/**************************************************************************/ /* tile_map_layer_group.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TILE_MAP_LAYER_GROUP_H #define TILE_MAP_LAYER_GROUP_H #include "scene/2d/node_2d.h" class TileSet; class TileMapLayerGroup : public Node2D { GDCLASS(TileMapLayerGroup, Node2D); private: mutable Vector selected_layers; bool highlight_selected_layer = true; #ifdef TOOLS_ENABLED void _cleanup_selected_layers(); #endif void _tile_set_changed(); protected: Ref tile_set; virtual void remove_child_notify(Node *p_child) override; static void _bind_methods(); public: #ifdef TOOLS_ENABLED // For editor use. void set_selected_layers(Vector p_layer_names); Vector get_selected_layers() const; void set_highlight_selected_layer(bool p_highlight_selected_layer); bool is_highlighting_selected_layer() const; #endif // Accessors. void set_tileset(const Ref &p_tileset); Ref get_tileset() const; ~TileMapLayerGroup(); }; #endif // TILE_MAP_LAYER_GROUP_H