window_set_min_size(MAIN_WINDOW_ID, p_size); } Size2i DisplayServerWayland::window_get_min_size(DisplayServer::WindowID p_window_id) const { MutexLock mutex_lock(wayland_thread.mutex); return main_window.min_size; } void DisplayServerWayland::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window_id) { // The XDG spec doesn't allow non-interactive resizes. } Size2i DisplayServerWayland::window_get_size(DisplayServer::WindowID p_window_id) const { MutexLock mutex_lock(wayland_thread.mutex); return main_window.rect.size; } Size2i DisplayServerWayland::window_get_size_with_decorations(DisplayServer::WindowID p_window_id) const { MutexLock mutex_lock(wayland_thread.mutex); // I don't think there's a way of actually knowing the size of the window // decoration in Wayland, at least in the case of SSDs, nor that it would be // that useful in this case. We'll just return the main window's size. return main_window.rect.size; } void DisplayServerWayland::window_set_mode(WindowMode p_mode, DisplayServer::WindowID p_window_id) { MutexLock mutex_lock(wayland_thread.mutex); WindowData &wd = main_window; if (!wd.visible) { return; } wayland_thread.window_try_set_mode(p_window_id, p_mode); } DisplayServer::WindowMode DisplayServerWayland::window_get_mode(DisplayServer::WindowID p_window_id) const { MutexLock mutex_lock(wayland_thread.mutex); const WindowData &wd = main_window; if (!wd.visible) { return WINDOW_MODE_WINDOWED; } return wayland_thread.window_get_mode(p_window_id); } bool DisplayServerWayland::window_is_maximize_allowed(DisplayServer::WindowID p_window_id) const { MutexLock mutex_lock(wayland_thread.mutex); return wayland_thread.window_can_set_mode(p_window_id, WINDOW_MODE_MAXIMIZED); } void DisplayServerWayland::window_set_flag(WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window_id) { MutexLock mutex_lock(wayland_thread.mutex); WindowData &wd = main_window; DEBUG_LOG_WAYLAND(vformat("Window set flag %d", p_flag)); switch (p_flag) { case WINDOW_FLAG_BORDERLESS: { wayland_thread.window_set_borderless(MAIN_WINDOW_ID, p_enabled); } break; default: { } } if (p_enabled) { wd.flags |= 1 << p_flag; } else { wd.flags &= ~(1 << p_flag); } } bool DisplayServerWayland::window_get_flag(WindowFlags p_flag, DisplayServer::WindowID p_window_id) const { MutexLock mutex_lock(wayland_thread.mutex); return main_window.flags & (1 << p_flag); } void DisplayServerWayland::window_request_attention(DisplayServer::WindowID p_window_id) { MutexLock mutex_lock(wayland_thread.mutex); DEBUG_LOG_WAYLAND("Requested attention."); wayland_thread.window_request_attention(MAIN_WINDOW_ID); } void DisplayServerWayland::window_move_to_foreground(DisplayServer::WindowID p_window_id) { // Standard Wayland APIs don't support this. } bool DisplayServerWayland::window_is_focused(WindowID p_window_id) const { return wayland_thread.pointer_get_pointed_window_id() == p_window_id; } bool DisplayServerWayland::window_can_draw(DisplayServer::WindowID p_window_id) const { return !suspended; } bool DisplayServerWayland::can_any_window_draw() const { return !suspended; } void DisplayServerWayland::window_set_ime_active(const bool p_active, DisplayServer::WindowID p_window_id) { MutexLock mutex_lock(wayland_thread.mutex); wayland_thread.window_set_ime_active(p_active, MAIN_WINDOW_ID); } void DisplayServerWayland::window_set_ime_position(const Point2i &p_pos, DisplayServer::WindowID p_window_id) { MutexLock mutex_lock(wayland_thread.mutex); wayland_thread.window_set_ime_position(p_pos, MAIN_WINDOW_ID); } Point2i DisplayServerWayland::ime_get_selection() const { return ime_selection; } String DisplayServerWayland::ime_get_text() const { return ime_text; } // NOTE: While Wayland is supposed to be tear-free, wayland-protocols version // 1.30 added a protocol for allowing async flips which is supposed to be // handled by drivers such as Vulkan. We can then just ask to disable v-sync and // hope for the best. See: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/commit/6394f0b4f3be151076f10a845a2fb131eeb56706 void