/*************************************************************************/ /* os_javascript.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "os_javascript.h" #include "core/io/file_access_buffered_fa.h" #include "core/project_settings.h" #include "dom_keys.h" #include "drivers/gles3/rasterizer_gles3.h" #include "drivers/unix/dir_access_unix.h" #include "drivers/unix/file_access_unix.h" #include "main/main.h" #include "servers/visual/visual_server_raster.h" #include #include #define DOM_BUTTON_LEFT 0 #define DOM_BUTTON_MIDDLE 1 #define DOM_BUTTON_RIGHT 2 template static void dom2godot_mod(T emscripten_event_ptr, Ref godot_event) { godot_event->set_shift(emscripten_event_ptr->shiftKey); godot_event->set_alt(emscripten_event_ptr->altKey); godot_event->set_control(emscripten_event_ptr->ctrlKey); godot_event->set_metakey(emscripten_event_ptr->metaKey); } int OS_JavaScript::get_video_driver_count() const { return 1; } const char *OS_JavaScript::get_video_driver_name(int p_driver) const { return "GLES3"; } OS::VideoMode OS_JavaScript::get_default_video_mode() const { return OS::VideoMode(); } int OS_JavaScript::get_audio_driver_count() const { return 1; } const char *OS_JavaScript::get_audio_driver_name(int p_driver) const { return "JavaScript"; } void OS_JavaScript::initialize_core() { OS_Unix::initialize_core(); FileAccess::make_default >(FileAccess::ACCESS_RESOURCES); } void OS_JavaScript::set_opengl_extensions(const char *p_gl_extensions) { ERR_FAIL_COND(!p_gl_extensions); gl_extensions = p_gl_extensions; } static EM_BOOL _browser_resize_callback(int event_type, const EmscriptenUiEvent *ui_event, void *user_data) { ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_RESIZE, false); OS_JavaScript *os = static_cast(user_data); // The order of the fullscreen change event and the window size change // event varies, even within just one browser, so defer handling os->request_canvas_size_adjustment(); return false; } static EM_BOOL _fullscreen_change_callback(int event_type, const EmscriptenFullscreenChangeEvent *event, void *user_data) { ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_FULLSCREENCHANGE, false); OS_JavaScript *os = static_cast(user_data); String id = String::utf8(event->id); // empty id is canvas if (id.empty() || id == "canvas") { OS::VideoMode vm = os->get_video_mode(); // this event property is the only reliable information on // browser fullscreen state vm.fullscreen = event->isFullscreen; os->set_video_mode(vm); os->request_canvas_size_adjustment(); } return false; } static InputDefault *_input; static bool is_canvas_focused() { /* clang-format off */ return EM_ASM_INT_V( return document.activeElement == Module.canvas; ); /* clang-format on */ } static void focus_canvas() { /* clang-format off */ EM_ASM( Module.canvas.focus(); ); /* clang-format on */ } static bool _cursor_inside_canvas = true; static bool is_cursor_inside_canvas() { return _cursor_inside_canvas; } static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) { ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEDOWN && event_type != EMSCRIPTEN_EVENT_MOUSEUP, false); Ref ev; ev.instance(); ev->set_pressed(event_type == EMSCRIPTEN_EVENT_MOUSEDOWN); ev->set_position(Point2(mouse_event->canvasX, mouse_event->canvasY)); ev->set_global_position(ev->get_position()); dom2godot_mod(mouse_event, ev); switch (mouse_event->button) { case DOM_BUTTON_LEFT: ev->set_button_index(BUTTON_LEFT); break; case DOM_BUTTON_MIDDLE: ev->set_button_index(BUTTON_MIDDLE); break; case DOM_BUTTON_RIGHT: ev->set_button_index(BUTTON_RIGHT); break; default: return false; } int mask = _input->get_mouse_button_mask(); if (ev->is_pressed()) { // since the event is consumed, focus manually if (!is_canvas_focused()) { focus_canvas(); } mask |= 1 << ev->get_button_index(); } else