# German translation of the Godot Engine editor # Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Andreas Esau , 2016. # Andreas Haas , 2016. # Andreas Hirschauer , 2016. # Christian Fisch , 2016. # danjo , 2016. # hyperglow , 2016. # Oliver Ruehl , 2016. # Paul-Vincent Roll , 2016. # Peter Friedland , 2016. # So Wieso , 2016. # Timo Schwarzer , 2016. # viernullvier , 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" "PO-Revision-Date: 2016-08-10 13:41+0000\n" "Last-Translator: So Wieso \n" "Language-Team: German \n" "Language: de\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.8-dev\n" #: modules/gdscript/gd_functions.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" "Ungültiger Parametertyp in convert()-Aufruf, TYPE_*-Konstanten benötigt." #: modules/gdscript/gd_functions.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nicht genügend Speicher zum Byte-Dekodieren oder ungültiges Format." #: modules/gdscript/gd_functions.cpp msgid "step argument is zero!" msgstr "Parameter step ist null!" #: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "Skript hat keine Instanz" #: modules/gdscript/gd_functions.cpp msgid "Not based on a script" msgstr "Basiert nicht auf einem Skript" #: modules/gdscript/gd_functions.cpp msgid "Not based on a resource file" msgstr "Basiert nicht auf einer Ressource-Datei" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "Ungültiges Instanzverzeichnisformat (@path fehlt)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" "Ungültiges Instanzverzeichnisformat (Skript in @path kann nicht geladen " "werden)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "Ungültiges Instanzverzeichnisformat (ungültiges Skript in @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "Ungültiges Instanzverzeichnisformat (ungültige Unterklasse)" #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite to display frames." msgstr "" "Eine SpriteFrames Ressource muss in der 'Frames' Variable erstellt oder " "gesetzt werden, damit AnimatedSprite Einzelbilder darstellen kann." #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" "Nur ein sichtbares CanvasModulate ist pro Szene (oder ein Satz von " "instanzierten Szenen) erlaubt. Das zuerst erstellte wird funktionieren, " "während der Rest ignoriert wird." #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolygon2D dient nur dazu, einem CollisionObject2D abgeleiteten " "Knoten eine Form bereitzustellen. Bitte verwenden Sie es nur als Unterobjekt " "von Area2D, StaticBody2D, RigidBody2D, KinematicBody2D usw. um ihnen eine " "Form zu geben." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "Ein leeres CollisionPolygon2D hat keinen Effekt auf Kollisionen." #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionShape2D definiert eine Kollisionsmaske für von CollisionObject2D " "abgeleitete Nodes. Benutze es mit Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D usw. um eine Form zu definieren." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" "Damit CollisionShape2D funktionieren kann, muss eine Form angegeben werden. " "Bitte erzeuge eine Shape-Ressource dafür!" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the 'texture' " "property." msgstr "" "Eine Textur mit der Form des Lichtkegels muss in der Eigenschaft 'texture' " "angegeben werden." #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" "Ein Occluder Polygon muss gesetzt oder gezeichnet werden, damit dieser " "Occluder funktioniert." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" msgstr "" "Das Occluder Polygon für diesen Occlluder ist leer. Bitte zeichne ein " "Polygon!" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" "Eine NavigationPolygon Ressource muss für diesen Node gesetzt oder erstellt " "werden, damit er funktioniert. Bitte setze eine Variable oder zeichne ein " "Polygon." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" "NavigationPolygonInstance muss ein Unterobjekt erster oder zweiter Ordnung " "unterhalb einer Navigation2D Node sein. Es liefert nur Navigationsdaten." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "Die ParallaxLayer Node funktioniert nur als Unterobjekt einer " "ParallaxBackground Node." #: scene/2d/particles_2d.cpp msgid "Path property must point to a valid Particles2D node to work." msgstr "Die Pfad-Variable muss auf einen gültigen Particles2D Node verweisen." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" "PathFollow2D funktioniert nur, wenn sie als Unterobjekt eines Path2D Nodes " "gesetzt wird." #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" "Die Pfad-Variable muss auf einen gültigen Node2D Node zeigen um zu " "funktionieren." #: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SamplePlayer to play sound." msgstr "" "Eine SampleLibrary Ressource muss in der 'samples' Variable erzeugt oder " "definiert werden, damit SamplePlayer einen Sound abspielen kann." #: scene/2d/sprite.cpp msgid "" "Path property must point to a valid Viewport node to work. Such Viewport " "must be set to 'render target' mode." msgstr "" "Die Pfad Eigenschaft muss auf eine gültige Viewport Node verweisen um zu " "funktionieren. Dieser Viewport muss in 'render target' Modus gesetzt werden." #: scene/2d/sprite.cpp msgid "" "The Viewport set in the path property must be set as 'render target' in " "order for this sprite to work." msgstr "" "Der Viewport der in der Pfad-Variable gesetzt wurde, muss als 'render " "target' definiert werden, damit das Sprite funktioniert." #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " "as parent." msgstr "" "VisibilityEnable2D funktioniert am besten, wenn es ein Unterobjekt erster " "Ordnung der bearbeiteten Hauptszene ist." #: scene/3d/baked_light_instance.cpp msgid "BakedLightInstance does not contain a BakedLight resource." msgstr "BakedLightInstance enthält keine BakedLight-Ressource." #: scene/3d/body_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" "CollisionShape dient nur dazu einer dem CollisionObject abgeleiteten Node " "eine Kollisionsform bereitzustellen. Bitte nutze es nur als ein Unterobjekt " "von Area, StaticBody, RigidBody, KinematicBody usw. um diesem eine Form zu " "geben." #: scene/3d/body_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it!" msgstr "" "Damit CollisionShape funktionieren kann, muss eine Form vorhanden sein. " "Bitte erzeuge eine shape Ressource dafür!" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" "CollisionPolygon liefert nur eine Kollisionsform für eine vom " "CollisionObject abgeleiteten Node. Bitte nutze es nur als eine Unterobjekt " "von Area, StaticBody, RigidBody, KinematicBody, usw. um diesen eine Form zu " "geben." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "Ein leeres CollisionPolygon hat keinen Effekt auf die Kollision." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" "Damit dieser Node funktionieren kann, muss eine NavigationMesh Ressource " "erzeugt oder gesetzt werden." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" "NavigationMeshinstance muss ein Unterobjekt oder Unterunterobjekt von einem " "Navigations Node sein. Es liefert nur Navigationsdaten." #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" "Nur ein WorldEnvironment pro Szene oder (instanzierter Szene) ist erlaubt." #: scene/3d/spatial_sample_player.cpp msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SpatialSamplePlayer to play sound." msgstr "" "Eine SampleLibrary Ressource muss in der 'samples' Eigenschaft erzeugt oder " "definiert werden damit SpatialSamplePlayer einen Sound abspielen kann." #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite3D to display frames." msgstr "" "Eine SpriteFrames Ressource muss in der Eigenschaft 'Frames' erzeugt oder " "definiert werden, damit AnimatedSprite3D Frames anzeigen kann." #: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Cancel" msgstr "Abbrechen" #: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp msgid "OK" msgstr "OK" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Warnung!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "Bitte bestätigen..." #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "Datei existiert bereits. Überschreiben?" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "All Recognized" msgstr "Alle bekannten Dateien" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "All Files (*)" msgstr "Alle Dateien (*)" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp #: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "Öffnen" #: scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Datei öffnen" #: scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Datei(en) öffnen" #: scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Verzeichnis wählen" #: scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Datei oder Verzeichnis öffnen" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_node.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp msgid "Save" msgstr "Speichern" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "Save a File" msgstr "Datei speichern" #: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp #: tools/editor/editor_file_dialog.cpp msgid "Create Folder" msgstr "Ordner erstellen" #: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp #: tools/editor/editor_file_dialog.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp #: tools/editor/script_create_dialog.cpp msgid "Path:" msgstr "Pfad:" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "Directories & Files:" msgstr "Verzeichnisse & Dateien:" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/script_editor_debugger.cpp msgid "File:" msgstr "Datei:" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "Filter:" msgstr "Filter:" #: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp #: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Name:" msgstr "Name:" #: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp #: tools/editor/editor_file_dialog.cpp msgid "Could not create folder." msgstr "Ordner konnte nicht erstellt werden." #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "Must use a valid extension." msgstr "Eine gültige Datei-Endung muss verwendet werden." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp msgid "Shift+" msgstr "Shift+" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp msgid "Alt+" msgstr "Alt+" #: scene/gui/input_action.cpp msgid "Ctrl+" msgstr "Ctrl+" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp msgid "Meta+" msgstr "Meta+" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Device" msgstr "Gerät" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Button" msgstr "Schaltfläche" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Left Button." msgstr "Linke Taste." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Right Button." msgstr "Rechte Schaltfläche." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Middle Button." msgstr "Mittlere Taste." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Wheel Up." msgstr "Mausrad hoch." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Wheel Down." msgstr "Mausrad runter." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Axis" msgstr "Achse" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Cut" msgstr "Ausschneiden" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp msgid "Copy" msgstr "Kopieren" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp #: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp msgid "Paste" msgstr "Einfügen" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/project_export.cpp msgid "Select All" msgstr "Alles auswählen" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp #: tools/editor/plugins/animation_tree_editor_plugin.cpp #: tools/editor/plugins/rich_text_editor_plugin.cpp #: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp msgid "Clear" msgstr "Löschen" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Undo" msgstr "Rückgängig machen" #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine though, but they will " "hide upon running." msgstr "" "Popups werden standardmäßig versteckt, es sei denn Sie rufen popup() oder " "irgendeine der popup*() Funktionen auf. Sie für die Bearbeitung sichtbar zu " "machen ist in Ordnung, aber sie werden zur Laufzeit automatisch wieder " "versteckt." #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" "Dieser Viewport ist nicht als Render-Target gesetzt. Wenn Sie vor haben " "seinen Inhalt direkt auf dem Bildschirm anzuzeigen, machen Sie es zu einem " "Kind eines Control-Nodes, damit es eine Größe erben kann. Ansonsten setzen " "Sie es als Render-Target und weisen Sie der internen Textur einen Knoten zum " "Anzeigen zu." #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Error initializing FreeType." msgstr "Fehler beim initialisieren von FreeType." #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Unknown font format." msgstr "Unbekanntes Schriftformat." #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Error loading font." msgstr "Fehler beim Laden der Schriftart." #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font size." msgstr "Ungültige Schriftgröße." #: tools/editor/animation_editor.cpp msgid "Disabled" msgstr "Deaktiviert" #: tools/editor/animation_editor.cpp msgid "All Selection" msgstr "Alle auswählen" #: tools/editor/animation_editor.cpp msgid "Move Add Key" msgstr "Schlüsselbild bewegen hinzufügen" #: tools/editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Übergang beim Animationswechsel" #: tools/editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Anim ändere Transformation" #: tools/editor/animation_editor.cpp msgid "Anim Change Value" msgstr "Anim Wert ändern" #: tools/editor/animation_editor.cpp msgid "Anim Change Call" msgstr "Animation Änderungsaufruf" #: tools/editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Anim Spur hinzufügen" #: tools/editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim doppelte Schlüsselbilder" #: tools/editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Anim Spur nach oben verschieben" #: tools/editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Anim Spur nach unten verschieben" #: tools/editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Anim Spur entfernen" #: tools/editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Setze Übergänge auf:" #: tools/editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Anim Spur umbenennen" #: tools/editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Anim Spur Interpolation ändern" #: tools/editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Anim Spur ändere Wert Modus" #: tools/editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Node Kurve editieren" #: tools/editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Selektions-Kurve editieren" #: tools/editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Anim Schlüsselbilder löschen" #: tools/editor/animation_editor.cpp #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Auswahl duplizieren" #: tools/editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Transponiert duplizieren" #: tools/editor/animation_editor.cpp msgid "Remove Selection" msgstr "Auswahl entfernen" #: tools/editor/animation_editor.cpp msgid "Continuous" msgstr "Fortlaufend" #: tools/editor/animation_editor.cpp msgid "Discrete" msgstr "Einzeln" #: tools/editor/animation_editor.cpp msgid "Trigger" msgstr "Auslöser" #: tools/editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Anim Schlüsselszene hinzufügen" #: tools/editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Animation Bewegungstasten" #: tools/editor/animation_editor.cpp msgid "Scale Selection" msgstr "Skalierung Auswahl" #: tools/editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Skalierung vom Cursor" #: tools/editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Gehe zum nächsten Schritt" #: tools/editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Gehe zum vorherigen Schritt" #: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp msgid "Linear" msgstr "Linear" #: tools/editor/animation_editor.cpp #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Konstante" #: tools/editor/animation_editor.cpp msgid "In" msgstr "Rein" #: tools/editor/animation_editor.cpp msgid "Out" msgstr "Raus" #: tools/editor/animation_editor.cpp msgid "In-Out" msgstr "Rein-Raus" #: tools/editor/animation_editor.cpp msgid "Out-In" msgstr "Raus-Rein" #: tools/editor/animation_editor.cpp msgid "Transitions" msgstr "Übergänge" #: tools/editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Animation optimieren" #: tools/editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Animation aufräumen" #: tools/editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Erstelle einen NEUEN Track für %s und füge einen Key ein?" #: tools/editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Erstelle %d NEUE Tracks und füge Keys ein?" #: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/mesh_instance_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp #: tools/editor/plugins/particles_editor_plugin.cpp #: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp msgid "Create" msgstr "Erstellen" #: tools/editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Animation Erstellen & Einfügen" #: tools/editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Animation Track & Key Einfügen" #: tools/editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Animation Key Einfügen" #: tools/editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Ändere Animationslänge" #: tools/editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Ändere Animationswiederholung" #: tools/editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Animation Erstelle Typed Value Key" #: tools/editor/animation_editor.cpp msgid "Anim Insert" msgstr "Anim einfügen" #: tools/editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Animation Skaliere Keys" #: tools/editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Animation Call Track Einfügen" #: tools/editor/animation_editor.cpp msgid "Animation zoom." msgstr "Animation zoomen." #: tools/editor/animation_editor.cpp msgid "Length (s):" msgstr "Länge (s):" #: tools/editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Länge der Animation (in Sekunden)." #: tools/editor/animation_editor.cpp msgid "Step (s):" msgstr "Schritte (s):" #: tools/editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Cursor Schritt Raster (in Sekunden)." #: tools/editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Aktivieren / Deaktivieren der Schleife (Loop)." #: tools/editor/animation_editor.cpp msgid "Add new tracks." msgstr "Neue Spuren hinzufügen." #: tools/editor/animation_editor.cpp msgid "Move current track up." msgstr "Aktuelle Spur hochschieben." #: tools/editor/animation_editor.cpp msgid "Move current track down." msgstr "Aktuelle Spur runterschieben." #: tools/editor/animation_editor.cpp msgid "Remove selected track." msgstr "Ausgewählte Spur entfernen." #: tools/editor/animation_editor.cpp msgid "Track tools" msgstr "Spur-Werkzeuge" #: tools/editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "" "Aktiviere das editieren von individuellen Keys in dem auf sie geclickt wird." #: tools/editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Anim. Optimierer" #: tools/editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Max. Linearer Fehler:" #: tools/editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Max. Winkel Fehler:" #: tools/editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Maximal optimierbarer Winkel:" #: tools/editor/animation_editor.cpp msgid "Optimize" msgstr "Optimieren" #: tools/editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" #: tools/editor/animation_editor.cpp msgid "Key" msgstr "Schlüsselbild" #: tools/editor/animation_editor.cpp msgid "Transition" msgstr "Übergang" #: tools/editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Skalierungsverhältnis:" #: tools/editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Rufe Funktion auf in welchem Node?" #: tools/editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Ungültige Schlüsselbilder entfernen" #: tools/editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Ungelöste und leere Spuren entfernen" #: tools/editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Alle Animationen aufräumen" #: tools/editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Alle Animationen aufräumen (Nicht rückgängig zu machen!)" #: tools/editor/animation_editor.cpp msgid "Clean-Up" msgstr "Aufräumen" #: tools/editor/array_property_edit.cpp msgid "Resize Array" msgstr "Größe des Feldes ändern" #: tools/editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Ändere Array Wert Typ" #: tools/editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Ändere Array Wert" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "Suche:" #: tools/editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Sortiere:" #: tools/editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Umkehren" #: tools/editor/asset_library_editor_plugin.cpp #: tools/editor/project_settings.cpp msgid "Category:" msgstr "Kategorie:" #: tools/editor/asset_library_editor_plugin.cpp msgid "All" msgstr "Alle" #: tools/editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Seite:" #: tools/editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Unterstützung.." #: tools/editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "Offiziell" #: tools/editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "Community" #: tools/editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Testen" #: tools/editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "ZIP Datei der Projektdaten" #: tools/editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "Methodenliste für '%s':" #: tools/editor/call_dialog.cpp msgid "Call" msgstr "Aufruf" #: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp #: tools/editor/project_settings.cpp tools/editor/property_editor.cpp #: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp msgid "Close" msgstr "Schließen" #: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "Methodenliste:" #: tools/editor/call_dialog.cpp msgid "Arguments:" msgstr "Argumente:" #: tools/editor/call_dialog.cpp msgid "Return:" msgstr "Rückgabe:" #: tools/editor/code_editor.cpp msgid "Go to Line" msgstr "Gehe zu Zeile" #: tools/editor/code_editor.cpp msgid "Line Number:" msgstr "Zeilennummer:" #: tools/editor/code_editor.cpp msgid "No Matches" msgstr "Keine Übereinstimmungen" #: tools/editor/code_editor.cpp msgid "Replaced %d Ocurrence(s)." msgstr "%d mal wurde das Vorkommen ersetzt." #: tools/editor/code_editor.cpp msgid "Replace" msgstr "Ersetzen" #: tools/editor/code_editor.cpp msgid "Replace All" msgstr "Alles ersetzen" #: tools/editor/code_editor.cpp msgid "Match Case" msgstr "Groß-/Kleinschreibung berücksichtigen" #: tools/editor/code_editor.cpp msgid "Whole Words" msgstr "Ganze Wörter" #: tools/editor/code_editor.cpp msgid "Selection Only" msgstr "Nur Auswahl" #: tools/editor/code_editor.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/project_settings.cpp msgid "Search" msgstr "Suche" #: tools/editor/code_editor.cpp tools/editor/editor_help.cpp msgid "Find" msgstr "Finde" #: tools/editor/code_editor.cpp msgid "Next" msgstr "Nächste" #: tools/editor/code_editor.cpp msgid "Replaced %d ocurrence(s)." msgstr "%d mal wurde das Vorkommen ersetzt." #: tools/editor/code_editor.cpp msgid "Not found!" msgstr "Nicht gefunden!" #: tools/editor/code_editor.cpp msgid "Replace By" msgstr "Ersetzen durch" #: tools/editor/code_editor.cpp msgid "Case Sensitive" msgstr "Fallunterscheidung" #: tools/editor/code_editor.cpp msgid "Backwards" msgstr "Rückwärts" #: tools/editor/code_editor.cpp msgid "Prompt On Replace" msgstr "Aufforderung beim Ersetzen" #: tools/editor/code_editor.cpp msgid "Skip" msgstr "Überspringen" #: tools/editor/code_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "Vergrößern" #: tools/editor/code_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "Verkleinern" #: tools/editor/code_editor.cpp msgid "Reset Zoom" msgstr "" #: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp msgid "Line:" msgstr "Zeile:" #: tools/editor/code_editor.cpp msgid "Col:" msgstr "Spalte:" #: tools/editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Methode in Ziel-Node muss angegeben werden!" #: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Verbinden mit Node:" #: tools/editor/connections_dialog.cpp #: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp #: tools/editor/plugins/item_list_editor_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/project_settings.cpp msgid "Add" msgstr "Hinzufügen" #: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp #: tools/editor/plugins/animation_tree_editor_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/project_manager.cpp msgid "Remove" msgstr "Entfernen" #: tools/editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Zusätzlichen Aufrufparameter hinzufügen:" #: tools/editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "zusätzliche Aufrufparameter:" #: tools/editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Pfad zur Node:" #: tools/editor/connections_dialog.cpp msgid "Make Function" msgstr "Erstelle Funktion" #: tools/editor/connections_dialog.cpp msgid "Deferred" msgstr "Ausgesetzt" #: tools/editor/connections_dialog.cpp msgid "Oneshot" msgstr "Einmalig" #: tools/editor/connections_dialog.cpp msgid "Connect" msgstr "Verbinden" #: tools/editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Verbinde '%s' zu '%s'" #: tools/editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Verbinde Signal:" #: tools/editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Erstelle Subscription" #: tools/editor/connections_dialog.cpp msgid "Connect.." msgstr "Verbinde.." #: tools/editor/connections_dialog.cpp #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Trennen" #: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp msgid "Signals" msgstr "Signale" #: tools/editor/create_dialog.cpp msgid "Create New" msgstr "Neu erstellen" #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "Treffer:" #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Suche Ersatz für:" #: tools/editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Abhängigkeiten Für:" #: tools/editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" "Szene '%s' wird momentan bearbeitet.\n" "Änderungen werden nicht vorgenommen, bis neu geladen wird." #: tools/editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" "Ressource '%s' wird momentan benutzt.\n" "Änderungen werden erst nach neu laden aktiv." #: tools/editor/dependency_editor.cpp msgid "Dependencies" msgstr "Abhängigkeiten" #: tools/editor/dependency_editor.cpp msgid "Resource" msgstr "Ressource" #: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp #: tools/editor/project_manager.cpp tools/editor/project_settings.cpp msgid "Path" msgstr "Pfad" #: tools/editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Abhängigkeiten:" #: tools/editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Repariere Nichtfunktionierende" #: tools/editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Abhängigkeiten-Editor" #: tools/editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Suche Ersetzbare Ressource:" #: tools/editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Besitzer von:" #: tools/editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" "Die zu entfernenden Dateien werden von anderen Ressourcen gebraucht damit " "sie richtig funktionieren können.\n" "Trotzdem entfernen? (Nicht Wiederherstellbar)" #: tools/editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "Lösche ausgewählte Dateien aus dem Projekt? (nicht umkehrbar)" #: tools/editor/dependency_editor.cpp msgid "Error loading:" msgstr "Ladefehler:" #: tools/editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "Szene konnte aufgrund fehlender Abhängigkeiten nicht geladen werden:" #: tools/editor/dependency_editor.cpp msgid "Open Anyway" msgstr "Trotzdem öffnen" #: tools/editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Welche Aktion soll ausgeführt werden?" #: tools/editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Abhängigkeiten reparieren" #: tools/editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Fehler beim laden!" #: tools/editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Entferne %d Datei(en) dauerhaft? (Nicht Wiederherstellbar)" #: tools/editor/dependency_editor.cpp msgid "Owns" msgstr "Gehört zu" #: tools/editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Ressource Ohne Direkte Zugehörigkeit:" #: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Ressourcen Explorer Für Verwaiste Dateien" #: tools/editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Ausgewählten Dateien löschen?" #: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp #: tools/editor/plugins/item_list_editor_plugin.cpp #: tools/editor/scene_tree_dock.cpp msgid "Delete" msgstr "Löschen" #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Ungültiger Name." #: tools/editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Gültige Zeichen:" #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" "Ungültiger Name. Darf nicht mit existierenden Klassennamen der Engine " "übereinstimmen." #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" "Ungültiger Name. Darf nicht mit existierenden eingebauten Typnamen " "übereinstimmen." #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "Ungültiger Name. Darf nicht mit Namen existierender globaler Konstanten " "übereinstimmen." #: tools/editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Ungültiger Pfad." #: tools/editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "Datei existiert nicht." #: tools/editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Nicht im Ressourcen-Pfad." #: tools/editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Autoload hinzufügen" #: tools/editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Autoload '%s' existiert bereits!" #: tools/editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Autoload umbenennen" #: tools/editor/editor_autoload_settings.cpp #, fuzzy msgid "Toggle AutoLoad Globals" msgstr "Autoload-Globals umschalten" #: tools/editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Autoload verschieben" #: tools/editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Autoload entfernen" #: tools/editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Aktivieren" #: tools/editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Autoloads neu anordnen" #: tools/editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Node-Name:" #: tools/editor/editor_autoload_settings.