DisplayServerWayland::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, DisplayServer::WindowID p_window_id) { MutexLock mutex_lock(wayland_thread.mutex); #ifdef RD_ENABLED if (rendering_context) { rendering_context->window_set_vsync_mode(p_window_id, p_vsync_mode); emulate_vsync = (rendering_context->window_get_vsync_mode(p_window_id) == DisplayServer::VSYNC_ENABLED); if (emulate_vsync) { print_verbose("VSYNC: manually throttling frames using MAILBOX."); rendering_context->window_set_vsync_mode(p_window_id, DisplayServer::VSYNC_MAILBOX); } } #endif // VULKAN_ENABLED #ifdef GLES3_ENABLED if (egl_manager) { egl_manager->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED); emulate_vsync = egl_manager->is_using_vsync(); if (emulate_vsync) { print_verbose("VSYNC: manually throttling frames with swap delay 0."); egl_manager->set_use_vsync(false); } } #endif // GLES3_ENABLED } DisplayServer::VSyncMode DisplayServerWayland::window_get_vsync_mode(DisplayServer::WindowID p_window_id) const { if (emulate_vsync) { return DisplayServer::VSYNC_ENABLED; } #ifdef VULKAN_ENABLED if (rendering_context) { return rendering_context->window_get_vsync_mode(p_window_id); } #endif // VULKAN_ENABLED #ifdef GLES3_ENABLED if (egl_manager) { return egl_manager->is_using_vsync() ? DisplayServer::VSYNC_ENABLED : DisplayServer::VSYNC_DISABLED; } #endif // GLES3_ENABLED return DisplayServer::VSYNC_ENABLED; } void DisplayServerWayland::cursor_set_shape(CursorShape p_shape) { ERR_FAIL_INDEX(p_shape, CURSOR_MAX); MutexLock mutex_lock(wayland_thread.mutex); if (p_shape == cursor_shape) { return; } cursor_shape = p_shape; if (mouse_mode != MOUSE_MODE_VISIBLE && mouse_mode != MOUSE_MODE_CONFINED) { // Hidden. return; } if (custom_cursors.has(p_shape)) { wayland_thread.cursor_set_custom_shape(p_shape); } else { wayland_thread.cursor_set_shape(p_shape); } } DisplayServerWayland::CursorShape DisplayServerWayland::cursor_get_shape() const { MutexLock mutex_lock(wayland_thread.mutex); return cursor_shape; } void DisplayServerWayland::cursor_set_custom_image(const Ref &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { MutexLock mutex_lock(wayland_thread.mutex); bool visible = (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED); if (p_cursor.is_valid()) { HashMap::Iterator cursor_c = custom_cursors.find(p_shape); if (cursor_c) { if (cursor_c->value.rid == p_cursor->get_rid() && cursor_c->value.hotspot == p_hotspot) { // We have a cached cursor. Nice. if (visible) { wayland_thread.cursor_set_custom_shape(p_shape); } return; } // We're changing this cursor; we'll have to rebuild it. custom_cursors.erase(p_shape); wayland_thread.cursor_shape_clear_custom_image(p_shape); } Ref image = _get_cursor_image_from_resource(p_cursor, p_hotspot); ERR_FAIL_COND(image.is_null()); CustomCursor &cursor = custom_cursors[p_shape]; cursor.rid = p_cursor->get_rid(); cursor.hotspot = p_hotspot; wayland_thread.cursor_shape_set_custom_image(p_shape, image, p_hotspot); if (visible) { wayland_thread.cursor_set_custom_shape(p_shape); } } else { // Clear cache and reset to default system cursor. if (cursor_shape == p_shape && visible) { wayland_thread.cursor_set_shape(p_shape); } if (custom_cursors.has(p_shape)) { custom_cursors.erase(p_shape); } wayland_thread.cursor_shape_clear_custom_image(p_shape); } } int DisplayServerWayland::keyboard_get_layout_count() const { MutexLock mutex_lock(wayland_thread.mutex); return wayland_thread.keyboard_get_layout_count(); } int DisplayServerWayland::keyboard_get_current_layout() const { MutexLock mutex_lock(wayland_thread.mutex); return wayland_thread.keyboard_get_current_layout_index(); } void DisplayServerWayland::keyboard_set_current_layout(int p_index) { MutexLock mutex_lock(wayland_thread.mutex); wayland_thread.keyboard_set_current_layout_index(p_index); } String DisplayServerWayland::keyboard_get_layout_language(int p_index) const { MutexLock mutex_lock(wayland_thread.mutex); // xkbcommon exposes only the layout's name, which looks like it overlaps with // its language. return wayland_thread.keyboard_get_layout_name(p_index); } String