if (mask & (1 << ev->get_button_index())) { mask &= ~(1 << ev->get_button_index()); } else { // release event, but press was outside the canvas, so ignore return false; } ev->set_button_mask(mask >> 1); _input->parse_input_event(ev); // prevent selection dragging return true; } static EM_BOOL _mousemove_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) { ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEMOVE, false); OS_JavaScript *os = static_cast(user_data); int input_mask = _input->get_mouse_button_mask(); Point2 pos = Point2(mouse_event->canvasX, mouse_event->canvasY); // outside the canvas, only read mouse movement if dragging started inside // the canvas; imitating desktop app behaviour if (!is_cursor_inside_canvas() && !input_mask) return false; Ref ev; ev.instance(); dom2godot_mod(mouse_event, ev); ev->set_button_mask(input_mask >> 1); ev->set_position(pos); ev->set_global_position(ev->get_position()); ev->set_relative(_input->get_mouse_position() - ev->get_position()); _input->set_mouse_position(ev->get_position()); ev->set_speed(_input->get_last_mouse_speed()); _input->parse_input_event(ev); // don't suppress mouseover/leave events return false; } static EM_BOOL _wheel_callback(int event_type, const EmscriptenWheelEvent *wheel_event, void *user_data) { ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_WHEEL, false); if (!is_canvas_focused()) { if (is_cursor_inside_canvas()) { focus_canvas(); } else { return false; } } Ref ev; ev.instance(); ev->set_button_mask(_input->get_mouse_button_mask() >> 1); ev->set_position(_input->get_mouse_position()); ev->set_global_position(ev->get_position()); ev->set_shift(_input->is_key_pressed(KEY_SHIFT)); ev->set_alt(_input->is_key_pressed(KEY_ALT)); ev->set_control(_input->is_key_pressed(KEY_CONTROL)); ev->set_metakey(_input->is_key_pressed(KEY_META)); if (wheel_event->deltaY < 0) ev->set_button_index(BUTTON_WHEEL_UP); else if (wheel_event->deltaY > 0) ev->set_button_index(BUTTON_WHEEL_DOWN); else if (wheel_event->deltaX > 0) ev->set_button_index(BUTTON_WHEEL_LEFT); else if (wheel_event->deltaX < 0) ev->set_button_index(BUTTON_WHEEL_RIGHT); else return false; // Different browsers give wildly different delta values, and we can't // interpret deltaMode, so use default value for wheel events' factor ev->set_pressed(true); _input->parse_input_event(ev); ev->set_pressed(false); _input->parse_input_event(ev); return true; } static Point2 _prev_touches[32]; static EM_BOOL _touchpress_callback(int event_type, const EmscriptenTouchEvent *touch_event, void *user_data) { ERR_FAIL_COND_V( event_type != EMSCRIPTEN_EVENT_TOUCHSTART && event_type != EMSCRIPTEN_EVENT_TOUCHEND && event_type != EMSCRIPTEN_EVENT_TOUCHCANCEL, false); Ref ev; ev.instance(); int lowest_id_index = -1; for (int i = 0; i < touch_event->numTouches; ++i) { const EmscriptenTouchPoint &touch = touch_event->touches[i]; if (lowest_id_index == -1 || touch.identifier < touch_event->touches[lowest_id_index].identifier) lowest_id_index = i; if (!touch.isChanged) continue; ev->set_index(touch.identifier); ev->set_position(Point2(touch.canvasX, touch.canvasY)); _prev_touches[i] = ev->get_position(); ev->set_pressed(event_type == EMSCRIPTEN_EVENT_TOUCHSTART); _input->parse_input_event(ev); } if (touch_event->touches[lowest_id_index].isChanged) { Ref ev_mouse; ev_mouse.instance(); ev_mouse->set_button_mask(_input->get_mouse_button_mask() >> 1); dom2godot_mod(touch_event, ev_mouse); const EmscriptenTouchPoint &first_touch = touch_event->touches[lowest_id_index]; ev_mouse->set_position(Point2(first_touch.canvasX, first_touch.canvasY)); ev_mouse->set_global_position(ev_mouse->get_position()); ev_mouse->set_button_index(BUTTON_LEFT); ev_mouse->set_pressed(event_type == EMSCRIPTEN_EVENT_TOUCHSTART); _input->parse_input_event(ev_mouse); } return