/**************************************************************************/ /* gpu_particles_2d_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gpu_particles_2d_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "core/io/image_loader.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_undo_redo_manager.h" #include "editor/gui/editor_file_dialog.h" #include "editor/scene_tree_dock.h" #include "scene/2d/cpu_particles_2d.h" #include "scene/gui/menu_button.h" #include "scene/gui/separator.h" #include "scene/resources/image_texture.h" #include "scene/resources/particle_process_material.h" void GPUParticles2DEditorPlugin::edit(Object *p_object) { particles = Object::cast_to(p_object); } bool GPUParticles2DEditorPlugin::handles(Object *p_object) const { return p_object->is_class("GPUParticles2D"); } void GPUParticles2DEditorPlugin::make_visible(bool p_visible) { if (p_visible) { toolbar->show(); } else { toolbar->hide(); } } void GPUParticles2DEditorPlugin::_file_selected(const String &p_file) { source_emission_file = p_file; emission_mask->popup_centered(); } void GPUParticles2DEditorPlugin::_selection_changed() { List selected_nodes = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list(); if (selected_particles.is_empty() && selected_nodes.is_empty()) { return; } for (GPUParticles2D *SP : selected_particles) { SP->set_show_visibility_rect(false); } selected_particles.clear(); for (Node *P : selected_nodes) { GPUParticles2D *selected_particle = Object::cast_to(P); if (selected_particle != nullptr) { selected_particle->set_show_visibility_rect(true); selected_particles.push_back(selected_particle); } } } void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) { switch (p_idx) { case MENU_GENERATE_VISIBILITY_RECT: { // Add one second to the default generation lifetime, since the progress is updated every second. generate_seconds->set_value(MAX(1.0, trunc(particles->get_lifetime()) + 1.0)); if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) { // Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it. generate_visibility_rect->popup_centered(); } else { // Generate the visibility rect immediately. _generate_visibility_rect(); } } break; case MENU_LOAD_EMISSION_MASK: { file->popup_file_dialog(); } break; case MENU_CLEAR_EMISSION_MASK: { emission_mask->popup_centered(); } break; case MENU_OPTION_CONVERT_TO_CPU_PARTICLES: { CPUParticles2D *cpu_particles = memnew(CPUParticles2D); cpu_particles->convert_from_particles(particles); cpu_particles->set_name(particles->get_name()); cpu_particles->set_transform(particles->get_transform()); cpu_particles->set_visible(particles->is_visible()); cpu_particles->set_process_mode(particles->get_process_mode()); cpu_particles->set_z_index(particles->get_z_index()); EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); ur->create_action(TTR("Convert to CPUParticles2D"), UndoRedo::MERGE_DISABLE, particles); SceneTreeDock::get_singleton()->replace_node(particles, cpu_particles); ur->commit_action(false); } break; case MENU_RESTART: { particles->restart(); } } } void GPUParticles2DEditorPlugin::_generate_visibility_rect() { double time = generate_seconds->get_value(); float running = 0.0; EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect (Waiting for Particle Simulation)"), int(time)); bool was_emitting = particles->is_emitting(); if (!was_emitting) { particles->set_emitting(true); OS::get_singleton()->delay_usec(1000); } Rect2 rect; while (running < time) { uint64_t ticks = OS::get_singleton()->get_ticks_usec(); ep.step("Generating...", int(running), true); OS::get_singleton()->delay_usec(1000); Rect2 capture = particles->capture_rect(); if (rect == Rect2()) { rect = capture; } else { rect = rect.merge(capture); } running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0; } if (!was_emitting) { particles->set_emitting(false); } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Generate Visibility Rect")); undo_redo->add_do_method(particles, "set_visibility_rect", rect); undo_redo->add_undo_method(particles, "set_visibility_rect", particles->get_visibility_rect()); undo_redo->commit_action(); } void GPUParticles2DEditorPlugin::_generate_emission_mask() { Ref pm = particles->get_process_material(); if (!pm.is_valid()) { EditorNode::get_singleton()->show_warning(TTR("Can only set point into a ParticleProcessMaterial process material")); return; } Ref img; img.instantiate(); Error err = ImageLoader::load_image(source_emission_file, img); ERR_FAIL_COND_MSG(err != OK, "Error loading image '" + source_emission_file + "'."); if (img->is_compressed()) { img->decompress(); } img->convert(Image::FORMAT_RGBA8); ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8); Size2i s = img->get_size(); ERR_FAIL_COND(s.width == 0 || s.height == 0); Vector valid_positions; Vector valid_normals; Vector valid_colors; valid_positions.resize(s.width * s.height); EmissionMode emode = (EmissionMode)emission_mask_mode->get_selected(); if (emode == EMISSION_MODE_BORDER_DIRECTED) { valid_normals.resize(s.width * s.height); } bool capture_colors = emission_colors->is_pressed(); if (capture_colors) { valid_colors.resize(s.width * s.height * 4); } int vpc = 0; { Vector img_data = img->get_data(); const uint8_t *r = img_data.ptr(); for (int i = 0; i < s.width; i++) { for (int j = 0; j < s.height; j++) { uint8_t a = r[(j * s.width + i) * 4 + 3]; if (a > 128) { if (emode == EMISSION_MODE_SOLID) { if (capture_colors) { valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0]; valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1]; valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2]; valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3]; } valid_positions.write[vpc++] = Point2(i, j); } else { bool on_border = false; for (int x = i - 1; x <= i + 