DisplayServerWayland::keyboard_get_layout_name(int p_index) const { MutexLock mutex_lock(wayland_thread.mutex); return wayland_thread.keyboard_get_layout_name(p_index); } Key DisplayServerWayland::keyboard_get_keycode_from_physical(Key p_keycode) const { MutexLock mutex_lock(wayland_thread.mutex); Key key = wayland_thread.keyboard_get_key_from_physical(p_keycode); // If not found, fallback to QWERTY. // This should match the behavior of the event pump. if (key == Key::NONE) { return p_keycode; } if (key >= Key::A + 32 && key <= Key::Z + 32) { key -= 'a' - 'A'; } // Make it consistent with the keys returned by `Input`. if (key == Key::BACKTAB) { key = Key::TAB; } return key; } void DisplayServerWayland::try_suspend() { // Due to various reasons, we manually handle display synchronization by // waiting for a frame event (request to draw) or, if available, the actual // window's suspend status. When a window is suspended, we can avoid drawing // altogether, either because the compositor told us that we don't need to or // because the pace of the frame events became unreliable. if (emulate_vsync) { bool frame = wayland_thread.wait_frame_suspend_ms(1000); if (!frame) { suspended = true; } } else { if (wayland_thread.is_suspended()) { suspended = true; } } if (suspended) { DEBUG_LOG_WAYLAND("Window suspended."); } } void DisplayServerWayland::process_events() { wayland_thread.mutex.lock(); while (wayland_thread.has_message()) { Ref msg = wayland_thread.pop_message(); Ref winrect_msg = msg; if (winrect_msg.is_valid()) { _resize_window(winrect_msg->rect.size); } Ref winev_msg = msg; if (winev_msg.is_valid()) { _send_window_event(winev_msg->event); if (winev_msg->event == WINDOW_EVENT_FOCUS_IN) { if (OS::get_singleton()->get_main_loop()) { OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN); } } else if (winev_msg->event == WINDOW_EVENT_FOCUS_OUT) { if (OS::get_singleton()->get_main_loop()) { OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT); } } } Ref inputev_msg = msg; if (inputev_msg.is_valid()) { Input::get_singleton()->parse_input_event(inputev_msg->event); } Ref dropfiles_msg = msg; if (dropfiles_msg.is_valid()) { WindowData wd = main_window; if (wd.drop_files_callback.is_valid()) { Variant v_files = dropfiles_msg->files; const Variant *v_args[1] = { &v_files }; Variant ret; Callable::CallError ce; wd.drop_files_callback.callp((const Variant **)&v_args, 1, ret, ce); if (ce.error != Callable::CallError::CALL_OK) { ERR_PRINT(vformat("Failed to execute drop files callback: %s.", Variant::get_callable_error_text(wd.drop_files_callback, v_args, 1, ce))); } } } Ref ime_commit_msg = msg; if (ime_commit_msg.is_valid()) { for (int i = 0; i < ime_commit_msg->text.length(); i++) { const char32_t codepoint = ime_commit_msg->text[i]; Ref ke; ke.instantiate(); ke->set_window_id(MAIN_WINDOW_ID); ke->set_pressed(true); ke->set_echo(false); ke->set_keycode(Key::NONE); ke->set_physical_keycode(Key::NONE); ke->set_key_label(Key::NONE); ke->set_unicode(codepoint); Input::get_singleton()->parse_input_event(ke); } ime_text = String(); ime_selection = Vector2i(); OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE); } Ref ime_update_msg = msg; if (ime_update_msg.is_valid()) { ime_text = ime_update_msg->text; ime_selection = ime_update_msg->selection; OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE); } } wayland_thread.keyboard_echo_keys(); if (!suspended) { // Due to the way legacy suspension works, we have to treat low processor // usage mode very differently than the regular one. if (OS::get_singleton()->is_in_low_processor_usage_mode()) { // NOTE: We must avoid committing a surface if we expect a new frame, as we // might otherwise commit some inconsistent data (e.g. buffer scale). Note // that if a new frame is expected it's going to be committed by the renderer // soon anyways. if (!RenderingServer::get_singleton()->has_changed()) { // We _can't_ commit in a different thread (such as in the frame callback // itself) because we would risk to step on the renderer's