/**************************************************************************/ /* translation_domain.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "translation_domain.h" #include "core/string/translation.h" #include "core/string/translation_server.h" StringName TranslationDomain::get_message_from_translations(const String &p_locale, const StringName &p_message, const StringName &p_context) const { StringName res; int best_score = 0; for (const Ref &E : translations) { ERR_CONTINUE(E.is_null()); int score = TranslationServer::get_singleton()->compare_locales(p_locale, E->get_locale()); if (score > 0 && score >= best_score) { const StringName r = E->get_message(p_message, p_context); if (!r) { continue; } res = r; best_score = score; if (score == 10) { break; // Exact match, skip the rest. } } } return res; } StringName TranslationDomain::get_message_from_translations(const String &p_locale, const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const { StringName res; int best_score = 0; for (const Ref &E : translations) { ERR_CONTINUE(E.is_null()); int score = TranslationServer::get_singleton()->compare_locales(p_locale, E->get_locale()); if (score > 0 && score >= best_score) { const StringName r = E->get_plural_message(p_message, p_message_plural, p_n, p_context); if (!r) { continue; } res = r; best_score = score; if (score == 10) { break; // Exact match, skip the rest. } } } return res; } PackedStringArray TranslationDomain::get_loaded_locales() const { PackedStringArray locales; for (const Ref &E : translations) { ERR_CONTINUE(E.is_null()); locales.push_back(E->get_locale()); } return locales; } Ref TranslationDomain::get_translation_object(const String &p_locale) const { Ref res; int best_score = 0; for (const Ref &E : translations) { ERR_CONTINUE(E.is_null()); int score = TranslationServer::get_singleton()->compare_locales(p_locale, E->get_locale()); if (score > 0 && score >= best_score) { res = E; best_score = score; if (score == 10) { break; // Exact match, skip the rest. } } } return res; } void TranslationDomain::add_translation(const Ref &p_translation) { translations.insert(p_translation); } void TranslationDomain::remove_translation(const Ref &p_translation) { translations.erase(p_translation); } void TranslationDomain::clear() { translations.clear(); } StringName TranslationDomain::translate(const StringName &p_message, const StringName &p_context) const { const String &locale = TranslationServer::get_singleton()->get_locale(); StringName res = get_message_from_translations(locale, p_message, p_context); const String &fallback = TranslationServer::get_singleton()->get_fallback_locale(); if (!res && fallback.length() >= 2) { res = get_message_from_translations(fallback, p_message, p_context); } if (!res) { return p_message; } return res; } StringName TranslationDomain::translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const { const String &locale = TranslationServer::get_singleton()->get_locale(); StringName res = get_message_from_translations(locale, p_message, p_message_plural, p_n, p_context); const String &fallback = TranslationServer::get_singleton()->get_fallback_locale(); if (!res && fallback.length() >= 2) { res = get_message_from_translations(fallback, p_message, p_message_plural, p_n, p_context); } if (!res) { if (p_n == 1) { return p_message; } return p_message_plural; } return res; } void TranslationDomain::_bind_methods() { ClassDB::bind_method(D_METHOD("get_translation_object", "locale"), &TranslationDomain::get_translation_object); ClassDB::bind_method(D_METHOD("add_translation", "translation"), &TranslationDomain::add_translation); ClassDB::bind_method(D_METHOD("remove_translation", "translation"), &TranslationDomain::remove_translation); ClassDB::bind_method(D_METHOD("clear"), &TranslationDomain::clear); ClassDB::bind_method(D_METHOD("translate", "message", "context"), &TranslationDomain::translate, DEFVAL(StringName())); ClassDB::bind_method(D_METHOD("translate_plural", "message", "message_plural", "n", "context"), &TranslationDomain::translate_plural, DEFVAL(StringName())); } TranslationDomain::TranslationDomain() { }