/*************************************************************************/ /* scene_main_loop.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene_main_loop.h" #include "print_string.h" #include "os/os.h" #include "message_queue.h" #include "node.h" #include "globals.h" #include #include "os/keyboard.h" #include "servers/spatial_sound_2d_server.h" #include "servers/physics_2d_server.h" #include "servers/physics_server.h" #include "scene/scene_string_names.h" #include "io/resource_loader.h" #include "viewport.h" #include "scene/resources/packed_scene.h" #include "scene/resources/material.h" #include "scene/resources/mesh.h" #include "io/marshalls.h" void SceneTreeTimer::_bind_methods() { ClassDB::bind_method(_MD("set_time_left","time"),&SceneTreeTimer::set_time_left); ClassDB::bind_method(_MD("get_time_left"),&SceneTreeTimer::get_time_left); ADD_SIGNAL(MethodInfo("timeout")); } void SceneTreeTimer::set_time_left(float p_time) { time_left=p_time; } float SceneTreeTimer::get_time_left() const { return time_left; } SceneTreeTimer::SceneTreeTimer() { time_left=0; } void SceneTree::tree_changed() { tree_version++; emit_signal(tree_changed_name); } void SceneTree::node_removed(Node *p_node) { if (current_scene==p_node) { current_scene=NULL; } emit_signal(node_removed_name,p_node); if (call_lock>0) call_skip.insert(p_node); } SceneTree::Group *SceneTree::add_to_group(const StringName& p_group, Node *p_node) { Map::Element *E=group_map.find(p_group); if (!E) { E=group_map.insert(p_group,Group()); } if (E->get().nodes.find(p_node)!=-1) { ERR_EXPLAIN("Already in group: "+p_group); ERR_FAIL_V(&E->get()); } E->get().nodes.push_back(p_node); //E->get().last_tree_version=0; E->get().changed=true; return &E->get(); } void SceneTree::remove_from_group(const StringName& p_group, Node *p_node) { Map::Element *E=group_map.find(p_group); ERR_FAIL_COND(!E); E->get().nodes.erase(p_node); if (E->get().nodes.empty()) group_map.erase(E); } void SceneTree::_flush_transform_notifications() { SelfList* n = xform_change_list.first(); while(n) { Node *node=n->self(); SelfList* nx = n->next(); xform_change_list.remove(n); n=nx; node->notification(NOTIFICATION_TRANSFORM_CHANGED); } } void SceneTree::_flush_ugc() { ugc_locked=true; while (unique_group_calls.size()) { Map >::Element *E=unique_group_calls.front(); Variant v[VARIANT_ARG_MAX]; for(int i=0;iget().size();i++) v[i]=E->get()[i]; call_group(GROUP_CALL_REALTIME,E->key().group,E->key().call,v[0],v[1],v[2],v[3],v[4]); unique_group_calls.erase(E); } ugc_locked=false; } void SceneTree::_update_group_order(Group& g) { if (!g.changed) return; if (g.nodes.empty()) return; Node **nodes = &g.nodes[0]; int node_count=g.nodes.size(); SortArray node_sort; node_sort.sort(nodes,node_count); g.changed=false; } void SceneTree::call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,VARIANT_ARG_DECLARE) { Map::Element *E=group_map.find(p_group); if (!E) return; Group &g=E->get(); if (g.nodes.empty()) return; if (p_call_flags&GROUP_CALL_UNIQUE && !(p_call_flags&GROUP_CALL_REALTIME)) { ERR_FAIL_COND(ugc_locked); UGCall ug; ug.call=p_function; ug.group=p_group; if (unique_group_calls.has(ug)) return; VARIANT_ARGPTRS; Vector args; for(int i=0;iget_type()==Variant::NIL) break; args.push_back(*argptr[i]); } unique_group_calls[ug]=args; return; } _update_group_order(g); Vector nodes_copy = g.nodes; Node **nodes = &nodes_copy[0]; int node_count=nodes_copy.size(); call_lock++; if (p_call_flags&GROUP_CALL_REVERSE) { for(int i=node_count-1;i>=0;i--) { if (call_lock && call_skip.has(nodes[i])) continue; if (p_call_flags&GROUP_CALL_REALTIME) { if (p_call_flags&GROUP_CALL_MULIILEVEL) nodes[i]->call_multilevel(p_function,VARIANT_ARG_PASS); else nodes[i]->call(p_function,VARIANT_ARG_PASS); } else MessageQueue::get_singleton()->push_call(nodes[i],p_function,VARIANT_ARG_PASS); } } else { for(int i=0;icall_multilevel(p_function,VARIANT_ARG_PASS); else nodes[i]->call(p_function,VARIANT_ARG_PASS); } else MessageQueue::get_singleton()->push_call(nodes[i],p_function,VARIANT_ARG_PASS); } } call_lock--; if (call_lock==0) call_skip.clear(); } void SceneTree::notify_group(uint32_t p_call_flags,const StringName& p_group,int p_notification) { Map::Element *E=group_map.find(p_group); if (!E) return; Group &g=E->get(); if (g.nodes.empty()) return; _update_group_order(g); Vector nodes_copy = g.nodes; Node **nodes = &nodes_copy[0]; int node_count=nodes_copy.size(); call_lock++; if (p_call_flags&GROUP_CALL_REVERSE) { for(int i=node_count-1;i>=0;i--) { if (call_lock && call_skip.has(nodes[i])) continue; if (p_call_flags&GROUP_CALL_REALTIME) nodes[i]->notification(p_notification); else MessageQueue::get_singleton()->push_notification(nodes[i],p_notification); } } else { for(int i=0;inotification(p_notification); else MessageQueue::get_singleton()->push_notification(nodes[i],p_notification); } } call_lock--; if (call_lock==0) call_skip.clear(); } void SceneTree::set_group(uint32_t p_call_flags,const StringName& p_group,const String& p_name,const Variant& p_value) { Map::Element *E=group_map.find(p_group); if (!E) return; Group &g=E->get(); if (g.nodes.empty()) return; _update_group_order(g); Vector nodes_copy = g.nodes; Node **nodes = &nodes_copy[0]; int node_count=nodes_copy.size(); call_lock++; if (p_call_flags&GROUP_CALL_REVERSE) { for(int i=node_count-1;i>=0;i--) { if (call_lock && call_skip.has(nodes[i])) continue; if (p_call_flags&GROUP_CALL_REALTIME) nodes[i]->set(p_name,p_value); else MessageQueue::get_singleton()->push_set(nodes[i],p_name,p_value); } } else { for(int i=0;iset(p_name,p_value); else MessageQueue::get_singleton()->push_set(nodes[i],p_name,p_value); } } call_lock--; if (call_lock==0) call_skip.clear(); } void SceneTree::set_input_as_handled() { input_handled=true; } void SceneTree::input_text( const String& p_text ) { root_lock++; call_group(GROUP_CALL_REALTIME,"_viewports","_vp_input_text",p_text); //special one for GUI, as controls use their own process check root_lock--; } void SceneTree::input_event( const InputEvent& p_event ) { if (is_editor_hint() && (p_event.type==InputEvent::JOYSTICK_MOTION || p_event.type==InputEvent::JOYSTICK_BUTTON)) return; //avoid joy input on editor root_lock++; //last_id=p_event.ID; input_handled=false; InputEvent ev = p_event; ev.ID=++last_id; //this should work better #if 0 switch(ev.type) { case InputEvent::MOUSE_BUTTON: { Matrix32 ai = root->get_final_transform().affine_inverse(); Vector2 g = ai.