true; } static EM_BOOL _touchmove_callback(int event_type, const EmscriptenTouchEvent *touch_event, void *user_data) { ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_TOUCHMOVE, false); Ref ev; ev.instance(); int lowest_id_index = -1; for (int i = 0; i < touch_event->numTouches; ++i) { const EmscriptenTouchPoint &touch = touch_event->touches[i]; if (lowest_id_index == -1 || touch.identifier < touch_event->touches[lowest_id_index].identifier) lowest_id_index = i; if (!touch.isChanged) continue; ev->set_index(touch.identifier); ev->set_position(Point2(touch.canvasX, touch.canvasY)); Point2 &prev = _prev_touches[i]; ev->set_relative(ev->get_position() - prev); prev = ev->get_position(); _input->parse_input_event(ev); } if (touch_event->touches[lowest_id_index].isChanged) { Ref ev_mouse; ev_mouse.instance(); dom2godot_mod(touch_event, ev_mouse); ev_mouse->set_button_mask(_input->get_mouse_button_mask() >> 1); const EmscriptenTouchPoint &first_touch = touch_event->touches[lowest_id_index]; ev_mouse->set_position(Point2(first_touch.canvasX, first_touch.canvasY)); ev_mouse->set_global_position(ev_mouse->get_position()); ev_mouse->set_relative(_input->get_mouse_position() - ev_mouse->get_position()); _input->set_mouse_position(ev_mouse->get_position()); ev_mouse->set_speed(_input->get_last_mouse_speed()); _input->parse_input_event(ev_mouse); } return true; } static Ref _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) { Ref ev; ev.instance(); ev->set_echo(emscripten_event->repeat); dom2godot_mod(emscripten_event, ev); ev->set_scancode(dom2godot_scancode(emscripten_event->keyCode)); String unicode = String::utf8(emscripten_event->key); // check if empty or multi-character (e.g. `CapsLock`) if (unicode.length() != 1) { // might be empty as well, but better than nonsense unicode = String::utf8(emscripten_event->charValue); } if (unicode.length() == 1) { ev->set_unicode(unicode[0]); } return ev; } static Ref deferred_key_event; static EM_BOOL _keydown_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) { ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYDOWN, false); Ref ev = _setup_key_event(key_event); ev->set_pressed(true); if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_scancode())) { // defer to keypress event for legacy unicode retrieval deferred_key_event = ev; return false; // do not suppress keypress event } _input->parse_input_event(ev); return true; } static EM_BOOL _keypress_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) { ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYPRESS, false); deferred_key_event->set_unicode(key_event->charCode); _input->parse_input_event(deferred_key_event); return true; } static EM_BOOL _keyup_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) { ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYUP, false); Ref ev = _setup_key_event(key_event); ev->set_pressed(false); _input->parse_input_event(ev); return ev->get_scancode() != KEY_UNKNOWN && ev->get_scancode() != 0; } static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_event, void *p_user) { OS_JavaScript *os = (OS_JavaScript *)OS::get_singleton(); if (os) { return os->joy_connection_changed(p_type, p_event); } return false; } extern "C" { void send_notification(int notif) { if (notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER || notif == MainLoop::NOTIFICATION_WM_MOUSE_EXIT) { _cursor_inside_canvas = notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER; } OS_JavaScript::get_singleton()->get_main_loop()->notification(notif); } } void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { print_line("Init OS"); EmscriptenWebGLContextAttributes attributes; emscripten_webgl_init_context_attributes(&attributes); attributes.alpha = false; attributes.antialias = false; attributes.majorVersion = 2; EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(NULL, &attributes); ERR_FAIL_COND(emscripten_webgl_make_context_current(ctx) != EMSCRIPTEN_RESULT_SUCCESS); video_mode = p_desired; // can't fulfil fullscreen request due to browser security video_mode.fullscreen = false; set_window_size(Size2(p_desired.width, p_desired.height)); // find locale, emscripten only sets "C" char locale_ptr[16]; /* clang-format off */ EM_ASM_({ var locale = ""; if (Module.locale) { // best case: server-side script reads Accept-Language early and // defines the locale to be read here locale = Module.locale; } else { // no luck, use what the JS engine can tell us // if this turns out not compatible enough, add tests for // browserLanguage, systemLanguage and userLanguage locale = navigator.languages ? navigator.languages[0] : navigator.language; } locale = locale.split('.')[0]; stringToUTF8(locale, $0, 16); }, locale_ptr); /* clang-format on */ setenv("LANG", locale_ptr, true); print_line("Init Audio"); AudioDriverManager::add_driver(&audio_driver_javascript); audio_driver_javascript.set_singleton(); if (audio_driver_javascript.init() != OK) { ERR_PRINT("Initializing audio failed."); } RasterizerGLES3::register_config(); RasterizerGLES3::make_current(); print_line("Init VS"); visual_server = memnew(VisualServerRaster()); visual_server->cursor_set_visible(false, 0); print_line("Init Physicsserver"); physics_server = memnew(PhysicsServerSW); physics_server->init(); physics_2d_server = memnew(Physics2DServerSW); physics_2d_server->init(); input = memnew(InputDefault); _input = input; power_manager = memnew(PowerJavascript); #define EM_CHECK(ev) \ if (result != EMSCRIPTEN_RESULT_SUCCESS) \ ERR_PRINTS("Error while setting " #ev " callback: Code " + itos(result)) #define SET_EM_CALLBACK(target, ev, cb) \ result = emscripten_set_##ev##_callback(target, this, true, &cb); \ EM_CHECK(ev) #define SET_EM_CALLBACK_NODATA(ev, cb) \ result = emscripten_set_##ev##_callback(NULL, true, &cb); \ EM_CHECK(ev) EMSCRIPTEN_RESULT result; SET_EM_CALLBACK("#window", mousemove, _mousemove_callback) SET_EM_CALLBACK("#canvas", mousedown, _mousebutton_callback) SET_EM_CALLBACK("#window", mouseup, _mousebutton_callback) SET_EM_CALLBACK("#window", wheel, _wheel_callback) SET_EM_CALLBACK("#window", touchstart, _touchpress_callback) SET_EM_CALLBACK("#window", touchmove, _touchmove_callback) SET_EM_CALLBACK("#window", touchend, _touchpress_callback) SET_EM_CALLBACK("#window", touchcancel, _touchpress_callback) SET_EM_CALLBACK("#canvas", keydown, _keydown_callback) SET_EM_CALLBACK("#canvas", keypress, _keypress_callback) SET_EM_CALLBACK("#canvas", keyup, _keyup_callback) SET_EM_CALLBACK(NULL, resize, _browser_resize_callback) SET_EM_CALLBACK(NULL, fullscreenchange, _fullscreen_change_callback) SET_EM_CALLBACK_NODATA(gamepadconnected, joy_callback_func) SET_EM_CALLBACK_NODATA(gamepaddisconnected, joy_callback_func) #undef SET_EM_CALLBACK_NODATA #undef SET_EM_CALLBACK #undef EM_CHECK /* clang-format off */ EM_ASM_ARGS({ const send_notification = Module.cwrap('send_notification', null, ['number']); const notifs = arguments; (['mouseover', 'mouseleave', 'focus', 'blur']).forEach(function(event, i) { Module.canvas.addEventListener(event, send_notification.bind(this, notifs[i])); }); }, MainLoop::NOTIFICATION_WM_MOUSE_ENTER, MainLoop::NOTIFICATION_WM_MOUSE_EXIT, MainLoop::NOTIFICATION_WM_FOCUS_IN, MainLoop::NOTIFICATION_WM_FOCUS_OUT ); /* clang-format on */ #ifdef JAVASCRIPT_EVAL_ENABLED javascript_eval = memnew(JavaScript); ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("JavaScript", javascript_eval)); #endif visual_server->init(); } void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) { main_loop = p_main_loop; input->set_main_loop(p_main_loop); } void