/*************************************************************************/ /* spatial_player.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "spatial_player.h" #include "camera.h" #include "scene/resources/surface_tool.h" #include "servers/audio_server.h" #include "servers/spatial_sound_server.h" void SpatialPlayer::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_WORLD: { //find the sound space source_rid = SpatialSoundServer::get_singleton()->source_create(get_world()->get_sound_space()); for (int i = 0; i < PARAM_MAX; i++) set_param(Param(i), params[i]); } break; case NOTIFICATION_TRANSFORM_CHANGED: { SpatialSoundServer::get_singleton()->source_set_transform(source_rid, get_global_transform()); } break; case NOTIFICATION_EXIT_WORLD: { if (source_rid.is_valid()) SpatialSoundServer::get_singleton()->free(source_rid); } break; } } void SpatialPlayer::set_param(Param p_param, float p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); params[p_param] = p_value; if (p_param == PARAM_EMISSION_CONE_DEGREES) { update_gizmo(); } if (source_rid.is_valid()) SpatialSoundServer::get_singleton()->source_set_param(source_rid, (SpatialSoundServer::SourceParam)p_param, p_value); } float SpatialPlayer::get_param(Param p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params[p_param]; } bool SpatialPlayer::_can_gizmo_scale() const { return false; } RES SpatialPlayer::_get_gizmo_geometry() const { Ref surface_tool(memnew(SurfaceTool)); Ref mat(memnew(FixedMaterial)); mat->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(0.0, 0.6, 0.7, 0.05)); mat->set_parameter(FixedMaterial::PARAM_EMISSION, Color(0.5, 0.7, 0.8)); mat->set_blend_mode(Material::BLEND_MODE_ADD); mat->set_flag(Material::FLAG_DOUBLE_SIDED, true); // mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true); surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES); surface_tool->set_material(mat); int sides = 16; int sections = 24; // float len=1; float deg = Math::deg2rad(params[PARAM_EMISSION_CONE_DEGREES]); if (deg == 180) deg = 179.5; Vector3 to = Vector3(0, 0, -1); for (int j = 0; j < sections; j++) { Vector3 p1 = Matrix3(Vector3(1, 0, 0), deg * j / sections).xform(to); Vector3 p2 = Matrix3(Vector3(1, 0, 0), deg * (j + 1) / sections).xform(to); for (int i = 0; i < sides; i++) { Vector3 p1r = Matrix3(Vector3(0, 0, 1), Math_PI * 2 * float(i) / sides).xform(p1); Vector3 p1s = Matrix3(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / sides).xform(p1); Vector3 p2s = Matrix3(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / sides).xform(p2); Vector3 p2r = Matrix3(Vector3(0, 0, 1), Math_PI * 2 * float(i) / sides).xform(p2); surface_tool->add_normal(p1r.normalized()); surface_tool->add_vertex(p1r); surface_tool->add_normal(p1s.normalized()); surface_tool->add_vertex(p1s); surface_tool->add_normal(p2s.normalized()); surface_tool->add_vertex(p2s); surface_tool->add_normal(p1r.normalized()); surface_tool->add_vertex(p1r); surface_tool->add_normal(p2s.normalized()); surface_tool->add_vertex(p2s); surface_tool->add_normal(p2r.normalized()); surface_tool->add_vertex(p2r); if (j == sections - 1) { surface_tool->add_normal(p2r.normalized()); surface_tool->add_vertex(p2r); surface_tool->add_normal(p2s.normalized()); surface_tool->add_vertex(p2s); surface_tool->add_normal(Vector3(0, 0, 1)); surface_tool->add_vertex(Vector3()); } } } Ref mesh = surface_tool->commit(); Ref mat_speaker(memnew(FixedMaterial)); mat_speaker->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(0.3, 0.3, 