Dictionary type.
Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are always passed by reference.
Erasing elements while iterating over them [b]is not supported[/b].
Creating a dictionary:
[codeblock]
var d = {4: 5, "A key": "A value", 28: [1, 2, 3]}
[/codeblock]
To add a key to an existing dictionary, access it like an existing key and assign to it:
[codeblock]
d[4] = "hello" # Add integer 4 as a key and assign the String "hello" as its value.
d["Godot"] = 3.01 # Add String "Godot" as a key and assign the value 3.01 to it.
[/codeblock]
https://docs.godotengine.org/en/3.1/getting_started/scripting/gdscript/gdscript_basics.html#dictionary
Clear the dictionary, removing all key/value pairs.
Creates a copy of the dictionary, and returns it.
Return [code]true[/code] if the dictionary is empty.
Erase a dictionary key/value pair by key. Returns [code]true[/code] if the given key was present in the dictionary, [code]false[/code] otherwise. Do not erase elements while iterating over the dictionary.
Returns the current value for the specified key in the [code]Dictionary[/code]. If the key does not exist, the method returns the value of the optional default argument, or Null if it is omitted.
Return [code]true[/code] if the dictionary has a given key.
Return [code]true[/code] if the dictionary has all of the keys in the given array.
Return a hashed integer value representing the dictionary contents.
Return the list of keys in the [code]Dictionary[/code].
Return the size of the dictionary (in pairs).
Return the list of values in the [code]Dictionary[/code].