/*************************************************************************/ /* path_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "path_2d.h" #include "engine.h" #include "scene/scene_string_names.h" #ifdef TOOLS_ENABLED #include "editor/editor_scale.h" #endif Rect2 Path2D::_edit_get_rect() const { if (!curve.is_valid() || curve->get_point_count() == 0) return Rect2(0, 0, 0, 0); Rect2 aabb = Rect2(curve->get_point_position(0), Vector2(0, 0)); for (int i = 0; i < curve->get_point_count(); i++) { for (int j = 0; j <= 8; j++) { real_t frac = j / 8.0; Vector2 p = curve->interpolate(i, frac); aabb.expand_to(p); } } return aabb; } bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { for (int i = 0; i < curve->get_point_count(); i++) { Vector2 s[2]; s[0] = curve->get_point_position(i); for (int j = 1; j <= 8; j++) { real_t frac = j / 8.0; s[1] = curve->interpolate(i, frac); Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, s); if (p.distance_to(p_point) <= p_tolerance) return true; s[0] = s[1]; } } return false; } void Path2D::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW && curve.is_valid()) { //draw the curve!! if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) { return; } #if TOOLS_ENABLED const float line_width = 2 * EDSCALE; #else const float line_width = 2; #endif const Color color = Color(1.0, 1.0, 1.0, 1.0); for (int i = 0; i < curve->get_point_count(); i++) { Vector2 prev_p = curve->get_point_position(i); for (int j = 1; j <= 8; j++) { real_t frac = j / 8.0; Vector2 p = curve->interpolate(i, frac); draw_line(prev_p, p, color, line_width); prev_p = p; } } } } void Path2D::_curve_changed() { if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) update(); } void Path2D::set_curve(const Ref &p_curve) { if (curve.is_valid()) { curve->disconnect("changed", this, "_curve_changed"); } curve = p_curve; if (curve.is_valid()) { curve->connect("changed", this, "_curve_changed"); } _curve_changed(); } Ref Path2D::get_curve() const { return curve; } void Path2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Path2D::set_curve); ClassDB::bind_method(D_METHOD("get_curve"), &Path2D::get_curve); ClassDB::bind_method(D_METHOD("_curve_changed"), &Path2D::_curve_changed); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve2D"), "set_curve", "get_curve"); } Path2D::Path2D() { set_curve(Ref(memnew(Curve2D))); //create one by default set_self_modulate(Color(0.5, 0.6, 1.0, 0.7)); } ///////////////////////////////////////////////////////////////////////////////// void PathFollow2D::_update_transform() { if (!path) return; Ref c = path->get_curve(); if (!c.is_valid()) return; float path_length = c->get_baked_length(); float bounded_offset = offset; if (loop) bounded_offset = Math::fposmod(bounded_offset, path_length); else bounded_offset = CLAMP(bounded_offset, 0, path_length); Vector2 pos = c->interpolate_baked(bounded_offset, cubic); if (rotate) { float ahead = bounded_offset + lookahead; if (loop && ahead >= path_length) { // If our lookahead will loop, we need to check if the path is closed. int point_count = c->get_point_count(); if (point_count > 0) { Vector2 start_point = c->get_point_position(0); Vector2 end_point = c->get_point_position(point_count - 1); if (start_point == end_point) { // Since the path is closed we want to 'smooth off' // the corner at the start/end. // So we wrap the lookahead back round. ahead = Math::fmod(ahead, path_length); } } } Vector2 ahead_pos = c->interpolate_baked(ahead, cubic); Vector2 tangent_to_curve; if (ahead_pos == pos) { // This will happen at the end of non-looping or non-closed paths. // We'll try a look behind instead, in order to get a meaningful angle. tangent_to_curve = (pos - c->interpolate_baked(bounded_offset - lookahead, cubic)).normalized(); } else { tangent_to_curve = (ahead_pos - pos).normalized(); } Vector2 normal_of_curve = -tangent_to_curve.tangent(); pos += tangent_to_curve * h_offset; pos += normal_of_curve * v_offset; set_rotation(tangent_to_curve.angle()); } else { pos.x += h_offset; pos.y += v_offset; } set_position(pos); } void PathFollow2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { path = Object::cast_to(get_parent()); if (path) { _update_transform(); } } break; case NOTIFICATION_EXIT_TREE: { path = NULL; } break; } } void PathFollow2D::set_cubic_interpolation(bool p_enable) { cubic = p_enable; } bool PathFollow2D::get_cubic_interpolation() const { return cubic; } void PathFollow2D::_validate_property(PropertyInfo &property) const { if (property.name == "offset") { float max = 10000; if (path && path->get_curve().is_valid()) max = path->get_curve()->get_baked_length(); property.hint_string = "0," + rtos(max) + ",0.01"; } } String PathFollow2D::get_configuration_warning() const { if (!is_visible_in_tree() || !is_inside_tree()) return String(); if (!Object::cast_to(get_parent())) { return TTR("PathFollow2D only works when set as a child of a Path2D node."); } return String(); } void PathFollow2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow2D::set_offset); ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow2D::get_offset); ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &PathFollow2D::set_h_offset); ClassDB::bind_method(D_METHOD("get_h_offset"), &PathFollow2D::get_h_offset); ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &PathFollow2D::set_v_offset); ClassDB::bind_method(D_METHOD("get_v_offset"), &PathFollow2D::get_v_offset); ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow2D::set_unit_offset); ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow2D::get_unit_offset); ClassDB::bind_method(D_METHOD("set_rotate", "enable"), &PathFollow2D::set_rotate); ClassDB::bind_method(D_METHOD("is_rotating"), &PathFollow2D::is_rotating); ClassDB::bind_method(D_METHOD("set_cubic_interpolation", "enable"), &PathFollow2D::set_cubic_interpolation); ClassDB::bind_method(D_METHOD("get_cubic_interpolation"), &PathFollow2D::get_cubic_interpolation); ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow2D::set_loop); ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow2D::has_loop); ClassDB::bind_method(D_METHOD("set_lookahead", "lookahead"), &PathFollow2D::set_lookahead); ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead); ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01"), "set_offset", "get_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotate"), "set_rotate", "is_rotating"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"), "set_lookahead", "get_lookahead"); } void PathFollow2D::set_offset(float p_offset) { offset = p_offset; if (path) _update_transform(); _change_notify("offset"); _change_notify("unit_offset"); } void PathFollow2D::set_h_offset(float p_h_offset) { h_offset = p_h_offset; if (path) _update_transform(); } float PathFollow2D::get_h_offset() const { return h_offset; } void PathFollow2D::set_v_offset(float p_v_offset) { v_offset = p_v_offset; if (path) _update_transform(); } float PathFollow2D::get_v_offset() const { return v_offset; } float PathFollow2D::get_offset() const { return offset; } void PathFollow2D::set_unit_offset(float p_unit_offset) { if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) set_offset(p_unit_offset * path->get_curve()->get_baked_length()); } float PathFollow2D::get_unit_offset() const { if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) return get_offset() / path->get_curve()->get_baked_length(); else return 0; } void PathFollow2D::set_lookahead(float p_lookahead) { lookahead = p_lookahead; } float PathFollow2D::get_lookahead() const { return lookahead; } void PathFollow2D::set_rotate(bool p_rotate) { rotate = p_rotate; _update_transform(); } bool PathFollow2D::is_rotating() const { return rotate; } void PathFollow2D::set_loop(bool p_loop) { loop = p_loop; } bool PathFollow2D::has_loop() const { return loop; } PathFollow2D::PathFollow2D() { offset = 0; h_offset = 0; v_offset = 0; path = NULL; rotate = true; cubic = true; loop = true; lookahead = 4; }