A unit of execution in a process.
A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects.
[b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger.
$DOCS_URL/tutorials/performance/using_multiple_threads.html
$DOCS_URL/tutorials/performance/thread_safe_apis.html
https://godotengine.org/asset-library/asset/676
Returns the current [Thread]'s ID, uniquely identifying it among all threads. If the [Thread] has not started running or if [method wait_to_finish] has been called, this returns an empty string.
Returns [code]true[/code] if this [Thread] is currently running the provided function. This is useful for determining if [method wait_to_finish] can be called without blocking the calling thread.
To check if a [Thread] is joinable, use [method is_started].
Returns [code]true[/code] if this [Thread] has been started. Once started, this will return [code]true[/code] until it is joined using [method wait_to_finish]. For checking if a [Thread] is still executing its task, use [method is_alive].
Starts a new [Thread] that calls [param callable].
If the method takes some arguments, you can pass them using [method Callable.bind].
The [param priority] of the [Thread] can be changed by passing a value from the [enum Priority] enum.
Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure.
Joins the [Thread] and waits for it to finish. Returns the output of the [Callable] passed to [method start].
Should either be used when you want to retrieve the value returned from the method called by the [Thread] or before freeing the instance that contains the [Thread].
To determine if this can be called without blocking the calling thread, check if [method is_alive] is [code]false[/code].
A thread running with lower priority than normally.
A thread with a standard priority.
A thread running with higher priority than normally.