// Gradle build config for Godot Engine's Android port. // // Do not remove/modify comments ending with BEGIN/END, they are used to inject // addon-specific configuration. apply from: 'config.gradle' buildscript { apply from: 'config.gradle' repositories { google() jcenter() //CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN //CHUNK_BUILDSCRIPT_REPOSITORIES_END } dependencies { classpath libraries.androidGradlePlugin classpath libraries.kotlinGradlePlugin //CHUNK_BUILDSCRIPT_DEPENDENCIES_BEGIN //CHUNK_BUILDSCRIPT_DEPENDENCIES_END } } apply plugin: 'com.android.application' allprojects { repositories { mavenCentral() google() jcenter() //CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN //CHUNK_ALLPROJECTS_REPOSITORIES_END // Godot user plugins custom maven repos String[] mavenRepos = getGodotPluginsMavenRepos() if (mavenRepos != null && mavenRepos.size() > 0) { for (String repoUrl : mavenRepos) { maven { url repoUrl } } } } } dependencies { implementation libraries.supportCoreUtils implementation libraries.kotlinStdLib implementation libraries.v4Support if (rootProject.findProject(":lib")) { implementation project(":lib") } else if (rootProject.findProject(":godot:lib")) { implementation project(":godot:lib") } else { // Custom build mode. In this scenario this project is the only one around and the Godot // library is available through the pre-generated godot-lib.*.aar android archive files. debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar']) releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar']) } // Godot user plugins remote dependencies String[] remoteDeps = getGodotPluginsRemoteBinaries() if (remoteDeps != null && remoteDeps.size() > 0) { for (String dep : remoteDeps) { implementation dep } } // Godot user plugins local dependencies String[] pluginsBinaries = getGodotPluginsLocalBinaries() if (pluginsBinaries != null && pluginsBinaries.size() > 0) { implementation files(pluginsBinaries) } //CHUNK_DEPENDENCIES_BEGIN //CHUNK_DEPENDENCIES_END } android { compileSdkVersion versions.compileSdk buildToolsVersion versions.buildTools compileOptions { sourceCompatibility 1.8 targetCompatibility 1.8 } defaultConfig { // The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects. aaptOptions { ignoreAssetsPattern "!.svn:!.git:!.ds_store:!*.scc:_*:!CVS:!thumbs.db:!picasa.ini:!*~" } // Feel free to modify the application id to your own. applicationId getExportPackageName() versionCode getExportVersionCode() versionName getExportVersionName() minSdkVersion versions.minSdk targetSdkVersion versions.targetSdk //CHUNK_ANDROID_DEFAULTCONFIG_BEGIN //CHUNK_ANDROID_DEFAULTCONFIG_END } lintOptions { abortOnError false disable 'MissingTranslation', 'UnusedResources' } packagingOptions { exclude 'META-INF/LICENSE' exclude 'META-INF/NOTICE' // Should be uncommented for development purpose within Android Studio // doNotStrip '**/*.so' } // Both signing and zip-aligning will be done at export time buildTypes.all { buildType -> buildType.zipAlignEnabled false buildType.signingConfig null } sourceSets { main { manifest.srcFile 'AndroidManifest.xml' java.srcDirs = [ 'src' //DIR_SRC_BEGIN //DIR_SRC_END ] res.srcDirs = [ 'res' //DIR_RES_BEGIN //DIR_RES_END ] aidl.srcDirs = [ 'aidl' //DIR_AIDL_BEGIN //DIR_AIDL_END ] assets.srcDirs = [ 'assets' //DIR_ASSETS_BEGIN //DIR_ASSETS_END ] } debug.jniLibs.srcDirs = [ 'libs/debug' //DIR_JNI_DEBUG_BEGIN //DIR_JNI_DEBUG_END ] release.jniLibs.srcDirs = [ 'libs/release' //DIR_JNI_RELEASE_BEGIN //DIR_JNI_RELEASE_END ] } applicationVariants.all { variant -> variant.outputs.all { output -> output.outputFileName = "android_${variant.name}.apk" } } } //CHUNK_GLOBAL_BEGIN //CHUNK_GLOBAL_END