/*************************************************************************/ /* resource_importer_layered_texture.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "resource_importer_layered_texture.h" #include "resource_importer_texture.h" #include "core/io/config_file.h" #include "core/io/image_loader.h" #include "editor/editor_file_system.h" #include "editor/editor_node.h" #include "scene/resources/texture.h" #if 0 String ResourceImporterLayeredTexture::get_importer_name() const { switch (mode) { case MODE_CUBEMAP: { return "cubemap_texture"; } break; case MODE_2D_ARRAY: { return "2d_array_texture"; } break; case MODE_CUBEMAP_ARRAY: { return "cubemap_array_texture"; } break; } ERR_FAIL_V(""); } String ResourceImporterLayeredTexture::get_visible_name() const { switch (mode) { case MODE_CUBEMAP: { return "Cubemap"; } break; case MODE_2D_ARRAY: { return "Texture2DArray"; } break; case MODE_CUBEMAP_ARRAY: { return "CubemapArray"; } break; } ERR_FAIL_V(""); } void ResourceImporterLayeredTexture::get_recognized_extensions(List *p_extensions) const { ImageLoader::get_recognized_extensions(p_extensions); } String ResourceImporterLayeredTexture::get_save_extension() const { switch (mode) { case MODE_CUBEMAP: { return "cube"; } break; case MODE_2D_ARRAY: { return "tex2darr"; } break; case MODE_CUBEMAP_ARRAY: { return "cubearr"; } break; } ERR_FAIL_V(String()); } String ResourceImporterLayeredTexture::get_resource_type() const { switch (mode) { case MODE_CUBEMAP: { return "Cubemap"; } break; case MODE_2D_ARRAY: { return "Texture2DArray"; } break; case MODE_CUBEMAP_ARRAY: { return "CubemapArray"; } break; } ERR_FAIL_V(String()); } bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_option, const Map &p_options) const { return true; } int ResourceImporterLayeredTexture::get_preset_count() const { return 0; } String ResourceImporterLayeredTexture::get_preset_name(int p_idx) const { return ""; } void ResourceImporterLayeredTexture::get_import_options(List *r_options, int p_preset) const { r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Video RAM,Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress/no_bptc_if_rgb"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/mipmaps"), true)); if (mode == MODE_2D_ARRAY) { r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/horizontal", PROPERTY_HINT_RANGE, "1,256,1"), 8)); } if (mode == MODE_2D_ARRAY || mode == MODE_CUBEMAP_ARRAY) { r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/vertical", PROPERTY_HINT_RANGE, "1,256,1"), 8)); } } void ResourceImporterLayeredTexture::_save_tex(const Vector > &p_images, const String &p_to_path, int p_compress_mode, Image::CompressMode p_vram_compression, bool p_mipmaps) { FileAccess *f = FileAccess::open(p_to_path, FileAccess::WRITE); f->store_8('G'); f->store_8('D'); switch (mode) { case MODE_2D_ARRAY: f->store_8('A'); break; case MODE_CUBEMAP: f->store_8('C'); break; case MODE_CUBEMAP_ARRAY: f->store_8('X'); break; } f->store_8('T'); //godot streamable texture f->store_32(p_images[0]->get_width()); f->store_32(p_images[0]->get_height()); f->store_32(p_images.size()); //depth uint32_t flags = 0; if (p_mipmaps) { flags |= TEXTURE_FLAGS_MIPMAPS; } f->store_32(flags); if (p_compress_mode != COMPRESS_VIDEO_RAM) { //vram needs to do a first compression to tell what the format is, for the rest its ok f->store_32(p_images[0]->get_format()); f->store_32(p_compress_mode); // 0 - lossless (PNG), 1 - vram, 2 - uncompressed } if ((p_compress_mode == COMPRESS_LOSSLESS) && p_images[0]->get_format() > Image::FORMAT_RGBA8) { p_compress_mode = COMPRESS_UNCOMPRESSED; //these can't go as lossy } for (int i = 0; i < p_images.size(); i++) { switch (p_compress_mode) { case COMPRESS_LOSSLESS: { Ref image = p_images[i]->duplicate(); if (p_mipmaps) { image->generate_mipmaps(); } else { image->clear_mipmaps(); } int mmc = image->get_mipmap_count() + 1; f->store_32(mmc); for (int j = 0; j < mmc; j++) { if (j > 0) { image->shrink_x2(); } PoolVector data = Image::lossless_packer(image); int data_len = data.size(); f->store_32(data_len); PoolVector::Read r = data.read(); f->store_buffer(r.ptr(), data_len); } } break; case COMPRESS_VIDEO_RAM: { Ref image = p_images[i]->duplicate(); image->generate_mipmaps(false); Image::CompressSource csource = Image::COMPRESS_SOURCE_LAYERED; image->compress(p_vram_compression, csource, 0.7); if (i == 0) { //hack so we can properly tell the format f->store_32(image->get_format()); f->store_32(p_compress_mode); // 0 - lossless (PNG), 1 - vram, 2 - uncompressed } PoolVector data = image->get_data(); int dl = data.size(); PoolVector::Read r = data.read(); f->store_buffer(r.ptr(), dl); } break; case COMPRESS_UNCOMPRESSED: { Ref image = p_images[i]->duplicate(); if (p_mipmaps) { image->generate_mipmaps(); } else { image->clear_mipmaps(); } PoolVector data = image->get_data(); int dl = data.size(); PoolVector::Read r = data.read(); f->store_buffer(r.ptr(), dl); } break; } } memdelete(f); } Error ResourceImporterLayeredTexture::import(const String &p_source_file, const String &p_save_path, const Map &p_options, List *r_platform_variants, List *r_gen_files, Variant *r_metadata) { int compress_mode = p_options["compress/mode"]; int no_bptc_if_rgb = p_options["compress/no_bptc_if_rgb"]; bool