/**************************************************************************/
/*  surface_upgrade_tool.h                                                */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
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/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/**************************************************************************/

#ifndef SURFACE_UPGRADE_TOOL_H
#define SURFACE_UPGRADE_TOOL_H

#include "scene/main/node.h"

class EditorFileSystemDirectory;

class SurfaceUpgradeTool : public Object {
	GDCLASS(SurfaceUpgradeTool, Object);

	static SurfaceUpgradeTool *singleton;

	bool show_requested = false;
	bool popped_up = false;
	Mutex mutex;

	static void _try_show_popup();
	void _show_popup();
	void _add_files(EditorFileSystemDirectory *p_dir, Vector<String> &r_reimport_paths, Vector<String> &r_resave_paths);

protected:
	static void _bind_methods();

public:
	static SurfaceUpgradeTool *get_singleton() { return singleton; };

	bool is_show_requested() const { return show_requested; };
	void show_popup() { _show_popup(); }

	void begin_upgrade();
	void finish_upgrade();

	SurfaceUpgradeTool();
	~SurfaceUpgradeTool();
};

#endif // SURFACE_UPGRADE_TOOL_H