Axis-Aligned Bounding Box.
AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
https://docs.godotengine.org/en/3.1/tutorials/math/index.html
Optional constructor, accepts position and size.
Returns [code]true[/code] if this [code]AABB[/code] completely encloses another one.
Returns this [code]AABB[/code] expanded to include a given point.
Gets the area of the [code]AABB[/code].
Gets the position of the 8 endpoints of the [code]AABB[/code] in space.
Returns the normalized longest axis of the [code]AABB[/code].
Returns the index of the longest axis of the [code]AABB[/code] (according to [Vector3]::AXIS* enum).
Returns the scalar length of the longest axis of the [code]AABB[/code].
Returns the normalized shortest axis of the [code]AABB[/code].
Returns the index of the shortest axis of the [code]AABB[/code] (according to [Vector3]::AXIS* enum).
Returns the scalar length of the shortest axis of the [code]AABB[/code].
Returns the support point in a given direction. This is useful for collision detection algorithms.
Returns a copy of the [code]AABB[/code] grown a given amount of units towards all the sides.
Returns [code]true[/code] if the [code]AABB[/code] is flat or empty.
Returns [code]true[/code] if the [code]AABB[/code] is empty.
Returns [code]true[/code] if the [code]AABB[/code] contains a point.
Returns the intersection between two [code]AABB[/code]. An empty AABB (size 0,0,0) is returned on failure.
Returns [code]true[/code] if the [code]AABB[/code] overlaps with another.
Returns [code]true[/code] if the [code]AABB[/code] is on both sides of a plane.
Returns [code]true[/code] if the [code]AABB[/code] intersects the line segment between [code]from[/code] and [code]to[/code].
Returns a larger AABB that contains this AABB and [code]with[/code].
Ending corner.
Beginning corner.
Size from position to end.