feet, which would // cause subtle but severe issues, such as crashes on setups with explicit // sync. This isn't normally a problem, as the renderer commits at every // frame (which is what we need for atomic surface updates anyways), but in // low processor usage mode that expectation is broken. When it's on, our // frame rate stops being constant. This also reflects in the frame // information we use for legacy suspension. In order to avoid issues, let's // manually commit all surfaces, so that we can get fresh frame data. wayland_thread.commit_surfaces(); try_suspend(); } } else { try_suspend(); } } else if (wayland_thread.get_reset_frame()) { // At last, a sign of life! We're no longer suspended. suspended = false; } #ifdef DBUS_ENABLED if (portal_desktop) { portal_desktop->process_file_dialog_callbacks(); } #endif wayland_thread.mutex.unlock(); Input::get_singleton()->flush_buffered_events(); } void DisplayServerWayland::release_rendering_thread() { #ifdef GLES3_ENABLED if (egl_manager) { egl_manager->release_current(); } #endif } void DisplayServerWayland::swap_buffers() { #ifdef GLES3_ENABLED if (egl_manager) { egl_manager->swap_buffers(); } #endif } void DisplayServerWayland::set_context(Context p_context) { MutexLock mutex_lock(wayland_thread.mutex); DEBUG_LOG_WAYLAND(vformat("Setting context %d.", p_context)); context = p_context; String app_id = _get_app_id_from_context(p_context); wayland_thread.window_set_app_id(MAIN_WINDOW_ID, app_id); } bool DisplayServerWayland::is_window_transparency_available() const { #if defined(RD_ENABLED) if (rendering_device && !rendering_device->is_composite_alpha_supported()) { return false; } #endif return OS::get_singleton()->is_layered_allowed(); } Vector DisplayServerWayland::get_rendering_drivers_func() { Vector drivers; #ifdef VULKAN_ENABLED drivers.push_back("vulkan"); #endif #ifdef GLES3_ENABLED drivers.push_back("opengl3"); drivers.push_back("opengl3_es"); #endif return drivers; } DisplayServer *DisplayServerWayland::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Context p_context, Error &r_error) { DisplayServer *ds = memnew(DisplayServerWayland(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, p_context, r_error)); if (r_error != OK) { ERR_PRINT("Can't create the Wayland display server."); memdelete(ds); return nullptr; } return ds; } DisplayServerWayland::DisplayServerWayland(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Context p_context, Error &r_error) { #ifdef GLES3_ENABLED #ifdef SOWRAP_ENABLED #ifdef DEBUG_ENABLED int dylibloader_verbose = 1; #else int dylibloader_verbose = 0; #endif // DEBUG_ENABLED #endif // SOWRAP_ENABLED #endif // GLES3_ENABLED r_error = ERR_UNAVAILABLE; context = p_context; Error thread_err = wayland_thread.init(); if (thread_err != OK) { r_error = thread_err; ERR_FAIL_MSG("Could not initialize the Wayland thread."); } // Input. Input::get_singleton()->set_event_dispatch_function(dispatch_input_events); native_menu = memnew(NativeMenu); #ifdef SPEECHD_ENABLED // Init TTS tts = memnew(TTS_Linux); #endif rendering_driver = p_rendering_driver; #ifdef RD_ENABLED #ifdef VULKAN_ENABLED if (rendering_driver == "vulkan") { rendering_context = memnew(RenderingContextDriverVulkanWayland); } #endif if (rendering_context) { if (rendering_context->initialize() != OK) { ERR_PRINT(vformat("Could not initialize %s", rendering_driver)); memdelete(rendering_context); rendering_context = nullptr; r_error = ERR_CANT_CREATE; return; } } #endif #ifdef GLES3_ENABLED if (rendering_driver == "opengl3" || rendering_driver == "opengl3_es") { #ifdef SOWRAP_ENABLED if (initialize_wayland_egl(dylibloader_verbose) != 0) { WARN_PRINT("Can't load the Wayland EGL library."); return; } #endif // SOWRAP_ENABLED if (getenv("DRI_PRIME") == nullptr) { int prime_idx = -1; if (getenv("PRIMUS_DISPLAY") || getenv("PRIMUS_libGLd") || getenv("PRIMUS_libGLa") || getenv("PRIMUS_libGL") || getenv("PRIMUS_LOAD_GLOBAL") || getenv("BUMBLEBEE_SOCKET") || getenv("__NV_PRIME_RENDER_OFFLOAD")) { print_verbose("Optirun/primusrun detected. Skipping