/*************************************************************************/ /* room_instance.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "room_instance.h" #include "servers/visual_server.h" // FIXME: Will be removed, kept as reference for new implementation #if 0 #include "geometry.h" #include "project_settings.h" #include "scene/resources/surface_tool.h" void Room::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_WORLD: { // go find parent level Node *parent_room = get_parent(); level = 0; while (parent_room) { Room *r = Object::cast_to<Room>(parent_room); if (r) { level = r->level + 1; break; } parent_room = parent_room->get_parent(); } } break; case NOTIFICATION_TRANSFORM_CHANGED: { } break; case NOTIFICATION_EXIT_WORLD: { } break; } } AABB Room::get_aabb() const { if (room.is_null()) return AABB(); return AABB(); } PoolVector<Face3> Room::get_faces(uint32_t p_usage_flags) const { return PoolVector<Face3>(); } void Room::set_room(const Ref<RoomBounds> &p_room) { room = p_room; update_gizmo(); if (room.is_valid()) { set_base(room->get_rid()); } else { set_base(RID()); } if (!is_inside_tree()) return; propagate_notification(NOTIFICATION_AREA_CHANGED); update_gizmo(); } Ref<RoomBounds> Room::get_room() const { return room; } void Room::_parse_node_faces(PoolVector<Face3> &all_faces, const Node *p_node) const { const VisualInstance *vi = Object::cast_to<VisualInstance>(p_node); if (vi) { PoolVector<Face3> faces = vi->get_faces(FACES_ENCLOSING); if (faces.size()) { int old_len = all_faces.size(); all_faces.resize(all_faces.size() + faces.size()); int new_len = all_faces.size(); PoolVector<Face3>::Write all_facesw = all_faces.write(); Face3 *all_facesptr = all_facesw.ptr(); PoolVector<Face3>::Read facesr = faces.read(); const Face3 *facesptr = facesr.ptr(); Transform tr = vi->get_relative_transform(this); for (int i = old_len; i < new_len; i++) { Face3 f = facesptr[i - old_len]; for (int j = 0; j < 3; j++) f.vertex[j] = tr.xform(f.vertex[j]); all_facesptr[i] = f; } } } for (int i = 0; i < p_node->get_child_count(); i++) { _parse_node_faces(all_faces, p_node->get_child(i)); } } void Room::_bounds_changed() { update_gizmo(); } void Room::_bind_methods() { ClassDB::bind_method(D_METHOD("set_room", "room"), &Room::set_room); ClassDB::bind_method(D_METHOD("get_room"), &Room::get_room); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "room/room", PROPERTY_HINT_RESOURCE_TYPE, "Area"), "set_room", "get_room"); } Room::Room() { // sound_enabled=false; level = 0; } Room::~Room() { } #endif