/**************************************************************************/ /* text_paragraph.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEXT_PARAGRAPH_H #define TEXT_PARAGRAPH_H #include "core/templates/local_vector.h" #include "scene/resources/font.h" #include "servers/text_server.h" /*************************************************************************/ class TextParagraph : public RefCounted { GDCLASS(TextParagraph, RefCounted); _THREAD_SAFE_CLASS_ private: RID dropcap_rid; int dropcap_lines = 0; Rect2 dropcap_margins; RID rid; LocalVector lines_rid; bool lines_dirty = true; float width = -1.0; int max_lines_visible = -1; BitField brk_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND; BitField jst_flags = TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_SKIP_LAST_LINE | TextServer::JUSTIFICATION_DO_NOT_SKIP_SINGLE_LINE; String el_char = U"…"; TextServer::OverrunBehavior overrun_behavior = TextServer::OVERRUN_NO_TRIMMING; HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT; Vector tab_stops; protected: static void _bind_methods(); void _shape_lines(); public: RID get_rid() const; RID get_line_rid(int p_line) const; RID get_dropcap_rid() const; void clear(); void set_direction(TextServer::Direction p_direction); TextServer::Direction get_direction() const; void set_orientation(TextServer::Orientation p_orientation); TextServer::Orientation get_orientation() const; void set_preserve_invalid(bool p_enabled); bool get_preserve_invalid() const; void set_preserve_control(bool p_enabled); bool get_preserve_control() const; void set_bidi_override(const Array &p_override); void set_custom_punctuation(const String &p_punct); String get_custom_punctuation() const; bool set_dropcap(const String &p_text, const Ref &p_font, int p_font_size, const Rect2 &p_dropcap_margins = Rect2(), const String &p_language = ""); void clear_dropcap(); bool add_string(const String &p_text, const Ref &p_font, int p_font_size, const String &p_language = "", const Variant &p_meta = Variant()); bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1, float p_baseline = 0.0); bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, float p_baseline = 0.0); void set_alignment(HorizontalAlignment p_alignment); HorizontalAlignment get_alignment() const; void tab_align(const Vector &p_tab_stops); void set_justification_flags(BitField p_flags); BitField get_justification_flags() const; void set_break_flags(BitField p_flags); BitField get_break_flags() const; void set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior); TextServer::OverrunBehavior get_text_overrun_behavior() const; void set_ellipsis_char(const String &p_char); String get_ellipsis_char() const; void set_width(float p_width); float get_width() const; void set_max_lines_visible(int p_lines); int get_max_lines_visible() const; Size2 get_non_wrapped_size() const; Size2 get_size() const; int get_line_count() const; Array get_line_objects(int p_line) const; Rect2 get_line_object_rect(int p_line, Variant p_key) const; Size2 get_line_size(int p_line) const; float get_line_ascent(int p_line) const; float get_line_descent(int p_line) const; float get_line_width(int p_line) const; Vector2i get_line_range(int p_line) const; float get_line_underline_position(int p_line) const; float get_line_underline_thickness(int p_line) const; Size2 get_dropcap_size() const; int get_dropcap_lines() const; void draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1), const Color &p_dc_color = Color(1, 1, 1)) const; void draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1), const Color &p_dc_color = Color(1, 1, 1)) const; void draw_line(RID p_canvas, const Vector2 &p_pos, int p_line, const Color &p_color = Color(1, 1, 1)) const; void draw_line_outline(RID p_canvas, const Vector2 &p_pos, int p_line, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const; void draw_dropcap(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1)) const; void draw_dropcap_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const; int hit_test(const Point2 &p_coords) const; Mutex &get_mutex() const { return _thread_safe_; }; TextParagraph(const String &p_text, const Ref &p_font, int p_font_size, const String &p_language = "", float p_width = -1.f, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL); TextParagraph(); ~TextParagraph(); }; #endif // TEXT_PARAGRAPH_H