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y)); Vector2 l = ai.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y)); ev.mouse_button.x=l.x; ev.mouse_button.y=l.y; ev.mouse_button.global_x=g.x; ev.mouse_button.global_y=g.y; } break; case InputEvent::MOUSE_MOTION: { Matrix32 ai = root->get_final_transform().affine_inverse(); Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y)); Vector2 l = ai.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y)); Vector2 r = ai.xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y)); ev.mouse_motion.x=l.x; ev.mouse_motion.y=l.y; ev.mouse_motion.global_x=g.x; ev.mouse_motion.global_y=g.y; ev.mouse_motion.relative_x=r.x; ev.mouse_motion.relative_y=r.y; } break; case InputEvent::SCREEN_TOUCH: { Matrix32 ai = root->get_final_transform().affine_inverse(); Vector2 t = ai.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y)); ev.screen_touch.x=t.x; ev.screen_touch.y=t.y; } break; case InputEvent::SCREEN_DRAG: { Matrix32 ai = root->get_final_transform().affine_inverse(); Vector2 t = ai.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y)); Vector2 r = ai.xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y)); Vector2 s = ai.xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y)); ev.screen_drag.x=t.x; ev.screen_drag.y=t.y; ev.screen_drag.relative_x=r.x; ev.screen_drag.relative_y=r.y; ev.screen_drag.speed_x=s.x; ev.screen_drag.speed_y=s.y; } break; } #endif MainLoop::input_event(ev); #if 0 _call_input_pause("input","_input",ev); call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"_gui_input","_gui_input",p_event); //special one for GUI, as controls use their own process check //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input","_input",ev); /*if (ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F12) { print_line("RAM: "+itos(Memory::get_static_mem_usage())); print_line("DRAM: "+itos(Memory::get_dynamic_mem_usage())); } */ //if (ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F11) { // Memory::dump_static_mem_to_file("memdump.txt"); //} //transform for the rest #else call_group(GROUP_CALL_REALTIME,"_viewports","_vp_input",ev); //special one for GUI, as controls use their own process check #endif if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote() && ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F8) { ScriptDebugger::get_singleton()->request_quit(); } _flush_ugc(); root_lock--; MessageQueue::get_singleton()->flush(); //small little hack root_lock++; if (!input_handled) { #if 0 _call_input_pause("unhandled_input","_unhandled_input",ev); //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev); if (!input_handled && ev.type==InputEvent::KEY) { _call_input_pause("unhandled_key_input","_unhandled_key_input",ev); //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev); } #else call_group(GROUP_CALL_REALTIME,"_viewports","_vp_unhandled_input",ev); //special one for GUI, as controls use their own process check #endif input_handled=true; _flush_ugc(); root_lock--; MessageQueue::get_singleton()->flush(); //small little hack } else { input_handled=true; root_lock--; } _call_idle_callbacks(); } void SceneTree::init() { //_quit=false; accept_quit=true; initialized=true; input_handled=false; pause=false; root->_set_tree(this); MainLoop::init(); } bool SceneTree::iteration(float p_time) { root_lock++; current_frame++; _flush_transform_notifications(); MainLoop::iteration(p_time); fixed_process_time=p_time; emit_signal("fixed_frame"); _notify_group_pause("fixed_process",Node::NOTIFICATION_FIXED_PROCESS); _flush_ugc(); _flush_transform_notifications(); call_group(GROUP_CALL_REALTIME,"_viewports","update_worlds"); root_lock--; _flush_delete_queue(); _call_idle_callbacks(); return _quit; } bool SceneTree::idle(float p_time){ // print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage())); // print_line("node count: "+itos(get_node_count())); // print_line("TEXTURE RAM: "+itos(VS::get_singleton()->get_render_info(VS::INFO_TEXTURE_MEM_USED))); root_lock++; MainLoop::idle(p_time); idle_process_time=p_time; _network_poll(); emit_signal("idle_frame"); _flush_transform_notifications(); _notify_group_pause("idle_process",Node::NOTIFICATION_PROCESS); Size2 win_size=Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ); if(win_size!=last_screen_size) { last_screen_size=win_size; _update_root_rect(); emit_signal("screen_resized"); } _flush_ugc(); _flush_transform_notifications(); //transforms after world update, to avoid unnecesary enter/exit notifications call_group(GROUP_CALL_REALTIME,"_viewports","update_worlds"); root_lock--; _flush_delete_queue(); //go through timers for (List >::Element *E=timers.front();E;) { List >::Element *N = E->next(); float time_left = E->get()->get_time_left(); time_left-=p_time; E->get()->set_time_left(time_left); if (time_left<0) { E->get()->emit_signal("timeout"); timers.erase(E); } E=N; } _call_idle_callbacks(); return _quit; } void SceneTree::finish() { _flush_delete_queue(); _flush_ugc(); initialized=false; MainLoop::finish(); if (root) { root->_set_tree(NULL); memdelete(root); //delete root } } void SceneTree::quit() { _quit=true; } void SceneTree::_notification(int p_notification) { switch (p_notification) { case NOTIFICATION_WM_QUIT_REQUEST: { get_root()->propagate_notification(p_notification); if (accept_quit) { _quit=true; break; } } break; case NOTIFICATION_OS_MEMORY_WARNING: case NOTIFICATION_WM_FOCUS_IN: case NOTIFICATION_WM_FOCUS_OUT: { get_root()->propagate_notification(p_notification); } break; case NOTIFICATION_WM_UNFOCUS_REQUEST: { notify_group(GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input",NOTIFICATION_WM_UNFOCUS_REQUEST); } break; default: break; }; }; void SceneTree::set_auto_accept_quit(bool p_enable) { accept_quit=p_enable; } void SceneTree::set_editor_hint(bool p_enabled) { editor_hint=p_enabled; } bool SceneTree::is_node_being_edited(const Node* p_node) const { #ifdef TOOLS_ENABLED return editor_hint && edited_scene_root && edited_scene_root->is_a_parent_of(p_node); #else return false; #endif } bool SceneTree::is_editor_hint() const { return editor_hint; } void SceneTree::set_debug_collisions_hint(bool p_enabled) { debug_collisions_hint=p_enabled; } bool SceneTree::is_debugging_collisions_hint() const { return debug_collisions_hint; } void SceneTree::set_debug_navigation_hint(bool p_enabled) { debug_navigation_hint=p_enabled; } bool SceneTree::is_debugging_navigation_hint() const { return debug_navigation_hint; } void SceneTree::set_debug_collisions_color(const Color& p_color) { debug_collisions_color=p_color; } Color SceneTree::get_debug_collisions_color() const { return debug_collisions_color; } void SceneTree::set_debug_collision_contact_color(const Color& p_color) { debug_collision_contact_color=p_color; } Color SceneTree::get_debug_collision_contact_color() const { return debug_collision_contact_color; } void SceneTree::set_debug_navigation_color(const Color& p_color) { debug_navigation_color=p_color; } Color SceneTree::get_debug_navigation_color() const { return debug_navigation_color; } void SceneTree::set_debug_navigation_disabled_color(const Color& p_color) { debug_navigation_disabled_color=p_color; } Color SceneTree::get_debug_navigation_disabled_color() const { return debug_navigation_disabled_color; } Ref SceneTree::get_debug_navigation_material() { if (navigation_material.is_valid()) return navigation_material; Ref line_material = Ref( memnew( FixedSpatialMaterial )); /* line_material->set_flag(Material::FLAG_UNSHADED, true); line_material->set_line_width(3.0); line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true); line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_navigation_color());*/ navigation_material=line_material; return navigation_material; } Ref SceneTree::get_debug_navigation_disabled_material(){ if (navigation_disabled_material.is_valid()) return navigation_disabled_material; Ref line_material = Ref( memnew( FixedSpatialMaterial )); /* line_material->set_flag(Material::FLAG_UNSHADED, true); line_material->set_line_width(3.0); line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true); line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_navigation_disabled_color());*/ navigation_disabled_material=line_material; return navigation_disabled_material; } Ref SceneTree::get_debug_collision_material() { if (collision_material.is_valid()) return collision_material; Ref line_material = Ref( memnew( FixedSpatialMaterial )); /*line_material->set_flag(Material::FLAG_UNSHADED, true); line_material->set_line_width(3.0); line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true); line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_collisions_color());*/ collision_material=line_material; return collision_material; } Ref SceneTree::get_debug_contact_mesh() { if (debug_contact_mesh.is_valid()) return debug_contact_mesh; debug_contact_mesh = Ref( memnew( Mesh ) ); Ref mat = memnew( FixedSpatialMaterial ); /*mat->set_flag(Material::FLAG_UNSHADED,true); mat->set_flag(Material::FLAG_DOUBLE_SIDED,true); mat->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true); mat->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_collision_contact_color());*/ Vector3 diamond[6]={ Vector3(-1, 0, 0), Vector3( 1, 0, 0), Vector3( 0, -1, 0), Vector3( 0, 1, 0), Vector3( 0, 0, -1), Vector3( 0, 0, 1) }; int diamond_faces[8*3]={ 0,2,4, 0,3,4, 1,2,4, 1,3,4, 0,2,5, 0,3,5, 1,2,5, 1,3,5, }; PoolVector indices; for(int i=0;i<8*3;i++) indices.push_back(diamond_faces[i]); PoolVector vertices; for(int i=0;i<6;i++) vertices.push_back(diamond[i]*0.1); Array arr; arr.resize(Mesh::ARRAY_MAX); arr[Mesh::ARRAY_VERTEX]=vertices; arr[Mesh::ARRAY_INDEX]=indices; debug_contact_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES,arr); debug_contact_mesh->surface_set_material(0,mat); return debug_contact_mesh; } void SceneTree::set_pause(bool p_enabled) { if (p_enabled==pause) return; pause=p_enabled; PhysicsServer::get_singleton()->set_active(!p_enabled); Physics2DServer::get_singleton()->set_active(!p_enabled); if (get_root()) get_root()->propagate_notification(p_enabled ? Node::NOTIFICATION_PAUSED : Node::NOTIFICATION_UNPAUSED); } bool SceneTree::is_paused() const { return pause; } void SceneTree::_call_input_pause(const StringName& p_group,const StringName& p_method,const InputEvent& p_input) { Map::Element *E=group_map.find(p_group); if (!E) return; Group &g=E->get(); if (g.nodes.empty()) return; _update_group_order(g); //copy, so copy on write happens in case something is removed from process while being called //performance is not lost because only if something is added/removed the vector is copied. Vector nodes_copy = g.nodes; int node_count=nodes_copy.size(); Node **nodes = &nodes_copy[0]; Variant arg=p_input; const Variant *v[1]={&arg}; call_lock++; for(int i=node_count-1;i>=0;i--) { if (input_handled) break; Node *n = nodes[i]; if (call_lock && call_skip.has(n)) continue; if (!n->can_process()) continue; Variant::CallError ce; n->call_multilevel(p_method,(const Variant**)v,1); //ERR_FAIL_COND(node_count != g.nodes.size()); } call_lock--; if (call_lock==0) call_skip.clear(); } void SceneTree::_notify_group_pause(const StringName& p_group,int p_notification) { Map::Element *E=group_map.find(p_group); if (!E) return; Group &g=E->get(); if (g.nodes.empty()) return; _update_group_order(g); //copy, so copy on write happens in case something is removed from process while being called //performance is not lost because only if something is added/removed the vector is copied. Vector nodes_copy = g.nodes; int node_count=nodes_copy.size(); Node **nodes = &nodes_copy[0]; call_lock++; for(int i=0;ican_process()) continue; n->notification(p_notification); //ERR_FAIL_COND(node_count != g.nodes.size()); } call_lock--; if (call_lock==0) call_skip.clear(); } /* void SceneMainLoop::_update_listener_2d() { if (listener_2d.is_valid()) { SpatialSound2DServer::get_singleton()->listener_set_space( listener_2d, world_2d->get_sound_space() ); } } */ uint32_t SceneTree::get_last_event_id() const { return last_id; } Variant SceneTree::_call_group(const Variant** p_args, int p_argcount, Variant::CallError& r_error) { r_error.error=Variant::CallError::CALL_OK; ERR_FAIL_COND_V(p_argcount<3,Variant()); ERR_FAIL_COND_V(!p_args[0]->is_num(),Variant()); ERR_FAIL_COND_V(p_args[1]->get_type()!=Variant::STRING,Variant()); ERR_FAIL_COND_V(p_args[2]->get_type()!