Godot editor's control for editing numeric values.
This [Control] node is used in the editor's Inspector dock to allow editing of numeric values. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
If the [member Range.step] value is [code]1[/code], the [EditorSpinSlider] will display up/down arrows, similar to [SpinBox]. If the [member Range.step] value is not [code]1[/code], a slider will be displayed instead.
If [code]true[/code], the slider will not draw background.
If [code]true[/code], the slider and up/down arrows are hidden.
The text that displays to the left of the value.
If [code]true[/code], the slider can't be interacted with.
The suffix to display after the value (in a faded color). This should generally be a plural word. You may have to use an abbreviation if the suffix is too long to be displayed.
Emitted when the spinner/slider is grabbed.
Emitted when the spinner/slider is ungrabbed.
Emitted when the value form gains focus.
Emitted when the value form loses focus.