GPU detection"); prime_idx = 0; } // Some tools use fake libGL libraries and have them override the real one using // LD_LIBRARY_PATH, so we skip them. *But* Steam also sets LD_LIBRARY_PATH for its // runtime and includes system `/lib` and `/lib64`... so ignore Steam. if (prime_idx == -1 && getenv("LD_LIBRARY_PATH") && !getenv("STEAM_RUNTIME_LIBRARY_PATH")) { String ld_library_path(getenv("LD_LIBRARY_PATH")); Vector libraries = ld_library_path.split(":"); for (int i = 0; i < libraries.size(); ++i) { if (FileAccess::exists(libraries[i] + "/libGL.so.1") || FileAccess::exists(libraries[i] + "/libGL.so")) { print_verbose("Custom libGL override detected. Skipping GPU detection"); prime_idx = 0; } } } if (prime_idx == -1) { print_verbose("Detecting GPUs, set DRI_PRIME in the environment to override GPU detection logic."); prime_idx = DetectPrimeEGL::detect_prime(EGL_PLATFORM_WAYLAND_KHR); } if (prime_idx) { print_line(vformat("Found discrete GPU, setting DRI_PRIME=%d to use it.", prime_idx)); print_line("Note: Set DRI_PRIME=0 in the environment to disable Godot from using the discrete GPU."); setenv("DRI_PRIME", itos(prime_idx).utf8().ptr(), 1); } } if (rendering_driver == "opengl3") { egl_manager = memnew(EGLManagerWayland); if (egl_manager->initialize(wayland_thread.get_wl_display()) != OK || egl_manager->open_display(wayland_thread.get_wl_display()) != OK) { memdelete(egl_manager); egl_manager = nullptr; bool fallback = GLOBAL_GET("rendering/gl_compatibility/fallback_to_gles"); if (fallback) { WARN_PRINT("Your video card drivers seem not to support the required OpenGL version, switching to OpenGLES."); rendering_driver = "opengl3_es"; } else { r_error = ERR_UNAVAILABLE; ERR_FAIL_MSG("Could not initialize OpenGL."); } } else { RasterizerGLES3::make_current(true); } } if (rendering_driver == "opengl3_es") { egl_manager = memnew(EGLManagerWaylandGLES); if (egl_manager->initialize(wayland_thread.get_wl_display()) != OK) { memdelete(egl_manager); egl_manager = nullptr; r_error = ERR_CANT_CREATE; ERR_FAIL_MSG("Could not initialize GLES3."); } RasterizerGLES3::make_current(false); } } #endif // GLES3_ENABLED cursor_set_shape(CURSOR_BUSY); WindowData &wd = main_window; wd.id = MAIN_WINDOW_ID; wd.mode = p_mode; wd.flags = p_flags; wd.vsync_mode = p_vsync_mode; wd.rect.size = p_resolution; wd.title = "Godot"; _show_window(); #ifdef RD_ENABLED if (rendering_context) { rendering_device = memnew(RenderingDevice); if (rendering_device->initialize(rendering_context, MAIN_WINDOW_ID) != OK) { memdelete(rendering_device); rendering_device = nullptr; memdelete(rendering_context); rendering_context = nullptr; r_error = ERR_UNAVAILABLE; return; } rendering_device->screen_create(MAIN_WINDOW_ID); RendererCompositorRD::make_current(); } #endif #ifdef DBUS_ENABLED portal_desktop = memnew(FreeDesktopPortalDesktop); screensaver = memnew(FreeDesktopScreenSaver); #endif screen_set_keep_on(GLOBAL_GET("display/window/energy_saving/keep_screen_on")); r_error = OK; } DisplayServerWayland::~DisplayServerWayland() { // TODO: Multiwindow support. if (native_menu) { memdelete(native_menu); native_menu = nullptr; } if (main_window.visible) { #ifdef VULKAN_ENABLED if (rendering_device) { rendering_device->screen_free(MAIN_WINDOW_ID); } if (rendering_context) { rendering_context->window_destroy(MAIN_WINDOW_ID); } #endif #ifdef GLES3_ENABLED if (egl_manager) { egl_manager->window_destroy(MAIN_WINDOW_ID); } #endif } #ifdef GLES3_ENABLED if (main_window.wl_egl_window) { wl_egl_window_destroy(main_window.wl_egl_window); } #endif wayland_thread.destroy(); // Destroy all drivers. #ifdef RD_ENABLED if (rendering_device) { memdelete(rendering_device); } if (rendering_context) { memdelete(rendering_context); } #endif #ifdef SPEECHD_ENABLED if (tts) { memdelete(tts); } #endif #ifdef DBUS_ENABLED if (portal_desktop) { memdelete(portal_desktop); memdelete(screensaver); } #endif } void DisplayServerWayland::register_wayland_driver() { register_create_function("wayland", create_func, get_rendering_drivers_func); } #endif //WAYLAND_ENABLED