=Variant::STRING,Variant()); int flags = *p_args[0]; StringName group = *p_args[1]; StringName method = *p_args[2]; Variant v[VARIANT_ARG_MAX]; for(int i=0;i::Element *E=group_map.find(p_group); if (!E) return ret; _update_group_order(E->get()); //update order just in case int nc = E->get().nodes.size(); if (nc==0) return ret; ret.resize(nc); Node **ptr = E->get().nodes.ptr(); for(int i=0;i *p_list) { Map::Element *E=group_map.find(p_group); if (!E) return; _update_group_order(E->get()); //update order just in case int nc = E->get().nodes.size(); if (nc==0) return; Node **ptr = E->get().nodes.ptr(); for(int i=0;ipush_back(ptr[i]); } } static void _fill_array(Node *p_node, Array& array, int p_level) { array.push_back(p_level); array.push_back(p_node->get_name()); array.push_back(p_node->get_class()); array.push_back(p_node->get_instance_ID()); for(int i=0;iget_child_count();i++) { _fill_array(p_node->get_child(i),array,p_level+1); } } void SceneTree::_debugger_request_tree(void *self) { SceneTree *sml = (SceneTree *)self; Array arr; _fill_array(sml->root,arr,0); ScriptDebugger::get_singleton()->send_message("scene_tree",arr); } void SceneTree::_flush_delete_queue() { _THREAD_SAFE_METHOD_ while( delete_queue.size() ) { Object *obj = ObjectDB::get_instance( delete_queue.front()->get() ); if (obj) { memdelete( obj ); } delete_queue.pop_front(); } } void SceneTree::queue_delete(Object *p_object) { _THREAD_SAFE_METHOD_ ERR_FAIL_NULL(p_object); p_object->_is_queued_for_deletion = true; delete_queue.push_back(p_object->get_instance_ID()); } int SceneTree::get_node_count() const { return node_count; } void SceneTree::_update_root_rect() { if (stretch_mode==STRETCH_MODE_DISABLED) { root->set_size(last_screen_size); root->set_attach_to_screen_rect(Rect2(Point2(),last_screen_size)); root->set_size_override_stretch(false); root->set_size_override(false,Size2()); return; //user will take care } //actual screen video mode Size2 video_mode = Size2(OS::get_singleton()->get_video_mode().width,OS::get_singleton()->get_video_mode().height); Size2 desired_res = stretch_min; Size2 viewport_size; Size2 screen_size; float viewport_aspect = desired_res.get_aspect(); float video_mode_aspect = video_mode.get_aspect(); if (stretch_aspect==STRETCH_ASPECT_IGNORE || ABS(viewport_aspect - video_mode_aspect)black_bars_set_margins(margin.x,0,margin.x,0); offset.x = Math::round(margin.x * viewport_size.y / screen_size.y); } else if (screen_size.y < video_mode.y) { margin.y = Math::round((video_mode.y - screen_size.y)/2.0); VisualServer::get_singleton()->black_bars_set_margins(0,margin.y,0,margin.y); offset.y = Math::round(margin.y * viewport_size.x / screen_size.x); } else { VisualServer::get_singleton()->black_bars_set_margins(0,0,0,0); } // print_line("VP SIZE: "+viewport_size+" OFFSET: "+offset+" = "+(offset*2+viewport_size)); // print_line("SS: "+video_mode); switch (stretch_mode) { case STRETCH_MODE_2D: { root->set_size(screen_size); root->set_attach_to_screen_rect(Rect2(margin,screen_size)); root->set_size_override_stretch(true); root->set_size_override(true,viewport_size); } break; case STRETCH_MODE_VIEWPORT: { root->set_size(viewport_size); root->set_attach_to_screen_rect(Rect2(margin,screen_size)); root->set_size_override_stretch(false); root->set_size_override(false,Size2()); } break; } } void SceneTree::set_screen_stretch(StretchMode p_mode,StretchAspect p_aspect,const Size2 p_minsize) { stretch_mode=p_mode; stretch_aspect=p_aspect; stretch_min=p_minsize; _update_root_rect(); } #ifdef TOOLS_ENABLED void SceneTree::set_edited_scene_root(Node *p_node) { edited_scene_root=p_node; } Node *SceneTree::get_edited_scene_root() const { return edited_scene_root; } #endif void SceneTree::set_current_scene(Node* p_scene) { ERR_FAIL_COND(p_scene && p_scene->get_parent()!=root); current_scene=p_scene; } Node* SceneTree::get_current_scene() const{ return current_scene; } void SceneTree::_change_scene(Node* p_to) { if (current_scene) { memdelete( current_scene ); current_scene=NULL; } if (p_to) { current_scene=p_to; root->add_child(p_to); } } Error SceneTree::change_scene(const String& p_path){ Ref new_scene = ResourceLoader::load(p_path); if (new_scene.is_null()) return ERR_CANT_OPEN; return change_scene_to(new_scene); } Error SceneTree::change_scene_to(const Ref& p_scene){ Node *new_scene=NULL; if (p_scene.is_valid()) { new_scene = p_scene->instance(); ERR_FAIL_COND_V(!new_scene,ERR_CANT_CREATE); } call_deferred("_change_scene",new_scene); return OK; } Error SceneTree::reload_current_scene() { ERR_FAIL_COND_V(!current_scene,ERR_UNCONFIGURED); String fname = current_scene->get_filename(); return change_scene(fname); } void SceneTree::add_current_scene(Node * p_current) { current_scene=p_current; root->add_child(p_current); } #ifdef DEBUG_ENABLED void SceneTree::_live_edit_node_path_func(const NodePath &p_path,int p_id) { live_edit_node_path_cache[p_id]=p_path; } void SceneTree::_live_edit_res_path_func(const String &p_path,int p_id) { live_edit_resource_cache[p_id]=p_path; } void SceneTree::_live_edit_node_set_func(int p_id,const StringName& p_prop,const Variant& p_value) { if (!live_edit_node_path_cache.has(p_id)) return; NodePath np = live_edit_node_path_cache[p_id]; Node *base = NULL; if (root->has_node(live_edit_root)) base = root->get_node(live_edit_root); Map >::Element *E=live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable for(Set::Element *F=E->get().front();F;F=F->next()) { Node *n=F->get(); if (base && !base->is_a_parent_of(n)) continue; if (!n->has_node(np)) continue; Node *n2 = n->get_node(np); n2->set(p_prop,p_value); } } void SceneTree::_live_edit_node_set_res_func(int p_id,const StringName& p_prop,const String& p_value) { RES r = ResourceLoader::load(p_value); if (!r.is_valid()) return; _live_edit_node_set_func(p_id,p_prop,r); } void SceneTree::_live_edit_node_call_func(int p_id,const StringName& p_method,VARIANT_ARG_DECLARE) { if (!live_edit_node_path_cache.has(p_id)) return; NodePath np = live_edit_node_path_cache[p_id]; Node *base = NULL; if (root->has_node(live_edit_root)) base = root->get_node(live_edit_root); Map >::Element *E=live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable for(Set::Element *F=E->get().front();F;F=F->next()) { Node *n=F->get(); if (base && !base->is_a_parent_of(n)) continue; if (!n->has_node(np)) continue; Node *n2 = n->get_node(np); n2->call(p_method,VARIANT_ARG_PASS); } } void SceneTree::_live_edit_res_set_func(int p_id,const StringName& p_prop,const Variant& p_value) { if (!live_edit_resource_cache.has(p_id)) return; String