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp #: tools/editor/project_manager.cpp msgid "Name" msgstr "Name" #: tools/editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Singleton" #: tools/editor/editor_autoload_settings.cpp msgid "List:" msgstr "" #: tools/editor/editor_data.cpp msgid "Updating Scene" msgstr "Aktualisiere Szene" #: tools/editor/editor_data.cpp msgid "Storing local changes.." msgstr "Speichere lokale Änderungen.." #: tools/editor/editor_data.cpp msgid "Updating scene.." msgstr "Aktualisiere Szene..." #: tools/editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Wähle ein Verzeichnis" #: tools/editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Wählen" #: tools/editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Zurück" #: tools/editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Vor" #: tools/editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Hoch" #: tools/editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Neu laden" #: tools/editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Versteckte Dateien ein- und ausblenden" #: tools/editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Favoriten ein- und ausblenden" #: tools/editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Modus umschalten" #: tools/editor/editor_file_dialog.cpp #, fuzzy msgid "Focus Path" msgstr "Zu Pfad springen" #: tools/editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Favoriten nach oben schieben" #: tools/editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Favoriten nach unten schieben" #: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Favoriten:" #: tools/editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Kürzlich:" #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Vorschau:" #: tools/editor/editor_file_system.cpp msgid "ScanSources" msgstr "Scanne Quellen" #: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Hilfe durchsuchen" #: tools/editor/editor_help.cpp msgid "Class List:" msgstr "Klassenliste:" #: tools/editor/editor_help.cpp msgid "Search Classes" msgstr "Klassen suchen" #: tools/editor/editor_help.cpp tools/editor/property_editor.cpp msgid "Class:" msgstr "Klasse:" #: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp #: tools/editor/script_create_dialog.cpp msgid "Inherits:" msgstr "Erbt:" #: tools/editor/editor_help.cpp msgid "Inherited by:" msgstr "Geerbt von:" #: tools/editor/editor_help.cpp msgid "Brief Description:" msgstr "Kurze Beschreibung:" #: tools/editor/editor_help.cpp msgid "Public Methods:" msgstr "Public Methoden:" #: tools/editor/editor_help.cpp msgid "Members:" msgstr "Mitglieder:" #: tools/editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "GUI Theme Einträge:" #: tools/editor/editor_help.cpp msgid "Signals:" msgstr "Signale:" #: tools/editor/editor_help.cpp msgid "Constants:" msgstr "Konstanten:" #: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp msgid "Description:" msgstr "Beschreibung:" #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "Methoden Beschreibung:" #: tools/editor/editor_help.cpp msgid "Search Text" msgstr "Suchtext" #: tools/editor/editor_import_export.cpp msgid "Added:" msgstr "Hinzugefügt:" #: tools/editor/editor_import_export.cpp msgid "Removed:" msgstr "Entfernt:" #: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp msgid "Error saving atlas:" msgstr "Fehler beim speichern des Atlas:" #: tools/editor/editor_import_export.cpp msgid "Could not save atlas subtexture:" msgstr "Atlas Untertextur konnte nicht gespeichert werden:" #: tools/editor/editor_import_export.cpp msgid "Storing File:" msgstr "Speichere Datei:" #: tools/editor/editor_import_export.cpp msgid "Packing" msgstr "Packe" #: tools/editor/editor_import_export.cpp msgid "Exporting for %s" msgstr "Exportiere für %s" #: tools/editor/editor_import_export.cpp msgid "Setting Up.." msgstr "Bereite vor..." #: tools/editor/editor_log.cpp msgid " Output:" msgstr " Ausgabe:" #: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp msgid "Re-Importing" msgstr "Re-Import" #: tools/editor/editor_node.cpp msgid "Importing:" msgstr "Importiere:" #: tools/editor/editor_node.cpp msgid "Node From Scene" msgstr "Node aus Szene" #: tools/editor/editor_node.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/resources_dock.cpp msgid "Error saving resource!" msgstr "Fehler beim speichern der Ressource!" #: tools/editor/editor_node.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/resources_dock.cpp msgid "Save Resource As.." msgstr "Speichere Ressource als.." #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "I see.." msgstr "Verstehe..." #: tools/editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Kann Datei zum schreiben nicht öffnen:" #: tools/editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Angefordertes Dateiformat unbekannt:" #: tools/editor/editor_node.cpp msgid "Error while saving." msgstr "Fehler beim speichern." #: tools/editor/editor_node.cpp msgid "Saving Scene" msgstr "Speichere Szene" #: tools/editor/editor_node.cpp msgid "Analyzing" msgstr "Analysiere" #: tools/editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Erzeuge Miniaturansicht" #: tools/editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" "Szene konnte nicht gespeichert werden. Wahrscheinliche Abhängigkeiten " "(Instanzen) sind nicht erfüllt." #: tools/editor/editor_node.cpp msgid "Failed to load resource." msgstr "Laden der Ressource gescheitert." #: tools/editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "MeshLibrary zum vereinen konnte nicht geladen werden!" #: tools/editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Fehler beim speichern der MeshLibrary!" #: tools/editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "TileSet zum vereinen kann nicht geladen werden!" #: tools/editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Fehler beim speichern des TileSet!" #: tools/editor/editor_node.cpp msgid "Can't open export templates zip." msgstr "\"Export Templates Zip\" kann nicht geöffnet werden." #: tools/editor/editor_node.cpp msgid "Loading Export Templates" msgstr "Lade Export Templates" #: tools/editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "Fehler beim speichern des Layouts!" #: tools/editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Standard Editor Layout überschrieben." #: tools/editor/editor_node.cpp msgid "Layout name not found!" msgstr "Layout Name nicht gefunden!" #: tools/editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "Layout zu Standard Einstellungen zurückgesetzt." #: tools/editor/editor_node.cpp msgid "Copy Params" msgstr "Parameter Kopieren" #: tools/editor/editor_node.cpp msgid "Paste Params" msgstr "Parameter Einfügen" #: tools/editor/editor_node.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Ressource Einfügen" #: tools/editor/editor_node.cpp msgid "Copy Resource" msgstr "Ressource Kopieren" #: tools/editor/editor_node.cpp msgid "Make Built-In" msgstr "Einbetten" #: tools/editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "Unter-Ressource Einzigartig Machen" #: tools/editor/editor_node.cpp msgid "Open in Help" msgstr "In Hilfe öffnen" #: tools/editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Es ist keine zu startende Szene definiert." #: tools/editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" "Es ist keine Hauptszene definiert worden.\n" "Wähle eine in den Projekteinstellungen unter der Kategorie „Anwendung“." #: tools/editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Die ausgewählte Szene ‚%s‘ existiert nicht.\n" "Wähle eine gültige Szene in den Projekteinstellungen unter der Kategorie " "„Anwendung“." #: tools/editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Die ausgewählte Szene ‚%s‘ ist keine gültige Datei für eine Szene.\n" "Wähle eine gültige Szene in den Projekteinstellungen unter der Kategorie " "„Anwendung“." #: tools/editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" "Die aktuelle Szene wurde noch nicht gespeichert, bitte speichere sie vor dem " "starten." #: tools/editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Unterprozess konnte nicht gestartet werden!" #: tools/editor/editor_node.cpp msgid "Open Scene" msgstr "Szene Öffnen" #: tools/editor/editor_node.cpp msgid "Open Base Scene" msgstr "Basis Szene Öffnen" #: tools/editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "Schnelles Szenen Öffnen.." #: tools/editor/editor_node.cpp msgid "Quick Open Script.." msgstr "Schnelles Script Öffnen.." #: tools/editor/editor_node.cpp msgid "Yes" msgstr "Ja" #: tools/editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "Szene schließen? (Nicht gespeicherte Änderungen gehen verloren)" #: tools/editor/editor_node.cpp msgid "Save Scene As.." msgstr "Szene Speichern Als.." #: tools/editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "Diese Szene wurde nie gespeichert. Speichern vor dem starten?" #: tools/editor/editor_node.cpp msgid "Please save the scene first." msgstr "Bitte speichere die Szene zuerst." #: tools/editor/editor_node.cpp msgid "Save Translatable Strings" msgstr "Speichere Übersetzbare Zeichen" #: tools/editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Mesh Library exportieren" #: tools/editor/editor_node.cpp msgid "Export Tile Set" msgstr "Tile Set Exportieren" #: tools/editor/editor_node.cpp msgid "Quit" msgstr "Verlassen" #: tools/editor/editor_node.cpp msgid "Exit the editor?" msgstr "Editor verlassen?" #: tools/editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Die aktuelle Szene ist nicht gespeichert. Trotzdem öffnen?" #: tools/editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" "Szene kann nicht neu geladen werden wenn sie vorher nicht gespeichert wurde." #: tools/editor/editor_node.cpp msgid "Revert" msgstr "Zurücksetzen" #: tools/editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" "Diese Aktion kann nicht rückgängig gemacht werden. Trotzdem zurücksetzen?" #: tools/editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "Szene Schnell Starten.." #: tools/editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" "Projektmanager Öffnen?\n" "(Nichtgespeicherte Änderungen gehen verloren)" #: tools/editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Wähle eine Hauptszene" #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "Ugh" msgstr "Ähm" #: tools/editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "Fehler beim laden der Szene, sie muss innerhalb des Projekt Pfades liegen. " "Nutze 'Import' um die Szene zu öffnen, dann speichere sie innherhalb des " "Projekt Pfades." #: tools/editor/editor_node.cpp msgid "Error loading scene." msgstr "Fehler beim laden der Szene." #: tools/editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Szene '%s' hat ungelöste Abhängigkeiten:" #: tools/editor/editor_node.cpp msgid "Save Layout" msgstr "Layout Speichern" #: tools/editor/editor_node.cpp msgid "Delete Layout" msgstr "Layout Löschen" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Default" msgstr "Standard" #: tools/editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Wechsle Szenen Tab" #: tools/editor/editor_node.cpp msgid "%d more file(s)" msgstr "%d weitere Datei(en)" #: tools/editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "%d weitere Datei(en) oder Ordner" #: tools/editor/editor_node.