1; x++) { for (int y = j - 1; y <= j + 1; y++) { if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) { on_border = true; break; } } if (on_border) { break; } } if (on_border) { valid_positions.write[vpc] = Point2(i, j); if (emode == EMISSION_MODE_BORDER_DIRECTED) { Vector2 normal; for (int x = i - 2; x <= i + 2; x++) { for (int y = j - 2; y <= j + 2; y++) { if (x == i && y == j) { continue; } if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) { normal += Vector2(x - i, y - j).normalized(); } } } normal.normalize(); valid_normals.write[vpc] = normal; } if (capture_colors) { valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0]; valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1]; valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2]; valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3]; } vpc++; } } } } } } valid_positions.resize(vpc); if (valid_normals.size()) { valid_normals.resize(vpc); } ERR_FAIL_COND_MSG(valid_positions.is_empty(), "No pixels with transparency > 128 in image..."); Vector texdata; int w = 2048; int h = (vpc / 2048) + 1; texdata.resize(w * h * 2 * sizeof(float)); { Vector2 offset; if (emission_mask_centered->is_pressed()) { offset = Vector2(-s.width * 0.5, -s.height * 0.5); } uint8_t *tw = texdata.ptrw(); float *twf = reinterpret_cast(tw); for (int i = 0; i < vpc; i++) { twf[i * 2 + 0] = valid_positions[i].x + offset.x; twf[i * 2 + 1] = valid_positions[i].y + offset.y; } } img.instantiate(); img->set_data(w, h, false, Image::FORMAT_RGF, texdata); pm->set_emission_point_texture(ImageTexture::create_from_image(img)); pm->set_emission_point_count(vpc); if (capture_colors) { Vector colordata; colordata.resize(w * h * 4); //use RG texture { uint8_t *tw = colordata.ptrw(); for (int i = 0; i < vpc * 4; i++) { tw[i] = valid_colors[i]; } } img.instantiate(); img->set_data(w, h, false, Image::FORMAT_RGBA8, colordata); pm->set_emission_color_texture(ImageTexture::create_from_image(img)); } if (valid_normals.size()) { pm->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS); Vector normdata; normdata.resize(w * h * 2 * sizeof(float)); //use RG texture { uint8_t *tw = normdata.ptrw(); float *twf = reinterpret_cast(tw); for (int i = 0; i < vpc; i++) { twf[i * 2 + 0] = valid_normals[i].x; twf[i * 2 + 1] = valid_normals[i].y; } } img.instantiate(); img->set_data(w, h, false, Image::FORMAT_RGF, normdata); pm->set_emission_normal_texture(ImageTexture::create_from_image(img)); } else { pm->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_POINTS); } } void GPUParticles2DEditorPlugin::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { menu->get_popup()->connect("id_pressed", callable_mp(this, &GPUParticles2DEditorPlugin::_menu_callback)); menu->set_icon(menu->get_editor_theme_icon(SNAME("GPUParticles2D"))); file->connect("file_selected", callable_mp(this, &GPUParticles2DEditorPlugin::_file_selected)); EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", callable_mp(this, &GPUParticles2DEditorPlugin::_selection_changed)); } break; } } void GPUParticles2DEditorPlugin::_bind_methods() { } GPUParticles2DEditorPlugin::GPUParticles2DEditorPlugin() { particles = nullptr; toolbar = memnew(HBoxContainer); add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar); toolbar->hide(); menu = memnew(MenuButton); menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("particles/restart_emission"), MENU_RESTART); menu->get_popup()->add_item(TTR("Generate Visibility Rect"), MENU_GENERATE_VISIBILITY_RECT); menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK); // menu->get_popup()->add_item(TTR("Clear Emission Mask"), MENU_CLEAR_EMISSION_MASK); menu->get_popup()->add_item(TTR("Convert to CPUParticles2D"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES); menu->set_text(TTR("GPUParticles2D")); menu->set_switch_on_hover(true); toolbar->add_child(menu); file = memnew(EditorFileDialog); List ext; ImageLoader::get_recognized_extensions(&ext); for (const String &E : ext) { file->add_filter("*." + E, E.to_upper()); } file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); toolbar->add_child(file); generate_visibility_rect = memnew(ConfirmationDialog); generate_visibility_rect->set_title(TTR("Generate Visibility Rect")); VBoxContainer *genvb = memnew(VBoxContainer); generate_visibility_rect->add_child(genvb); generate_seconds = memnew(SpinBox); genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds); generate_seconds->set_min(0.1); generate_seconds->set_max(25); generate_seconds->set_value(2); toolbar->add_child(generate_visibility_rect); generate_visibility_rect->connect("confirmed", callable_mp(this, &GPUParticles2DEditorPlugin::_generate_visibility_rect)); emission_mask = memnew(ConfirmationDialog); emission_mask->set_title(TTR("Load Emission Mask")); VBoxContainer *emvb = memnew(VBoxContainer); emission_mask->add_child(emvb); emission_mask_mode = memnew(OptionButton); emvb->add_margin_child(TTR("Emission Mask"), emission_mask_mode); emission_mask_mode->add_item(TTR("Solid Pixels"), EMISSION_MODE_SOLID); emission_mask_mode->add_item(TTR("Border Pixels"), EMISSION_MODE_BORDER); emission_mask_mode->add_item(TTR("Directed Border Pixels"), EMISSION_MODE_BORDER_DIRECTED); VBoxContainer *optionsvb = memnew(VBoxContainer); emvb->add_margin_child(TTR("Options"), optionsvb); emission_mask_centered = memnew(CheckBox); emission_mask_centered->set_text(TTR("Centered")); optionsvb->add_child(emission_mask_centered); emission_colors = memnew(CheckBox); emission_colors->set_text(TTR("Capture Colors from Pixel")); optionsvb->add_child(emission_colors); toolbar->add_child(emission_mask); emission_mask->connect("confirmed", callable_mp(this, &GPUParticles2DEditorPlugin::_generate_emission_mask)); } GPUParticles2DEditorPlugin::~GPUParticles2DEditorPlugin() { }