/*************************************************************************/ /* sprite_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SPRITE_2D_H #define SPRITE_2D_H #include "scene/2d/node_2d.h" #include "scene/resources/texture.h" class Sprite2D : public Node2D { GDCLASS(Sprite2D, Node2D); Ref texture; Color specular_color; real_t shininess = 0.0; bool centered = true; Point2 offset; bool hflip = false; bool vflip = false; bool region = false; Rect2 region_rect; bool region_filter_clip = false; int frame = 0; int vframes = 1; int hframes = 1; void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const; void _texture_changed(); protected: void _notification(int p_what); static void _bind_methods(); virtual void _validate_property(PropertyInfo &property) const override; public: #ifdef TOOLS_ENABLED virtual Dictionary _edit_get_state() const override; virtual void _edit_set_state(const Dictionary &p_state) override; virtual void _edit_set_pivot(const Point2 &p_pivot) override; virtual Point2 _edit_get_pivot() const override; virtual bool _edit_use_pivot() const override; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; virtual Rect2 _edit_get_rect() const override; virtual bool _edit_use_rect() const override; #endif bool is_pixel_opaque(const Point2 &p_point) const; void set_texture(const Ref &p_texture); Ref get_texture() const; void set_centered(bool p_center); bool is_centered() const; void set_offset(const Point2 &p_offset); Point2 get_offset() const; void set_flip_h(bool p_flip); bool is_flipped_h() const; void set_flip_v(bool p_flip); bool is_flipped_v() const; void set_region(bool p_region); bool is_region() const; void set_region_filter_clip(bool p_enable); bool is_region_filter_clip_enabled() const; void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; void set_frame(int p_frame); int get_frame() const; void set_frame_coords(const Vector2 &p_coord); Vector2 get_frame_coords() const; void set_vframes(int p_amount); int get_vframes() const; void set_hframes(int p_amount); int get_hframes() const; Rect2 get_rect() const; virtual Rect2 get_anchorable_rect() const override; Sprite2D(); ~Sprite2D(); }; #endif // SPRITE_H