/**************************************************************************/ /* camera_3d_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "camera_3d_editor_plugin.h" #include "editor/editor_node.h" #include "node_3d_editor_plugin.h" void Camera3DEditor::_node_removed(Node *p_node) { if (p_node == node) { node = nullptr; Node3DEditor::get_singleton()->set_custom_camera(nullptr); hide(); } } void Camera3DEditor::_pressed() { Node *sn = (node && preview->is_pressed()) ? node : nullptr; Node3DEditor::get_singleton()->set_custom_camera(sn); } void Camera3DEditor::_bind_methods() { } void Camera3DEditor::edit(Node *p_camera) { node = p_camera; if (!node) { preview->set_pressed(false); Node3DEditor::get_singleton()->set_custom_camera(nullptr); } else { if (preview->is_pressed()) { Node3DEditor::get_singleton()->set_custom_camera(p_camera); } else { Node3DEditor::get_singleton()->set_custom_camera(nullptr); } } } Camera3DEditor::Camera3DEditor() { preview = memnew(Button); add_child(preview); preview->set_text(TTR("Preview")); preview->set_toggle_mode(true); preview->set_anchor(SIDE_LEFT, Control::ANCHOR_END); preview->set_anchor(SIDE_RIGHT, Control::ANCHOR_END); preview->set_offset(SIDE_LEFT, -60); preview->set_offset(SIDE_RIGHT, 0); preview->set_offset(SIDE_TOP, 0); preview->set_offset(SIDE_BOTTOM, 10); preview->connect(SceneStringName(pressed), callable_mp(this, &Camera3DEditor::_pressed)); } void Camera3DEditorPlugin::edit(Object *p_object) { Node3DEditor::get_singleton()->set_can_preview(Object::cast_to(p_object)); //camera_editor->edit(Object::cast_to(p_object)); } bool Camera3DEditorPlugin::handles(Object *p_object) const { return p_object->is_class("Camera3D"); } void Camera3DEditorPlugin::make_visible(bool p_visible) { if (p_visible) { //Node3DEditor::get_singleton()->set_can_preview(Object::cast_to(p_object)); } else { Node3DEditor::get_singleton()->set_can_preview(nullptr); } } Camera3DEditorPlugin::Camera3DEditorPlugin() { /* camera_editor = memnew( CameraEditor ); EditorNode::get_singleton()->get_main_screen_control()->add_child(camera_editor); camera_editor->set_anchor(SIDE_LEFT,Control::ANCHOR_END); camera_editor->set_anchor(SIDE_RIGHT,Control::ANCHOR_END); camera_editor->set_offset(SIDE_LEFT,60); camera_editor->set_offset(SIDE_RIGHT,0); camera_editor->set_offset(SIDE_TOP,0); camera_editor->set_offset(SIDE_BOTTOM,10); camera_editor->hide(); */ } Camera3DEditorPlugin::~Camera3DEditorPlugin() { }