resp = live_edit_resource_cache[p_id]; if (!ResourceCache::has(resp)) return; RES r = ResourceCache::get(resp); if (!r.is_valid()) return; r->set(p_prop,p_value); } void SceneTree::_live_edit_res_set_res_func(int p_id,const StringName& p_prop,const String& p_value) { RES r = ResourceLoader::load(p_value); if (!r.is_valid()) return; _live_edit_res_set_func(p_id,p_prop,r); } void SceneTree::_live_edit_res_call_func(int p_id,const StringName& p_method,VARIANT_ARG_DECLARE) { if (!live_edit_resource_cache.has(p_id)) return; String resp = live_edit_resource_cache[p_id]; if (!ResourceCache::has(resp)) return; RES r = ResourceCache::get(resp); if (!r.is_valid()) return; r->call(p_method,VARIANT_ARG_PASS); } void SceneTree::_live_edit_root_func(const NodePath& p_scene_path,const String& p_scene_from) { live_edit_root=p_scene_path; live_edit_scene=p_scene_from; } void SceneTree::_live_edit_create_node_func(const NodePath& p_parent,const String& p_type,const String& p_name) { Node *base = NULL; if (root->has_node(live_edit_root)) base = root->get_node(live_edit_root); Map >::Element *E=live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable for(Set::Element *F=E->get().front();F;F=F->next()) { Node *n=F->get(); if (base && !base->is_a_parent_of(n)) continue; if (!n->has_node(p_parent)) continue; Node *n2 = n->get_node(p_parent); Object *o = ClassDB::instance(p_type); if (!o) continue; Node *no=o->cast_to(); no->set_name(p_name); n2->add_child(no); } } void SceneTree::_live_edit_instance_node_func(const NodePath& p_parent,const String& p_path,const String& p_name){ Ref ps = ResourceLoader::load(p_path); if (!ps.is_valid()) return; Node *base = NULL; if (root->has_node(live_edit_root)) base = root->get_node(live_edit_root); Map >::Element *E=live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable for(Set::Element *F=E->get().front();F;F=F->next()) { Node *n=F->get(); if (base && !base->is_a_parent_of(n)) continue; if (!n->has_node(p_parent)) continue; Node *n2 = n->get_node(p_parent); Node *no=ps->instance(); no->set_name(p_name); n2->add_child(no); } } void SceneTree::_live_edit_remove_node_func(const NodePath& p_at){ Node *base = NULL; if (root->has_node(live_edit_root)) base = root->get_node(live_edit_root); Map >::Element *E=live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable for(Set::Element *F=E->get().front();F;) { Set::Element *N=F->next(); Node *n=F->get(); if (base && !base->is_a_parent_of(n)) continue; if (!n->has_node(p_at)) continue; Node *n2 = n->get_node(p_at); memdelete(n2); F=N; } } void SceneTree::_live_edit_remove_and_keep_node_func(const NodePath& p_at,ObjectID p_keep_id){ Node *base = NULL; if (root->has_node(live_edit_root)) base = root->get_node(live_edit_root); Map >::Element *E=live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable for(Set::Element *F=E->get().front();F;) { Set::Element *N=F->next(); Node *n=F->get(); if (base && !base->is_a_parent_of(n)) continue; if (!n->has_node(p_at)) continue; Node *n2 = n->get_node(p_at); n2->get_parent()->remove_child(n2); live_edit_remove_list[n][p_keep_id]=n2; F=N; } } void SceneTree::_live_edit_restore_node_func(ObjectID p_id,const NodePath& p_at,int p_at_pos){ Node *base = NULL; if (root->has_node(live_edit_root)) base = root->get_node(live_edit_root); Map >::Element *E=live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable for(Set::Element *F=E->get().front();F;) { Set::Element *N=F->next(); Node *n=F->get(); if (base && !base->is_a_parent_of(n)) continue; if (!n->has_node(p_at)) continue; Node *n2 = n->get_node(p_at); Map >::Element *EN=live_edit_remove_list.find(n); if (!EN) continue; Map::Element *FN=EN->get().find(p_id); if (!FN) continue; n2->add_child(FN->get()); EN->get().erase(FN); if (EN->get().size()==0) { live_edit_remove_list.erase(EN); } F=N; } } void SceneTree::_live_edit_duplicate_node_func(const NodePath& p_at,const String& p_new_name){ Node *base = NULL; if (root->has_node(live_edit_root)) base = root->get_node(live_edit_root); Map >::Element *E=live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable for(Set::Element *F=E->get().front();F;F=F->next()) { Node *n=F->get(); if (base && !base->is_a_parent_of(n)) continue; if (!n->has_node(p_at)) continue; Node *n2 = n->get_node(p_at); Node *dup = n2->duplicate(true); if (!dup) continue; dup->set_name(p_new_name); n2->get_parent()->add_child(dup); } } void SceneTree::_live_edit_reparent_node_func(const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos){ Node *base = NULL; if (root->has_node(live_edit_root)) base = root->get_node(live_edit_root); Map >::Element *E=live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable for(Set::Element *F=E->get().front();F;F=F->next()) { Node *n=F->get(); if (base && !base->is_a_parent_of(n)) continue; if (!n->has_node(p_at)) continue; Node *nfrom = n->get_node(p_at); if (!n->has_node(p_new_place)) continue; Node *nto = n->get_node(p_new_place); nfrom->get_parent()->remove_child(nfrom); nfrom->set_name(p_new_name); nto->add_child(nfrom); if (p_at_pos>=0) nto->move_child(nfrom,p_at_pos); } } #endif void SceneTree::drop_files(const Vector& p_files,int p_from_screen) { emit_signal("files_dropped",p_files,p_from_screen); MainLoop::drop_files(p_files,p_from_screen); } Ref SceneTree::create_timer(float p_delay_sec) { Ref stt; stt.instance(); stt->set_time_left(p_delay_sec); timers.push_back(stt); return stt; } void SceneTree::_network_peer_connected(int p_id) { connected_peers.insert(p_id); path_get_cache.insert(p_id,PathGetCache()); emit_signal("network_peer_connected",p_id); } void SceneTree::_network_peer_disconnected(int p_id) { connected_peers.erase(p_id); path_get_cache.erase(p_id); //I no longer need your cache, sorry emit_signal("network_peer_disconnected",p_id); } void SceneTree::_connected_to_server() { emit_signal("connected_to_server"); } void SceneTree::_connection_failed() { emit_signal("connection_failed"); } void SceneTree::_server_disconnected() { emit_signal("server_disconnected"); } void SceneTree::set_network_peer(const Ref& p_network_peer) { if (network_peer.is_valid()) { network_peer->disconnect("peer_connected",this,"_network_peer_connected"); network_peer->disconnect("peer_disconnected",this,"_network_peer_disconnected"); network_peer->disconnect("connection_succeeded",this,"_connected_to_server"); network_peer->disconnect("connection_failed",this,"_connection_failed"); network_peer->disconnect("server_disconnected",this,"_server_disconnected"); connected_peers.clear(); path_get_cache.clear(); path_send_cache.clear(); last_send_cache_id=1; } ERR_EXPLAIN("Supplied NetworkedNetworkPeer must be connecting or connected."); ERR_FAIL_COND(p_network_peer.is_valid() && p_network_peer->get_connection_status()==NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED); network_peer=p_network_peer; if (network_peer.is_valid()) { network_peer->connect("peer_connected",this,"_network_peer_connected"); network_peer->connect("peer_disconnected",this,"_network_peer_disconnected"); network_peer->connect("connection_succeeded",this,"_connected_to_server"); network_peer->connect("connection_failed",this,"_connection_failed"); network_peer->connect("server_disconnected",this,"_server_disconnected"); } } bool SceneTree::is_network_server() const { ERR_FAIL_COND_V(!network_peer.is_valid(),false); return network_peer->is_server(); } int SceneTree::get_network_unique_id() const { ERR_FAIL_COND_V(!network_peer.is_valid(),0); return network_peer->get_unique_id(); } void SceneTree::set_refuse_new_network_connections(bool p_refuse) { ERR_FAIL_COND(!network_peer.is_valid()); network_peer->set_refuse_new_connections(p_refuse); } bool SceneTree::is_refusing_new_network_connections() const { ERR_FAIL_COND_V(!network_peer.is_valid(),false); return network_peer->is_refusing_new_connections(); } void SceneTree::_rpc(Node* p_from,int p_to,bool p_unreliable,bool p_set,const StringName& p_name,const Variant** p_arg,int p_argcount) { if (network_peer.is_null()) { ERR_EXPLAIN("Attempt to remote call/set when networking is not active in SceneTree."); ERR_FAIL(); } if (network_peer->get_connection_status()==NetworkedMultiplayerPeer::CONNECTION_CONNECTING) { ERR_EXPLAIN("Attempt to remote call/set when networking is not connected yet in SceneTree."); ERR_FAIL(); } if (network_peer->get_connection_status()==NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) { ERR_EXPLAIN("Attempt to remote call/set when networking is disconnected."); ERR_FAIL(); } if (p_argcount>255) { ERR_EXPLAIN("Too many arguments >255."); ERR_FAIL(); } if (p_to!=0 && !connected_peers.has(ABS(p_to))) { if (p_to==get_network_unique_id()) { ERR_EXPLAIN("Attempt to remote call/set yourself! unique ID: "+itos(get_network_unique_id())); } else { ERR_EXPLAIN("Attempt to remote call unexisting ID: "+itos(p_to)); } ERR_FAIL(); } NodePath from_path = p_from->get_path(); ERR_FAIL_COND(from_path.is_empty()); //see if the path is cached PathSentCache *psc = path_send_cache.getptr(from_path); if (!psc) { //path is not cached, create path_send_cache[from_path]=PathSentCache(); psc = path_send_cache.getptr(from_path); psc->id=last_send_cache_id++; } //create base packet, lots of harcode because it must be tight int ofs=0; #define MAKE_ROOM(m_amount) if (packet_cache.size() < m_amount) packet_cache.resize(m_amount); //encode type MAKE_ROOM(1); packet_cache[0]=p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL; ofs+=1; //encode ID MAKE_ROOM(ofs+4); encode_uint32(psc->id,&packet_cache[ofs]); ofs+=4; //encode function name CharString name = String(p_name).utf8(); int len = encode_cstring(name.get_data(),NULL); MAKE_ROOM(ofs+len); encode_cstring(name.get_data(),&packet_cache[ofs]); ofs+=len; if (p_set) { //set argument Error err = encode_variant(*p_arg[0],NULL,len); ERR_FAIL_COND(err!=OK); MAKE_ROOM(ofs+len); encode_variant(*p_arg[0],&packet_cache[ofs],len); ofs+=len; } else { //call arguments MAKE_ROOM(ofs+1); packet_cache[ofs]=p_argcount; ofs+=1; for(int i=0;i peers_to_add; //if one is missing, take note to add it for (Set::Element *E=connected_peers.front();E;E=E->next()) { if (p_to<0 && E->get()==-p_to) continue; //continue, excluded if (p_to>0 && E->get()!=p_to) continue; //continue, not for this peer Map::Element *F = psc->confirmed_peers.find(E->get()); if (!F || F->get()==false) { //path was not cached, or was cached but is unconfirmed if (!F) { //not cached at all, take note peers_to_add.push_back(E->get()); } has_all_peers=false; } } //those that need to be added, send a message for this for (List::Element *E=peers_to_add.front();E;E=E->next()) { //encode function name CharString pname = String(from_path).utf8(); int len = encode_cstring(pname.get_data(),NULL); Vector packet; packet.resize(1+4+len); packet[0]=NETWORK_COMMAND_SIMPLIFY_PATH; encode_uint32(psc->id,&packet[1]); encode_cstring(pname.get_data(),&packet[5]); network_peer->set_target_peer(E->get()); //to all of you network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); network_peer->put_packet(packet.ptr(),packet.size()); psc->confirmed_peers.insert(E->get(),false); //insert into confirmed, but as false since it was not confirmed } //take chance and set transfer mode, since all send methods will use it network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); if (has_all_peers) { //they all have verified paths, so send fast network_peer->set_target_peer(p_to); //to all of you network_peer->put_packet(packet_cache.ptr(),ofs); //a message with love } else { //not all verified path, so send one by one //apend path at the end, since we will need it for some packets CharString pname = String(from_path).utf8(); int path_len = encode_cstring(pname.get_data(),NULL); MAKE_ROOM(ofs+path_len); encode_cstring(pname.get_data(),&packet_cache[ofs]); for (Set::Element *E=connected_peers.front();E;E=E->next()) { if (p_to<0 && E->get()==-p_to) continue; //continue, excluded if (p_to>0 && E->get()!