0.6)); mat_speaker->set_parameter(FixedMaterial::PARAM_SPECULAR, Color(0.5, 0.5, 0.6)); //mat_speaker->set_blend_mode( Material::BLEND_MODE_MIX); //mat_speaker->set_flag(Material::FLAG_DOUBLE_SIDED,false); //mat_speaker->set_flag(Material::FLAG_UNSHADED,true); surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES); surface_tool->set_material(mat_speaker); // float radius=1; const int speaker_points = 8; Vector3 speaker[speaker_points] = { Vector3(0, 0, 1) * 0.15, Vector3(1, 1, 1) * 0.15, Vector3(1, 1, 0) * 0.15, Vector3(2, 2, -1) * 0.15, Vector3(1, 1, -1) * 0.15, Vector3(0.8, 0.8, -1.2) * 0.15, Vector3(0.5, 0.5, -1.4) * 0.15, Vector3(0.0, 0.0, -1.6) * 0.15 }; int speaker_sides = 10; for (int i = 0; i < speaker_sides; i++) { Matrix3 ma(Vector3(0, 0, 1), Math_PI * 2 * float(i) / speaker_sides); Matrix3 mb(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / speaker_sides); for (int j = 0; j < speaker_points - 1; j++) { Vector3 points[4] = { ma.xform(speaker[j]), mb.xform(speaker[j]), mb.xform(speaker[j + 1]), ma.xform(speaker[j + 1]), }; Vector3 n = -Plane(points[0], points[1], points[2]).normal; surface_tool->add_normal(n); surface_tool->add_vertex(points[0]); surface_tool->add_normal(n); surface_tool->add_vertex(points[2]); surface_tool->add_normal(n); surface_tool->add_vertex(points[1]); surface_tool->add_normal(n); surface_tool->add_vertex(points[0]); surface_tool->add_normal(n); surface_tool->add_vertex(points[3]); surface_tool->add_normal(n); surface_tool->add_vertex(points[2]); } } return surface_tool->commit(mesh); } void SpatialPlayer::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_param", "param", "value"), &SpatialPlayer::set_param); ObjectTypeDB::bind_method(_MD("get_param", "param"), &SpatialPlayer::get_param); BIND_CONSTANT(PARAM_VOLUME_DB); BIND_CONSTANT(PARAM_PITCH_SCALE); BIND_CONSTANT(PARAM_ATTENUATION_MIN_DISTANCE); BIND_CONSTANT(PARAM_ATTENUATION_MAX_DISTANCE); BIND_CONSTANT(PARAM_ATTENUATION_DISTANCE_EXP); BIND_CONSTANT(PARAM_EMISSION_CONE_DEGREES); BIND_CONSTANT(PARAM_EMISSION_CONE_ATTENUATION_DB); BIND_CONSTANT(PARAM_MAX); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_VOLUME_DB); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/pitch_scale", PROPERTY_HINT_RANGE, "0.001,32,0.001"), _SCS("set_param"), _SCS("get_param"), PARAM_PITCH_SCALE); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/attenuation/min_distance", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_MIN_DISTANCE); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/attenuation/max_distance", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_MAX_DISTANCE); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/attenuation/distance_exp", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_DISTANCE_EXP); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/emission_cone/degrees", PROPERTY_HINT_RANGE, "0,180,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_EMISSION_CONE_DEGREES); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/emission_cone/attenuation_db", PROPERTY_HINT_RANGE, "-80,24,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_EMISSION_CONE_ATTENUATION_DB); } SpatialPlayer::SpatialPlayer() { params[PARAM_VOLUME_DB] = 0.0; params[PARAM_PITCH_SCALE] = 1.0; params[PARAM_ATTENUATION_MIN_DISTANCE] = 1; params[PARAM_ATTENUATION_MAX_DISTANCE] = 100; params[PARAM_ATTENUATION_DISTANCE_EXP] = 1.0; //linear (and not really good) params[PARAM_EMISSION_CONE_DEGREES] = 180.0; //cone disabled params[PARAM_EMISSION_CONE_ATTENUATION_DB] = -6.0; //minus 6 db attenuation } SpatialPlayer::~SpatialPlayer() { }