Dictionary type. Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are always passed by reference. Erasing elements while iterating over them [b]is not supported[/b]. Creating a dictionary: [codeblock] var d = {4: 5, "A key": "A value", 28: [1, 2, 3]} [/codeblock] To add a key to an existing dictionary, access it like an existing key and assign to it: [codeblock] d[4] = "hello" # Add integer 4 as a key and assign the String "hello" as its value. d["Godot"] = 3.01 # Add String "Godot" as a key and assign the value 3.01 to it. [/codeblock] https://docs.godotengine.org/en/3.1/getting_started/scripting/gdscript/gdscript_basics.html#dictionary Clear the dictionary, removing all key/value pairs. Creates a copy of the dictionary, and returns it. Return [code]true[/code] if the dictionary is empty. Erase a dictionary key/value pair by key. Returns [code]true[/code] if the given key was present in the dictionary, [code]false[/code] otherwise. Do not erase elements while iterating over the dictionary. Returns the current value for the specified key in the [code]Dictionary[/code]. If the key does not exist, the method returns the value of the optional default argument, or Null if it is omitted. Return [code]true[/code] if the dictionary has a given key. Return [code]true[/code] if the dictionary has all of the keys in the given array. Return a hashed integer value representing the dictionary contents. Return the list of keys in the [code]Dictionary[/code]. Return the size of the dictionary (in pairs). Return the list of values in the [code]Dictionary[/code].