=p_to) continue; //continue, not for this peer Map::Element *F = psc->confirmed_peers.find(E->get()); ERR_CONTINUE(!F);//should never happen network_peer->set_target_peer(E->get()); //to this one specifically if (F->get()==true) { //this one confirmed path, so use id encode_uint32(psc->id,&packet_cache[1]); network_peer->put_packet(packet_cache.ptr(),ofs); } else { //this one did not confirm path yet, so use entire path (sorry!) encode_uint32(0x80000000|ofs,&packet_cache[1]); //offset to path and flag network_peer->put_packet(packet_cache.ptr(),ofs+path_len); } } } } void SceneTree::_network_process_packet(int p_from, const uint8_t* p_packet, int p_packet_len) { ERR_FAIL_COND(p_packet_len<5); uint8_t packet_type = p_packet[0]; switch(packet_type) { case NETWORK_COMMAND_REMOTE_CALL: case NETWORK_COMMAND_REMOTE_SET: { ERR_FAIL_COND(p_packet_len<5); uint32_t target = decode_uint32(&p_packet[1]); Node *node=NULL; if (target&0x80000000) { int ofs = target&0x7FFFFFFF; ERR_FAIL_COND(ofs>=p_packet_len); String paths; paths.parse_utf8((const char*)&p_packet[ofs],p_packet_len-ofs); NodePath np = paths; node = get_root()->get_node(np); if (node==NULL) { ERR_EXPLAIN("Failed to get path from RPC: "+String(np)); ERR_FAIL_COND(node==NULL); } } else { int id = target; Map::Element *E=path_get_cache.find(p_from); ERR_FAIL_COND(!E); Map::Element *F=E->get().nodes.find(id); ERR_FAIL_COND(!F); PathGetCache::NodeInfo *ni = &F->get(); //do proper caching later node = get_root()->get_node(ni->path); if (node==NULL) { ERR_EXPLAIN("Failed to get cached path from RPC: "+String(ni->path)); ERR_FAIL_COND(node==NULL); } } ERR_FAIL_COND(p_packet_len<6); //detect cstring end int len_end=5; for(;len_end=p_packet_len); StringName name = String::utf8((const char*)&p_packet[5]); if (packet_type==NETWORK_COMMAND_REMOTE_CALL) { if (!node->can_call_rpc(name)) return; int ofs = len_end+1; ERR_FAIL_COND(ofs>=p_packet_len); int argc = p_packet[ofs]; Vector args; Vector argp; args.resize(argc); argp.resize(argc); ofs++; for(int i=0;i=p_packet_len); int vlen; Error err = decode_variant(args[i],&p_packet[ofs],p_packet_len-ofs,&vlen); ERR_FAIL_COND(err!=OK); //args[i]=p_packet[3+i]; argp[i]=&args[i]; ofs+=vlen; } Variant::CallError ce; node->call(name,argp.ptr(),argc,ce); if (ce.error!=Variant::CallError::CALL_OK) { String error = Variant::get_call_error_text(node,name,argp.ptr(),argc,ce); error="RPC - "+error; ERR_PRINTS(error); } } else { if (!node->can_call_rset(name)) return; int ofs = len_end+1; ERR_FAIL_COND(ofs>=p_packet_len); Variant value; decode_variant(value,&p_packet[ofs],p_packet_len-ofs); bool valid; node->set(name,value,&valid); if (!valid) { String error = "Error setting remote property '"+String(name)+"', not found in object of type "+node->get_class(); ERR_PRINTS(error); } } } break; case NETWORK_COMMAND_SIMPLIFY_PATH: { ERR_FAIL_COND(p_packet_len<5); int id = decode_uint32(&p_packet[1]); String paths; paths.parse_utf8((const char*)&p_packet[5],p_packet_len-5); NodePath path = paths; if (!path_get_cache.has(p_from)) { path_get_cache[p_from]=PathGetCache(); } PathGetCache::NodeInfo ni; ni.path=path; ni.instance=0; path_get_cache[p_from].nodes[id]=ni; { //send ack //encode path CharString pname = String(path).utf8(); int len = encode_cstring(pname.get_data(),NULL); Vector packet; packet.resize(1+len); packet[0]=NETWORK_COMMAND_CONFIRM_PATH; encode_cstring(pname.get_data(),&packet[1]); network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); network_peer->set_target_peer(p_from); network_peer->put_packet(packet.ptr(),packet.size()); } } break; case NETWORK_COMMAND_CONFIRM_PATH: { String paths; paths.parse_utf8((const char*)&p_packet[1],p_packet_len-1); NodePath path = paths; PathSentCache *psc = path_send_cache.getptr(path); ERR_FAIL_COND(!psc); Map::Element *E=psc->confirmed_peers.find(p_from); ERR_FAIL_COND(!E); E->get()=true; } break; } } void SceneTree::_network_poll() { if (!network_peer.is_valid() || network_peer->get_connection_status()==NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) return; network_peer->poll(); if (!network_peer.is_valid()) //it's possible that polling might have resulted in a disconnection, so check here return; while(network_peer->get_available_packet_count()) { int sender = network_peer->get_packet_peer(); const uint8_t *packet; int len; Error err = network_peer->get_packet(&packet,len); if (err!=OK) { ERR_PRINT("Error getting packet!"); } _network_process_packet(sender,packet,len); if (!network_peer.is_valid()) { break; //it's also possible that a packet or RPC caused a disconnection, so also check here } } } void SceneTree::_bind_methods() { //ClassDB::bind_method(_MD("call_group","call_flags","group","method","arg1","arg2"),&SceneMainLoop::_call_group,DEFVAL(Variant()),DEFVAL(Variant())); ClassDB::bind_method(_MD("notify_group","call_flags","group","notification"),&SceneTree::notify_group); ClassDB::bind_method(_MD("set_group","call_flags","group","property","value"),&SceneTree::set_group); ClassDB::bind_method(_MD("get_nodes_in_group","group"),&SceneTree::_get_nodes_in_group); ClassDB::bind_method(_MD("get_root:Viewport"),&SceneTree::get_root); ClassDB::bind_method(_MD("has_group","name"),&SceneTree::has_group); ClassDB::bind_method(_MD("set_auto_accept_quit","enabled"),&SceneTree::set_auto_accept_quit); ClassDB::bind_method(_MD("set_editor_hint","enable"),&SceneTree::set_editor_hint); ClassDB::bind_method(_MD("is_editor_hint"),&SceneTree::is_editor_hint); ClassDB::bind_method(_MD("set_debug_collisions_hint","enable"),&SceneTree::set_debug_collisions_hint); ClassDB::bind_method(_MD("is_debugging_collisions_hint"),&SceneTree::is_debugging_collisions_hint); ClassDB::bind_method(_MD("set_debug_navigation_hint","enable"),&SceneTree::set_debug_navigation_hint); ClassDB::bind_method(_MD("is_debugging_navigation_hint"),&SceneTree::is_debugging_navigation_hint); #ifdef TOOLS_ENABLED ClassDB::bind_method(_MD("set_edited_scene_root","scene"),&SceneTree::set_edited_scene_root); ClassDB::bind_method(_MD("get_edited_scene_root"),&SceneTree::get_edited_scene_root); #endif ClassDB::bind_method(_MD("set_pause","enable"),&SceneTree::set_pause); ClassDB::bind_method(_MD("is_paused"),&SceneTree::is_paused); ClassDB::bind_method(_MD("set_input_as_handled"),&SceneTree::set_input_as_handled); ClassDB::bind_method(_MD("create_timer:SceneTreeTimer","time_sec"),&SceneTree::create_timer); ClassDB::bind_method(_MD("get_node_count"),&SceneTree::get_node_count); ClassDB::bind_method(_MD("get_frame"),&SceneTree::get_frame); ClassDB::bind_method(_MD("quit"),&SceneTree::quit); ClassDB::bind_method(_MD("set_screen_stretch","mode","aspect","minsize"),&SceneTree::set_screen_stretch); ClassDB::bind_method(_MD("queue_delete","obj"),&SceneTree::queue_delete); MethodInfo mi; mi.name="call_group"; mi.arguments.push_back( PropertyInfo( Variant::INT, "flags")); mi.arguments.push_back( PropertyInfo( Variant::STRING, "group")); mi.arguments.push_back( PropertyInfo( Variant::STRING, "method")); ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT,"call_group",&SceneTree::_call_group,mi); ClassDB::bind_method(_MD("set_current_scene","child_node:Node"),&SceneTree::set_current_scene); ClassDB::bind_method(_MD("get_current_scene:Node"),&SceneTree::get_current_scene); ClassDB::bind_method(_MD("change_scene","path"),&SceneTree::change_scene); ClassDB::bind_method(_MD("change_scene_to","packed_scene:PackedScene"),&SceneTree::change_scene_to); ClassDB::bind_method(_MD("reload_current_scene"),&SceneTree::reload_current_scene); ClassDB::bind_method(_MD("_change_scene"),&SceneTree::_change_scene); ClassDB::bind_method(_MD("set_network_peer","peer:NetworkedMultiplayerPeer"),&SceneTree::set_network_peer); ClassDB::bind_method(_MD("is_network_server"),&SceneTree::is_network_server); ClassDB::bind_method(_MD("get_network_unique_id"),&SceneTree::get_network_unique_id); ClassDB::bind_method(_MD("set_refuse_new_network_connections","refuse"),&SceneTree::set_refuse_new_network_connections); ClassDB::bind_method(_MD("is_refusing_new_network_connections"),&SceneTree::is_refusing_new_network_connections); ClassDB::bind_method(_MD("_network_peer_connected"),&SceneTree::_network_peer_connected); ClassDB::bind_method(_MD("_network_peer_disconnected"),&SceneTree::_network_peer_disconnected); ClassDB::bind_method(_MD("_connected_to_server"),&SceneTree::_connected_to_server); ClassDB::bind_method(_MD("_connection_failed"),&SceneTree::_connection_failed); ClassDB::bind_method(_MD("_server_disconnected"),&SceneTree::_server_disconnected); ADD_SIGNAL( MethodInfo("tree_changed") ); ADD_SIGNAL( MethodInfo("node_removed",PropertyInfo( Variant::OBJECT, "node") ) ); ADD_SIGNAL( MethodInfo("screen_resized") ); ADD_SIGNAL( MethodInfo("node_configuration_warning_changed",PropertyInfo( Variant::OBJECT, "node")) ); ADD_SIGNAL( MethodInfo("idle_frame")); ADD_SIGNAL( MethodInfo("fixed_frame")); ADD_SIGNAL( MethodInfo("files_dropped",PropertyInfo(Variant::STRING_ARRAY,"files"),PropertyInfo(Variant::INT,"screen")) ); ADD_SIGNAL( MethodInfo("network_peer_connected",PropertyInfo(Variant::INT,"id"))); ADD_SIGNAL( MethodInfo("network_peer_disconnected",PropertyInfo(Variant::INT,"id"))); ADD_SIGNAL( MethodInfo("connected_to_server")); ADD_SIGNAL( MethodInfo("connection_failed")); ADD_SIGNAL( MethodInfo("server_disconnected")); BIND_CONSTANT( GROUP_CALL_DEFAULT ); BIND_CONSTANT( GROUP_CALL_REVERSE ); BIND_CONSTANT( GROUP_CALL_REALTIME ); BIND_CONSTANT( GROUP_CALL_UNIQUE ); BIND_CONSTANT( STRETCH_MODE_DISABLED ); BIND_CONSTANT( STRETCH_MODE_2D ); BIND_CONSTANT( STRETCH_MODE_VIEWPORT ); BIND_CONSTANT( STRETCH_ASPECT_IGNORE ); BIND_CONSTANT( STRETCH_ASPECT_KEEP ); BIND_CONSTANT( STRETCH_ASPECT_KEEP_WIDTH ); BIND_CONSTANT( STRETCH_ASPECT_KEEP_HEIGHT ); } SceneTree *SceneTree::singleton=NULL; SceneTree::IdleCallback SceneTree::idle_callbacks[SceneTree::MAX_IDLE_CALLBACKS]; int SceneTree::idle_callback_count=0; void SceneTree::_call_idle_callbacks() { for(int i=0;i=MAX_IDLE_CALLBACKS); idle_callbacks[idle_callback_count++]=p_callback; } SceneTree::SceneTree() { singleton=this; _quit=false; initialized=false; editor_hint=false; debug_collisions_hint=false; debug_navigation_hint=false; debug_collisions_color=GLOBAL_DEF("debug/collision/shape_color",Color(0.0,0.6,0.7,0.5)); debug_collision_contact_color=GLOBAL_DEF("debug/collision/contact_color",Color(1.0,0.2,0.1,0.8)); debug_navigation_color=GLOBAL_DEF("debug/navigation/geometry_color",Color(0.1,1.0,0.7,0.4)); debug_navigation_disabled_color=GLOBAL_DEF("debug/navigation/disabled_geometry_color",Color(1.0,0.7,0.1,0.4)); collision_debug_contacts=GLOBAL_DEF("debug/collision/max_contacts_displayed",10000); tree_version=1; fixed_process_time=1; idle_process_time=1; last_id=1; root=NULL; current_frame=0; tree_changed_name="tree_changed"; node_removed_name="node_removed"; ugc_locked=false; call_lock=0; root_lock=0; node_count=0; //create with mainloop root = memnew( Viewport ); root->set_name("root"); root->set_world( Ref( memnew( World ))); //root->set_world_2d( Ref( memnew( World2D ))); root->set_as_audio_listener(true); root->set_as_audio_listener_2d(true); current_scene=NULL; int ref_atlas_size = GLOBAL_DEF("rendering/reflections/atlas_size",2048); int ref_atlas_subdiv = GLOBAL_DEF("rendering/reflections/atlas_subdiv",8); int msaa_mode = GLOBAL_DEF("rendering/quality/msaa",0); GlobalConfig::get_singleton()->set_custom_property_info("rendering/quality/msaa",PropertyInfo(Variant::INT,"rendering/quality/msaa",PROPERTY_HINT_ENUM,"Disabled,2x,4x,8x,16x")); root->set_msaa(Viewport::MSAA(msaa_mode)); bool hdr = GLOBAL_DEF("rendering/quality/hdr",true); root->set_hdr(hdr); VS::get_singleton()->scenario_set_reflection_atlas_size(root->get_world()->get_scenario(),ref_atlas_size,ref_atlas_subdiv); stretch_mode=STRETCH_MODE_DISABLED; stretch_aspect=STRETCH_ASPECT_IGNORE; last_screen_size=Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ); root->set_size(last_screen_size); if (ScriptDebugger::get_singleton()) { ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree,this); } root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking",true)); #ifdef TOOLS_ENABLED edited_scene_root=NULL; #endif #ifdef DEBUG_ENABLED live_edit_funcs.udata=this; live_edit_funcs.node_path_func=_live_edit_node_path_funcs; live_edit_funcs.res_path_func=_live_edit_res_path_funcs; live_edit_funcs.node_set_func=_live_edit_node_set_funcs; live_edit_funcs.node_set_res_func=_live_edit_node_set_res_funcs; live_edit_funcs.node_call_func=_live_edit_node_call_funcs; live_edit_funcs.res_set_func=_live_edit_res_set_funcs; live_edit_funcs.res_set_res_func=_live_edit_res_set_res_funcs; live_edit_funcs.res_call_func=_live_edit_res_call_funcs; live_edit_funcs.root_func=_live_edit_root_funcs; live_edit_funcs.tree_create_node_func=_live_edit_create_node_funcs; live_edit_funcs.tree_instance_node_func=_live_edit_instance_node_funcs; live_edit_funcs.tree_remove_node_func=_live_edit_remove_node_funcs; live_edit_funcs.tree_remove_and_keep_node_func=_live_edit_remove_and_keep_node_funcs; live_edit_funcs.tree_restore_node_func=_live_edit_restore_node_funcs; live_edit_funcs.tree_duplicate_node_func=_live_edit_duplicate_node_funcs; live_edit_funcs.tree_reparent_node_func=_live_edit_reparent_node_funcs; if (ScriptDebugger::get_singleton()) { ScriptDebugger::get_singleton()->set_live_edit_funcs(&live_edit_funcs); } live_edit_root=NodePath("/root"); last_send_cache_id=1; #endif } SceneTree::~SceneTree() { }