#!/usr/bin/env python

Import("env")
Import("env_modules")

env_astcenc = env_modules.Clone()

# Thirdparty source files

thirdparty_obj = []

thirdparty_dir = "#thirdparty/astcenc/"
thirdparty_sources = [
    "astcenc_averages_and_directions.cpp",
    "astcenc_block_sizes.cpp",
    "astcenc_color_quantize.cpp",
    "astcenc_color_unquantize.cpp",
    "astcenc_compress_symbolic.cpp",
    "astcenc_compute_variance.cpp",
    "astcenc_decompress_symbolic.cpp",
    "astcenc_diagnostic_trace.cpp",
    "astcenc_entry.cpp",
    "astcenc_find_best_partitioning.cpp",
    "astcenc_ideal_endpoints_and_weights.cpp",
    "astcenc_image.cpp",
    "astcenc_integer_sequence.cpp",
    "astcenc_mathlib.cpp",
    "astcenc_mathlib_softfloat.cpp",
    "astcenc_partition_tables.cpp",
    "astcenc_percentile_tables.cpp",
    "astcenc_pick_best_endpoint_format.cpp",
    "astcenc_quantization.cpp",
    "astcenc_symbolic_physical.cpp",
    "astcenc_weight_align.cpp",
    "astcenc_weight_quant_xfer_tables.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

env_astcenc.Prepend(CPPPATH=[thirdparty_dir])

env_thirdparty = env_astcenc.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj

# Godot source files

module_obj = []

env_astcenc.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj

# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)