OS_JavaScript::delete_main_loop() { memdelete(main_loop); } void OS_JavaScript::finalize() { memdelete(input); } void OS_JavaScript::alert(const String &p_alert, const String &p_title) { /* clang-format off */ EM_ASM_({ window.alert(UTF8ToString($0)); }, p_alert.utf8().get_data()); /* clang-format on */ } static const char *godot2dom_cursor(OS::CursorShape p_shape) { switch (p_shape) { case OS::CURSOR_ARROW: default: return "auto"; case OS::CURSOR_IBEAM: return "text"; case OS::CURSOR_POINTING_HAND: return "pointer"; case OS::CURSOR_CROSS: return "crosshair"; case OS::CURSOR_WAIT: return "progress"; case OS::CURSOR_BUSY: return "wait"; case OS::CURSOR_DRAG: return "grab"; case OS::CURSOR_CAN_DROP: return "grabbing"; case OS::CURSOR_FORBIDDEN: return "no-drop"; case OS::CURSOR_VSIZE: return "ns-resize"; case OS::CURSOR_HSIZE: return "ew-resize"; case OS::CURSOR_BDIAGSIZE: return "nesw-resize"; case OS::CURSOR_FDIAGSIZE: return "nwse-resize"; case OS::CURSOR_MOVE: return "move"; case OS::CURSOR_VSPLIT: return "row-resize"; case OS::CURSOR_HSPLIT: return "col-resize"; case OS::CURSOR_HELP: return "help"; } } void OS_JavaScript::set_css_cursor(const char *p_cursor) { /* clang-format off */ EM_ASM_({ Module.canvas.style.cursor = Module.UTF8ToString($0); }, p_cursor); /* clang-format on */ } const char *OS_JavaScript::get_css_cursor() const { char cursor[16]; /* clang-format off */ EM_ASM_INT({ Module.stringToUTF8(Module.canvas.style.cursor ? Module.canvas.style.cursor : 'auto', $0, 16); }, cursor); /* clang-format on */ return cursor; } void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) { ERR_FAIL_INDEX(p_mode, MOUSE_MODE_CONFINED + 1); ERR_EXPLAIN("MOUSE_MODE_CONFINED is not supported for the HTML5 platform"); ERR_FAIL_COND(p_mode == MOUSE_MODE_CONFINED); if (p_mode == get_mouse_mode()) return; if (p_mode == MOUSE_MODE_VISIBLE) { set_css_cursor(godot2dom_cursor(cursor_shape)); emscripten_exit_pointerlock(); } else if (p_mode == MOUSE_MODE_HIDDEN) { set_css_cursor("none"); emscripten_exit_pointerlock(); } else if (p_mode == MOUSE_MODE_CAPTURED) { EMSCRIPTEN_RESULT result = emscripten_request_pointerlock("canvas", false); ERR_EXPLAIN("MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback"); ERR_FAIL_COND(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED); ERR_FAIL_COND(result != EMSCRIPTEN_RESULT_SUCCESS); set_css_cursor(godot2dom_cursor(cursor_shape)); } } OS::MouseMode OS_JavaScript::get_mouse_mode() const { if (!strcmp(get_css_cursor(), "none")) return MOUSE_MODE_HIDDEN; EmscriptenPointerlockChangeEvent ev; emscripten_get_pointerlock_status(&ev); return ev.isActive && (strcmp(ev.id, "canvas") == 0) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE; } Point2 OS_JavaScript::get_mouse_position() const { return input->get_mouse_position(); } int OS_JavaScript::get_mouse_button_state() const { return input->get_mouse_button_mask(); } void OS_JavaScript::set_window_title(const String &p_title) { /* clang-format off */ EM_ASM_({ document.title = UTF8ToString($0); }, p_title.utf8().get_data()); /* clang-format on */ } //interesting byt not yet //void set_clipboard(const String& p_text); //String get_clipboard() const; void OS_JavaScript::set_video_mode(const VideoMode &p_video_mode, int p_screen) { video_mode = p_video_mode; } OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const { return video_mode; } Size2 OS_JavaScript::get_screen_size(int p_screen) const { ERR_FAIL_COND_V(p_screen != 0, Size2()); EmscriptenFullscreenChangeEvent ev; EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev); ERR_FAIL_COND_V(result != EMSCRIPTEN_RESULT_SUCCESS, Size2()); return Size2(ev.screenWidth, ev.screenHeight); } void OS_JavaScript::set_window_size(const Size2 p_size) { windowed_size = p_size; if (is_window_fullscreen()) { window_maximized = false; set_window_fullscreen(false); } else if (is_window_maximized()) { set_window_maximized(false); } else { video_mode.width = p_size.x; video_mode.height = p_size.y; emscripten_set_canvas_size(p_size.x, p_size.y); } } Size2 OS_JavaScript::get_window_size() const { int canvas[3]; emscripten_get_canvas_size(canvas, canvas + 1, canvas + 2); return Size2(canvas[0], canvas[1]); } void OS_JavaScript::set_window_maximized(bool p_enabled) { window_maximized = p_enabled; if (is_window_fullscreen()) { set_window_fullscreen(false); return; } // Calling emscripten_enter_soft_fullscreen mutltiple times hides all // page elements except the canvas permanently, so track state if (p_enabled && !soft_fs_enabled) { EmscriptenFullscreenStrategy strategy; strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH; strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF; strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT; strategy.canvasResizedCallback = NULL; emscripten_enter_soft_fullscreen(NULL, &strategy); soft_fs_enabled = true; video_mode.width = get_window_size().width; video_mode.height = get_window_size().height; } else if (!p_enabled) { emscripten_exit_soft_fullscreen(); soft_fs_enabled = false; video_mode.width = windowed_size.width; video_mode.height = windowed_size.height; emscripten_set_canvas_size(video_mode.width, video_mode.height); } } void OS_JavaScript::set_window_fullscreen(bool p_enable) { if (p_enable == is_window_fullscreen()) { return; } // only requesting changes here, if successful, canvas is resized in // _browser_resize_callback or _fullscreen_change_callback EMSCRIPTEN_RESULT result; if (p_enable) { if (window_maximized) { // soft fs during real fs can cause issues set_window_maximized(false); window_maximized = true; } EmscriptenFullscreenStrategy strategy; strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH; strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF; strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT; strategy.canvasResizedCallback = NULL; emscripten_request_fullscreen_strategy(NULL, false, &strategy); } else { result = emscripten_exit_fullscreen(); if (result != EMSCRIPTEN_RESULT_SUCCESS) { ERR_PRINTS("Failed to exit fullscreen: Code " + itos(result)); } } } bool OS_JavaScript::is_window_fullscreen() const { return video_mode.fullscreen; } void OS_JavaScript::request_canvas_size_adjustment() { canvas_size_adjustment_requested = true; } void OS_JavaScript::get_fullscreen_mode_list(List *p_list, int p_screen) const { Size2 screen = get_screen_size(); p_list->push_back(OS::VideoMode(screen.width, screen.height, true)); } String OS_JavaScript::get_name() { return "HTML5"; } MainLoop *OS_JavaScript::get_main_loop() const { return main_loop; } bool OS_JavaScript::can_draw() const { return true; //always? } void OS_JavaScript::set_cursor_shape(CursorShape p_shape) { ERR_FAIL_INDEX(p_shape, CURSOR_MAX); cursor_shape = p_shape; if (get_mouse_mode() != MOUSE_MODE_HIDDEN) set_css_cursor(godot2dom_cursor(cursor_shape)); } void OS_JavaScript::main_loop_begin() { if (main_loop) main_loop->init(); } bool OS_JavaScript::main_loop_iterate() { if (!main_loop) return false; if (time_to_save_sync >= 0) { int64_t newtime = get_ticks_msec(); int64_t elapsed = newtime - last_sync_time; last_sync_time = newtime; time_to_save_sync -= elapsed; if (time_to_save_sync < 0) { //time to sync, for real /* clang-format off */ EM_ASM( FS.syncfs(function(err) { if (err) { Module.printErr('Failed to save IDB file system: ' + err.message); } }); ); /* clang-format on */ } } process_joypads(); if (canvas_size_adjustment_requested) { if (video_mode.fullscreen || window_maximized) { video_mode.width = get_window_size().width; video_mode.height = get_window_size().height; } if (!video_mode.fullscreen) { set_window_maximized(window_maximized); } canvas_size_adjustment_requested = false; } return Main::iteration(); } void OS_JavaScript::main_loop_end() { if (main_loop) main_loop->finish(); } void OS_JavaScript::process_accelerometer(const Vector3 &p_accelerometer) { input->set_accelerometer(p_accelerometer); } bool OS_JavaScript::has_touchscreen_ui_hint() const { /* clang-format off */ return EM_ASM_INT_V( return 'ontouchstart' in window; ); /* clang-format on */ } void OS_JavaScript::main_loop_request_quit() { if (main_loop) main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST); } Error OS_JavaScript::shell_open(String p_uri) { /* clang-format off */ EM_ASM_({ window.open(UTF8ToString($0), '_blank'); }, p_uri.utf8().get_data()); /* clang-format on */ return OK; } String OS_JavaScript::get_resource_dir() const { return "/"; //javascript has it's own filesystem for resources inside the APK } String OS_JavaScript::get_data_dir() const { /* if (get_data_dir_func) return get_data_dir_func(); */ return "/userfs"; //return ProjectSettings::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir"); }; String OS_JavaScript::get_executable_path() const { return OS::get_executable_path(); } void OS_JavaScript::_close_notification_funcs(const String &p_file, int p_flags) { print_line("close " + p_file + " flags " + itos(p_flags)); if (p_file.begins_with("/userfs") && p_flags & FileAccess::WRITE) { static_cast(get_singleton())->last_sync_time = OS::get_singleton()->get_ticks_msec(); static_cast(get_singleton())->time_to_save_sync = 5000; //five seconds since last save } } void OS_JavaScript::process_joypads() { int joy_count = emscripten_get_num_gamepads(); for (int i = 0; i < joy_count; i++) { EmscriptenGamepadEvent state; emscripten_get_gamepad_status(i, &state); if (state.connected) { int num_buttons = MIN(state.numButtons, 18); int num_axes = MIN(state.numAxes, 8); for (int j = 0; j < num_buttons; j++) { float value = state.analogButton[j]; if (String(state.mapping) == "standard" && (j == 6 || j == 7)) { InputDefault::JoyAxis jx; jx.min = 0; jx.value = value; input->joy_axis(i, j, jx); } else { input->joy_button(i, j, value); } } for (int j = 0; j < num_axes; j++) { InputDefault::JoyAxis jx; jx.min = -1; jx.value = state.axis[j]; input->joy_axis(i, j, jx); } } } } bool OS_JavaScript::joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event) { if (p_type == EMSCRIPTEN_EVENT_GAMEPADCONNECTED) { String guid = ""; if (String(p_event->mapping) == "standard") guid = "Default HTML5 Gamepad"; input->joy_connection_changed(p_event->index, true, String(p_event->id), guid); } else { input->joy_connection_changed(p_event->index, false, ""); } return true; } bool OS_JavaScript::is_joy_known(int p_device) { return input->is_joy_mapped(p_device); } String OS_JavaScript::get_joy_guid(int p_device) const { return input->get_joy_guid_remapped(p_device); } PowerState OS_JavaScript::get_power_state() { return power_manager->get_power_state(); } int OS_JavaScript::get_power_seconds_left() { return power_manager->get_power_seconds_left(); } int OS_JavaScript::get_power_percent_left() { return power_manager->get_power_percent_left(); } bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) { return p_feature == "web" || p_feature == "s3tc"; // TODO check for these features really being available } OS_JavaScript::OS_JavaScript(const char *p_execpath, GetDataDirFunc p_get_data_dir_func) { set_cmdline(p_execpath, get_cmdline_args()); main_loop = NULL; gl_extensions = NULL; window_maximized = false; soft_fs_enabled = false; canvas_size_adjustment_requested = false; get_data_dir_func = p_get_data_dir_func; FileAccessUnix::close_notification_func = _close_notification_funcs; time_to_save_sync = -1; } OS_JavaScript::~OS_JavaScript() { }