mipmaps = p_options["flags/mipmaps"]; int channel_pack = p_options["compress/channel_pack"]; int hslices = (p_options.has("slices/horizontal")) ? int(p_options["slices/horizontal"]) : 0; int vslices = (p_options.has("slices/vertical")) ? int(p_options["slices/vertical"]) : 0; if (mode == MODE_CUBEMAP) { hslices = 3; vslices = 2; } else if (mode == MODE_CUBEMAP_ARRAY) { hslices = 3; vslices *= 2; //put cubemaps vertically } Ref image; image.instance(); Error err = ImageLoader::load_image(p_source_file, image, NULL, false, 1.0); if (err != OK) return err; if (compress_mode == COMPRESS_VIDEO_RAM) { mipmaps = true; } Vector > slices; int slice_w = image->get_width() / hslices; int slice_h = image->get_height() / vslices; //optimize if (compress_mode == COMPRESS_VIDEO_RAM) { //if using video ram, optimize if (channel_pack == 0) { //remove alpha if not needed, so compression is more efficient if (image->get_format() == Image::FORMAT_RGBA8 && !image->detect_alpha()) { image->convert(Image::FORMAT_RGB8); } } else { image->optimize_channels(); } } for (int i = 0; i < vslices; i++) { for (int j = 0; j < hslices; j++) { int x = slice_w * j; int y = slice_h * i; Ref slice = image->get_rect(Rect2(x, y, slice_w, slice_h)); ERR_CONTINUE(slice.is_null() || slice->empty()); if (slice->get_width() != slice_w || slice->get_height() != slice_h) { slice->resize(slice_w, slice_h); } slices.push_back(slice); } } String extension = get_save_extension(); Array formats_imported; if (compress_mode == COMPRESS_VIDEO_RAM) { //must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc). //Android, GLES 2.x bool ok_on_pc = false; bool encode_bptc = false; if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_bptc")) { encode_bptc = true; if (no_bptc_if_rgb) { Image::UsedChannels channels = image->detect_used_channels(); if (channels != Image::USED_CHANNELS_LA && channels != Image::USED_CHANNELS_RGBA) { encode_bptc = false; } } formats_imported.push_back("bptc"); } if (encode_bptc) { _save_tex(slices, p_save_path + ".bptc." + extension, compress_mode, Image::COMPRESS_BPTC, mipmaps); r_platform_variants->push_back("bptc"); ok_on_pc = true; } if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc")) { _save_tex(slices, p_save_path + ".s3tc." + extension, compress_mode, Image::COMPRESS_S3TC, mipmaps); r_platform_variants->push_back("s3tc"); ok_on_pc = true; formats_imported.push_back("s3tc"); } if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2")) { _save_tex(slices, p_save_path + ".etc2." + extension, compress_mode, Image::COMPRESS_ETC2, mipmaps); r_platform_variants->push_back("etc2"); formats_imported.push_back("etc2"); } if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc")) { _save_tex(slices, p_save_path + ".etc." + extension, compress_mode, Image::COMPRESS_ETC, mipmaps); r_platform_variants->push_back("etc"); formats_imported.push_back("etc"); } if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_pvrtc")) { _save_tex(slices, p_save_path + ".pvrtc." + extension, compress_mode, Image::COMPRESS_PVRTC4, mipmaps); r_platform_variants->push_back("pvrtc"); formats_imported.push_back("pvrtc"); } if (!ok_on_pc) { EditorNode::add_io_error("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correctly on PC."); } } else { //import normally _save_tex(slices, p_save_path + "." + extension, compress_mode, Image::COMPRESS_S3TC /*this is ignored */, mipmaps); } if (r_metadata) { Dictionary metadata; metadata["vram_texture"] = compress_mode == COMPRESS_VIDEO_RAM; if (formats_imported.size()) { metadata["imported_formats"] = formats_imported; } *r_metadata = metadata; } return OK; } const char *ResourceImporterLayeredTexture::compression_formats[] = { "bptc", "s3tc", "etc", "etc2", "pvrtc", NULL }; String ResourceImporterLayeredTexture::get_import_settings_string() const { String s; int index = 0; while (compression_formats[index]) { String setting_path = "rendering/vram_compression/import_" + String(compression_formats[index]); bool test = ProjectSettings::get_singleton()->get(setting_path); if (test) { s += String(compression_formats[index]); } index++; } return s; } bool ResourceImporterLayeredTexture::are_import_settings_valid(const String &p_path) const { //will become invalid if formats are missing to import Dictionary metadata = ResourceFormatImporter::get_singleton()->get_resource_metadata(p_path); if (!metadata.has("vram_texture")) { return false; } bool vram = metadata["vram_texture"]; if (!vram) { return true; //do not care about non vram } Vector formats_imported; if (metadata.has("imported_formats")) { formats_imported = metadata["imported_formats"]; } int index = 0; bool valid = true; while (compression_formats[index]) { String setting_path = "rendering/vram_compression/import_" + String(compression_formats[index]); bool test = ProjectSettings::get_singleton()->get(setting_path); if (test) { if (formats_imported.find(compression_formats[index]) == -1) { valid = false; break; } } index++; } return valid; } ResourceImporterLayeredTexture *ResourceImporterLayeredTexture::singleton = NULL; ResourceImporterLayeredTexture::ResourceImporterLayeredTexture() { singleton = this; mode = MODE_CUBEMAP; } ResourceImporterLayeredTexture::~ResourceImporterLayeredTexture() { } #endif