A unit of execution in a process. A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects. [b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger. $DOCS_URL/tutorials/performance/using_multiple_threads.html $DOCS_URL/tutorials/performance/thread_safe_apis.html https://godotengine.org/asset-library/asset/676 Returns the current [Thread]'s ID, uniquely identifying it among all threads. If the [Thread] has not started running or if [method wait_to_finish] has been called, this returns an empty string. Returns [code]true[/code] if this [Thread] is currently running the provided function. This is useful for determining if [method wait_to_finish] can be called without blocking the calling thread. To check if a [Thread] is joinable, use [method is_started]. Returns [code]true[/code] if this [Thread] has been started. Once started, this will return [code]true[/code] until it is joined using [method wait_to_finish]. For checking if a [Thread] is still executing its task, use [method is_alive]. Starts a new [Thread] that calls [param callable]. If the method takes some arguments, you can pass them using [method Callable.bind]. The [param priority] of the [Thread] can be changed by passing a value from the [enum Priority] enum. Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure. Joins the [Thread] and waits for it to finish. Returns the output of the [Callable] passed to [method start]. Should either be used when you want to retrieve the value returned from the method called by the [Thread] or before freeing the instance that contains the [Thread]. To determine if this can be called without blocking the calling thread, check if [method is_alive] is [code]false[/code]. A thread running with lower priority than normally. A thread with a standard priority. A thread running with higher priority than normally.