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "Szene" #: tools/editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Gehe zu vorher geöffneter Szene." #: tools/editor/editor_node.cpp msgid "Fullscreen Mode" msgstr "Vollbildmodus" #: tools/editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Ablenkungsfreier Modus" #: tools/editor/editor_node.cpp msgid "Next tab" msgstr "Nächster Tab" #: tools/editor/editor_node.cpp #, fuzzy msgid "Previous tab" msgstr "Voriger Tab" #: tools/editor/editor_node.cpp msgid "Operations with scene files." msgstr "Operationen mit Szenen Dateien." #: tools/editor/editor_node.cpp msgid "New Scene" msgstr "Neue Szene" #: tools/editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "Neue vererbte Szene.." #: tools/editor/editor_node.cpp msgid "Open Scene.." msgstr "Szene Öffnen.." #: tools/editor/editor_node.cpp msgid "Save Scene" msgstr "Szene Speichern" #: tools/editor/editor_node.cpp msgid "Save all Scenes" msgstr "Alle Szenen speichern" #: tools/editor/editor_node.cpp msgid "Close Scene" msgstr "Szene Schliessen" #: tools/editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "Schließen Zu Vorh. Szene Gehen" #: tools/editor/editor_node.cpp msgid "Open Recent" msgstr "Zuletzt benutzte Scenen" #: tools/editor/editor_node.cpp msgid "Quick Filter Files.." msgstr "Schnelle Filter Dateien.." #: tools/editor/editor_node.cpp msgid "Convert To.." msgstr "Umwandeln Zu.." #: tools/editor/editor_node.cpp msgid "Translatable Strings.." msgstr "Übersetzbare Zeichen.." #: tools/editor/editor_node.cpp msgid "MeshLibrary.." msgstr "MeshLibrary.." #: tools/editor/editor_node.cpp msgid "TileSet.." msgstr "TileSet.." #: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "Wiederherstellen" #: tools/editor/editor_node.cpp msgid "Run Script" msgstr "Script Starten" #: tools/editor/editor_node.cpp msgid "Project Settings" msgstr "Projekteinstellungen" #: tools/editor/editor_node.cpp msgid "Revert Scene" msgstr "Szene Zurücksetzen" #: tools/editor/editor_node.cpp msgid "Quit to Project List" msgstr "Verlasse zu Projekt Liste" #: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "Importiere Assets zum Projekt." #: tools/editor/editor_node.cpp #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp #: tools/editor/io_plugins/editor_translation_import_plugin.cpp #: tools/editor/project_manager.cpp msgid "Import" msgstr "Import" #: tools/editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Verschiedene Projekte oder Szenenweite Werkzeuge." #: tools/editor/editor_node.cpp msgid "Tools" msgstr "Werkzeuge" #: tools/editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "Exportiere Projekt für viele Plattformen." #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Export" msgstr "Exportieren" #: tools/editor/editor_node.cpp msgid "Play the project." msgstr "Projekt starten." #: tools/editor/editor_node.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "Abspielen" #: tools/editor/editor_node.cpp msgid "Pause the scene" msgstr "Pausiere die Szene" #: tools/editor/editor_node.cpp msgid "Pause Scene" msgstr "Szene pausieren" #: tools/editor/editor_node.cpp msgid "Stop the scene." msgstr "Stoppe die Szene." #: tools/editor/editor_node.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "Stop" #: tools/editor/editor_node.cpp msgid "Play the edited scene." msgstr "Spiele die editierte Szene." #: tools/editor/editor_node.cpp msgid "Play Scene" msgstr "Szene starten" #: tools/editor/editor_node.cpp msgid "Play custom scene" msgstr "Spiele angepasste Szene" #: tools/editor/editor_node.cpp #, fuzzy msgid "Play Custom Scene" msgstr "Spiele angepasste Szene" #: tools/editor/editor_node.cpp msgid "Debug options" msgstr "Debug Optionen" #: tools/editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Mit Remote Debug starten" #: tools/editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" "Beim Exportieren oder Starten wird das Programm versuchen, sich mit der IP-" "Adresse dieses Computers zu verbinden, um debugged werden zu können." #: tools/editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "Small Deploy mit Netzwerkdateisystem" #: tools/editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" "Wenn diese Option aktiviert ist, wird das Exportieren bzw. Starten nur eine " "kleine Programmdatei erzeugen.\n" "Die Projektdaten werden vom Editor über das Netzwerk bereitgestellt.\n" "Bei Android wird hierbei das USB Kabel wegen der schnelleren " "Übertragungsgeschwindigkeit benutzt. Diese Option beschleunigt das Testen " "von Spielen mit großen Projektdaten." #: tools/editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Collision Shapes sichtbar" #: tools/editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" "Collision-Formen und Raycast Nodes (für 2D und 3D) werden im laufenden Spiel " "angezeigt, falls diese Option aktiviert ist." #: tools/editor/editor_node.cpp msgid "Visible Navigation" msgstr "Navigation sichtbar" #: tools/editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" "Navigations- Meshes und Polygone werden im laufenden Spiel sichtbar sein " "wenn diese Option gewählt ist." #: tools/editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Synchronisiere Szene Änderungen" #: tools/editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Wenn diese Option gewählt ist, werden jegliche Änderungen der Szene im " "Editor im laufenden Spiel dargestellt.\n" "Wenn dies über die Remote Funktion genutzt wird ist es effizienter mit dem " "Netzwerk Dateisystem." #: tools/editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Synchronisiere Script Änderungen" #: tools/editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Wenn diese Option gewählt ist, wird jeglich gespeichertes Script während des " "laufenden Spiels neu geladen.\n" "Wenn dies über die Remote Funktion genutzt wird ist es effizienter mit dem " "Netzwerk Dateisystem." #: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "Einstellungen" #: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Editor-Einstellungen" #: tools/editor/editor_node.cpp msgid "Editor Layout" msgstr "Editor Layout" #: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "Export Templates installieren" #: tools/editor/editor_node.cpp msgid "About" msgstr "Über" #: tools/editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "Schlägt Alarm falls sich eine externe Ressource verändert hat." #: tools/editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "Rotiert wenn das Editor Fenster neu gezeichnet wird!" #: tools/editor/editor_node.cpp msgid "Update Always" msgstr "Immer aktualisieren" #: tools/editor/editor_node.cpp msgid "Update Changes" msgstr "Änderungen aktualisieren" #: tools/editor/editor_node.cpp msgid "Inspector" msgstr "Inspektor" #: tools/editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "Erstelle eine neue Ressource im Speicher und editiere sie." #: tools/editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "Lade eine bestehende Ressource von der Festplatte und editiere sie." #: tools/editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "Speichere die so eben editierte Ressource." #: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "Speichern als.." #: tools/editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "Gehe zum vorherigen editierten Objekt im Verlauf." #: tools/editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "Gehe zum nächsten editierten Objekt im Verlauf." #: tools/editor/editor_node.cpp msgid "History of recently edited objects." msgstr "Verlauf der zuletzt editierten Objekte." #: tools/editor/editor_node.cpp msgid "Object properties." msgstr "Objekt Eigenschaften." #: tools/editor/editor_node.cpp msgid "FileSystem" msgstr "Dateisystem" #: tools/editor/editor_node.cpp msgid "Output" msgstr "Ausgabe" #: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "Re-Import" #: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp msgid "Update" msgstr "Update" #: tools/editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "Ein Dank von der Godot Community!" #: tools/editor/editor_node.cpp msgid "Thanks!" msgstr "Danke!" #: tools/editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Importiere Templates Aus ZIP Datei" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Export Project" msgstr "Projekt exportieren" #: tools/editor/editor_node.cpp msgid "Export Library" msgstr "Export Bibliothek" #: tools/editor/editor_node.cpp msgid "Merge With Existing" msgstr "Vereine Mit Existierenden" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Password:" msgstr "Passwort:" #: tools/editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Script Öffnen & Starten" #: tools/editor/editor_node.cpp msgid "Load Errors" msgstr "Lade Fehler" #: tools/editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Installierte Plugins:" #: tools/editor/editor_plugin_settings.cpp msgid "Version:" msgstr "Version:" #: tools/editor/editor_plugin_settings.cpp msgid "Author:" msgstr "Autor:" #: tools/editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Status:" #: tools/editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "Profiling Stoppen" #: tools/editor/editor_profiler.cpp msgid "Start Profiling" msgstr "Profiling Starten" #: tools/editor/editor_profiler.cpp msgid "Measure:" msgstr "Maße:" #: tools/editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Bild Zeit (Sek)" #: tools/editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Durchschnitts Zeit (Sek)" #: tools/editor/editor_profiler.cpp msgid "Frame %" msgstr "Bild %" #: tools/editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "Fixiertes Bild %" #: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp msgid "Time:" msgstr "Zeit:" #: tools/editor/editor_profiler.cpp msgid "Inclusive" msgstr "Inklusive" #: tools/editor/editor_profiler.cpp msgid "Self" msgstr "Self" #: tools/editor/editor_profiler.cpp msgid "Frame #:" msgstr "Bild #:" #: tools/editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "Bitte warten bis der Scan abgeschlossen ist." #: tools/editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "Aktuelle Szene muss gespeichert sein um sie erneut zu importieren." #: tools/editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "Speichern & erneut importieren" #: tools/editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "Veränderte Ressourcen Neu Importieren" #: tools/editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Schreibe die Logik in die _run() Methode." #: tools/editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Es besteht eine editierte Szene bereits." #: tools/editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "Skript konnte nicht instanziert werden:" #: tools/editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Hast du das 'tool' Schlüsselwort vergessen?" #: tools/editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "Skript konnte nicht ausgeführt werden:" #: tools/editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Hast du die '_run' Methode vergessen?" #: tools/editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "Standard (Dasselbe wie der Editor)" #: tools/editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selektiere Node(s) für den Import" #: tools/editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Szenen Pfad:" #: tools/editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Importiere Aus Einem Node:" #: tools/editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "fil_type_cache.cch kann nicht mit Schreibzugriff geöffnet werden, file type " "cache wird nicht gespeichert!" #: tools/editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" #: tools/editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Instance" msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "Bearbeiten Abhängigkeiten.." #: tools/editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Pfad kopieren" #: tools/editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Move To.." msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Info" msgstr "Info" #: tools/editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "Zeige im Dateimanager" #: tools/editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "Re-Import.." #: tools/editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Next Directory" msgstr "Nächstes Verzeichnis" #: tools/editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Move" msgstr "" #: tools/editor/groups_editor.cpp msgid "Add to Group" msgstr "Füge Gruppe hinzu" #: tools/editor/groups_editor.cpp msgid "Remove from Group" msgstr "Entferne aus Gruppe" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "Keine Bit Masken zu importieren!" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "Ziel Pfad ist leer." #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "Ziel Pfad muss ein kompletter Ressourcen Pfad sein." #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "Ziel Pfad muss existieren." #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "Speicher Pfad ist leer!" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "Importiere BitMasks" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "Quell Textur(en):" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "Ziel Pfad:" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "Akzeptieren" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "Bit Maske" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "Kein Quell Font gefunden!" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "Keine Ziel Font Ressource!" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" "Ungültige Dateiendung.\n" "Nutze .fnt als Dateiendung." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "Quell Font kann nicht geladen/verarbeitet werden." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "Font konnte nicht gespeichert werden." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "Quell Font:" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "Quell Font Größe:" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "Ziel Ressource:" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "Franz jagt im komplett verwahrlosten Taxi quer durch Bayern." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "Test:" #: tools/editor/io_plugins/editor_font_import_plugin.cpp #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "Optionen:" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "Font Import" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" "Diese Datei ist bereits eine Godot Font Datei, bitte gib eine BMFont Datei " "anstelle an." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "Öffnen der BMFont Datei fehlgeschlagen." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "Unzulässige eigene Font Ressource." #: tools/editor/io_plugins/editor_font_import_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "Schrift" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "Keine Meshes zu importieren!" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "Einzel Mesh Import" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "Quell Mesh(es):" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Mesh" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Surface %d" msgstr "Oberfläche %d" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "Keine Beispiele zu importieren!" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "Audio Samples Importieren" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "Quell Sample(s):" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "Audio Sample" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "Neuer Clip" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "Animations Einstellungen" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "Flags" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "FPS Backen:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "Optimierer" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "Lineare Fehlergrenze" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "Angulare Fehlergrenze" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "Maximaler Winkel" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #, fuzzy msgid "Clips" msgstr "Ausschnitte" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "Start" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "Ende" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "Wiederholung" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "Filter" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "Quell Pfad ist leer." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "Post-Import Skript konnte nicht geladen werden." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "Fehlerhaftes Skript für Post-Import." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "Fehler beim importieren der Szene." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "3D Szene Importieren" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "Quell Szene:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "Dieselbe wie die Zielszene" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "Geteilt" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "Ziel Texturen Ordner:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "Post-Process Skript:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "Angepasster Stamm-Node Typ:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "Auto" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "Die folgenden Dateien fehlen:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "Trotzdem importieren" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "Importieren & Öffnen" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" "Editierte Szene wurde nicht gespeichert, trotzdem importierte Szene öffnen?" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import Scene" msgstr "Szene Importieren" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Importing Scene.." msgstr "Szene Wird Importiert.." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Running Custom Script.." msgstr "Angepasstes Skript Wird Ausgeführt.." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script:" msgstr "Post-Import Skript konnte nicht geladen werden:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "Ungültiges oder fehlerhaftes Skript für Post-Import (siehe Konsole):" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error running post-import script:" msgstr "Fehler beim ausführen des Post-Import Skripts:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "Bild Importieren:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "Es kann keine Datei in sich selbst importiert werden:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "Pfad konnte nicht gefunden werden: %s (bereits lokal)" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Saving.." msgstr "Speichere.." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "3D Szenen Animation" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "Unkomprimiert" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "Verlustfrei Komprimieren (PNG)" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "Verlustbehaftet Komprimieren (WebP)" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "Komprimieren (VRAM)" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "Textur-Format" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "Textur Kompressions-Qualität (WebP):" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "Textur Einstellungen" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "Bitte gib einige Dateien an!" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "Es wird zumindest eine Datei für den Atlas gebraucht." #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "Fehler beim importieren:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "Es ist nur eine Datei für eine große Textur erforderlich." #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "Maximale Textur Größe:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "Importiere Texturen für Atlas (2D)" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "Zell-Größe:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "Große Textur" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "Importiere Große Texturen (2D)" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "Quell-Textur" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "Basis Atlas-Textur" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "Quell-Textur(en)" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "Importiere Texturen für 2D" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "Importiere Texturen für 3D" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "Texturen Importieren" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "2D-Textur" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "3D-Textur" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "Atlas-Textur" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" "MERKE: Das importieren von 2D Texturen ist nicht zwingend notwendig. Kopiere " "einfach png/jpg Dateien in das Projekt." #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "Beschneide leere Bereiche." #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "Textur" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "Große Textur Importieren" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "Quell-Bild Laden" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "Teile" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "Füge Ein" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "Speichere" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "Große Textur konnte nicht gespeichert werden:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "Baue Atlas Für:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "Lade Bild:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "Bild konnte nicht geladen werden:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "Bilder werden konvertiert" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "Bilder werden beschnitten" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp #, fuzzy msgid "Blitting Images" msgstr "Blitting der Bilder" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "Atlas-Bild konnte nicht gespeichert werden:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "Konvertierte Textur konnte nicht gespeichert werden:" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "Fehlerhafte Quelle!" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "Fehlerhafte Übersetzungs-Quelle!" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "Reihe" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp #: tools/editor/script_create_dialog.cpp msgid "Language" msgstr "Sprache" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "Keine Inhalte zu importieren!" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "Kein Ziel-Pfad!" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "Übersetzungen Importieren" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "Konnte nicht importiert werden!" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "Übersetzung Importieren" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "Quell-CSV:" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "Ignoriere Erste Zeile" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "Komprimieren" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (engine.cfg)" msgstr "Zu Projekt hinzufügen (engine.cfg)" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "Sprachen Importieren:" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "Übersetzung" #: tools/editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "MultiNode Setzen" #: tools/editor/node_dock.cpp msgid "Node" msgstr "Node" #: tools/editor/node_dock.cpp msgid "Groups" msgstr "Gruppen" #: tools/editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "Selektiere ein Node um Signale und Gruppen zu editieren." #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Autoplay Umschalten" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Neuer Animations-Name:" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Neue Animation" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Ändere Animations-Name:" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Animation Entfernen" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "FEHLER: Fehlerhafter Animations-Name!" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "Fehler: Animations-Name existiert bereits!" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Animation Umbenennen" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Animation Hinzufügen" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Überblende Nächsten Geänderten" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "Blend-Zeit Ändern" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Animation Laden" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Animation Duplizieren" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "Fehler: Keine Animation zum kopieren!" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "FEHLER: Keine Animations-Ressource im Zwischenspeicher!" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Eingefügte Animation" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Animation Einfügen" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "FEHLER: Keine Animation zum editieren!" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "Spiele ausgewählte Animation rückwärts von aktueller Position. (A)" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "Spiele ausgewählte Animation rückwärts vom Ende. (Shift+A)" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Stoppe Animations-Wiedergabe. (S)" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Spiele ausgewählte Animation vom Start. (Shift+D)" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Ausgewählte Animation von aktueller Position aus abspielen. (D)" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Position der Animation (in Sekunden)." #: tools/editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Scale animation playback globally for the node." msgstr "Skaliere das Abspielen der Animation global für das gesamte Node" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "Neue Animation im Player erstellen." #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "Animation von der Festplatte laden." #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "Eine Animation von der Festplatte laden." #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "Aktuelle Animation speichern" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Save As" msgstr "Speichern als" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Liste der Animationen im Player anzeigen." #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Beim Laden automatisch abpielen" #: tools/editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Edit Target Blend Times" msgstr "Ändere Ziel-Blendzeiten" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Animationswerkzeuge" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "Animation kopieren" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Neue Animation erstellen" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Name der Animation:" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp #: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp msgid "Error!" msgstr "Fehler!" #: tools/editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Blend Times:" msgstr "Blendzeiten:" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "Nächste (Automatische Warteschlange):" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "Animation" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "Neuer Name:" #: tools/editor/plugins/animation_tree_editor_plugin.cpp #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Skalierung:" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "Einblenden (s):" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "Ausblenden (s):" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "Mix" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "Automatisch neu starten:" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "Neu starten (s):" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Zufällig neu starten (s):" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "Start!" #: tools/editor/plugins/animation_tree_editor_plugin.cpp #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Menge:" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "Überblendungszeit (s):" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "Laufend:" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "Eingang hinzufügen" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "Eingang löschen" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "Umbenennen" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "Animationsbaum ist gültig." #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "Animationsbaum ist ungültig." #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "Animationsknoten" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "Mixknoten" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "Animationen importieren.." #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Node-Filter bearbeiten" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "Filter.." #: tools/editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "Parse %d Dreiecke:" #: tools/editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "Dreieck #" #: tools/editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "Einrichtung des Light-Bakers:" #: tools/editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "Parse Geometrie" #: tools/editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "Behebe Lampen" #: tools/editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "Erstelle BVH" #: tools/editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "Erstelle Light-Octree" #: tools/editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "Erstelle Octree-Textur" #: tools/editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "Übergang zu Lightmaps:" #: tools/editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "Zuweisen von Textur #" #: tools/editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "Baking von Dreieck #" #: tools/editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "Nachbearbeiten von Textur #" #: tools/editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "Bake!" #: tools/editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "Lightmap-Octree-Backing-Prozess zurücksetzen (neu starten)." #: tools/editor/plugins/camera_editor_plugin.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "Vorschau" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Einrasten konfigurieren" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "Gitterverschiebung:" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "Gitterabstand:" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Rotationsverschiebung:" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Rotationsabstand:" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "Mittelpunkt bewegen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "Aktion verschieben" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "IK-Chain bearbeiten" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "CanvasItem bearbeiten" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Ankerpunkte ändern" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "Vergrößerung (%):" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Pose einfügen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Select Mode" msgstr "Auswahlmodus (Q)" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Ziehen = Rotieren" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt+Ziehen = Verschieben" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" "Drücken Sie 'V', um den Pivotpunkt zu ändern, 'Shift+V', um den Pivotpunkt " "(während der Bewegung) zu verschieben." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Alt+Rechtsklick: Listenauswahl nach Tiefe" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Mode" msgstr "Bewegungsmodus (W)" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Rotate Mode" msgstr "Rotationsmodus (E)" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" "Zeige eine Liste aller Objekte, die sich an der angeklickten Position " "befinden\n" "(equivalent zu Alt+RMT im Auswahlmodus)." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "Klicken Sie, um den Rotationsmittelpunkt des Objekts zu ändern." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Schwenkmodus" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" "Das ausgewählte Objekt an seiner Position sperren (kann nicht bewegt werden)." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Das ausgewählte Objekt entsperren (kann bewegt werden)." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" "Versichert, dass die untergeordnete Knoten des Objektes nicht auswählbar " "sind." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Stellt die Eigenschaft des Objektes wieder her, ausgewählt zu werden." #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/project_manager.cpp msgid "Edit" msgstr "Bearbeiten" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "Einrasten aktivieren" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Raster anzeigen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Einrasten für Rotation aktivieren" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Relatives Einrasten aktivieren" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "Einrasten konfigurieren.." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "Einrasten an Pixeln aktivieren" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "Auf übergeordneten Knoten ausdehnen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "Skelett.." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "Knochen erstellen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Knochen entfernen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Ansicht" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "Vergrößerung zurücksetzen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Auswahl zentrieren" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Auswahl einrahmen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "Anker" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "Schlüsselbilder einfügen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Schlüsselbild einfügen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Schlüsselbild einfügen (existierender Track)" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "Einen Wert setzen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "Einrasten (Pixel):" #: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "Polygon erstellen" #: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp #: tools/editor/plugins/collision_polygon_editor_plugin.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "Polygon bearbeiten" #: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp #: tools/editor/plugins/collision_polygon_editor_plugin.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Polygon bearbeiten (Punkt entfernen)" #: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "Polygon neu von vorne erstellen." #: tools/editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "Polygon3D erstellen" #: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" #: tools/editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "Farbverlaufspunkt hinzufügen/entfernen" #: tools/editor/plugins/color_ramp_editor_plugin.cpp #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "Farbverlauf anpassen" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "Vorschau.." #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "%d entfernen?" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "Element hinzufügen" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Ausgewähltes Element entfernen" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "Aus Szene importieren" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "Aus Szene aktialisieren" #: tools/editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Element %d" #: tools/editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Elemente" #: tools/editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Auflistungseditor" #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "Bestehendes Polygon bearbeiten:" #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "LMT: Punkt verschieben." #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "Strg+LMT: Segment aufteilen." #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "RMT: Punkt entfernen." #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "Dies funktioniert nicht am Hauptknoten der Szene!" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "Konvexe Form erstellen" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Erzeuge Umriss" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Trimesh Static Body" msgstr "Erzeuge trimesh statischen Körper" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "Erzeuge konvexen statischen Körper" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Trimesh Collision Sibling" msgstr "Erzeuge trimesh Kollisionselement" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Convex Collision Sibling" msgstr "Erzeuge konvexen Kollisionseintrag" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "Erzeuge Umriss-Mesh.." #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "Erzeuge Umriss-Mesh" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Umrissgröße:" #: tools/editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "Keine Mesh-Quelle angegeben (und kein MultiMesh-Eintrag im Node)" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "Keine Mesh-Quelle angegeben (und MultiMesh enthält kein Mesh)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "Mesh-Quelle ist ungültig (ungültiger Pfad)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "Mesh-Quelle ist ungültig (keine Mesh-Instanz)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "Mesh-Quelle ist ungültig (enthält keine Mesh-Ressource)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "Keine Quelle für Oberfläche angegeben." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "Quelle für Oberfläche ist ungültig (keine Geometrie)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "Quelle für Oberfläche ist ungültig (keine Faces)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "Elternelement hat keine soliden Faces zu besetzen." #: tools/editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Couldn't map area." msgstr "Gebiet konnte nicht abgebildet werden." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "Quell-Mesh auswählen:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "Ziel-Oberfläche auswählen:" #: tools/editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Populate Surface" msgstr "Oberfläche besetzen" #: tools/editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Populate MultiMesh" msgstr "MultiMesh besetzen" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "Ziel-Oberfläche:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "Quell-Mesh:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "X-Achse" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Y-Achse" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Z-Achse" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "Aufwärts-Achse des Meshs:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "Zufällige Rotation:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "Zufälliges Kippen:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "Zufällige Skalieren:" #: tools/editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Populate" msgstr "Besetzen" #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "Erzeuge Navigationspolygon" #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "Polygon und Punkt entfernen" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "Fehler beim Laden des Bilds:" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "Keine Pixel mit einer Transzparenz > 128 im Bild.." #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "Emissionsmaske setzen" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Emissionsmaske leeren" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "Emissionsmaske laden" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "Anzahl generierter Punkte:" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "Knoten enthält keine Geometrie." #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "Knoten enthält keine Geometrie (Flächen)." #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Flächen enthalten keinen Bereich!" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "Keine Flächen!" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "Erzeuge AABB" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "Erzeuge Emittent aus Mesh" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "Erzeuge Emittent aus Node" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "Leere Emittent" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "Erzeuge Emittent" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "Emissionsorte:" #: tools/editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Emission Fill:" msgstr "Emissionsausschüttung" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "Oberfläche" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "Volumen" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Punkt von Kurve entfernen" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "Punkt zu Kurve hinzufügen" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "Punkt auf Kurve verschieben" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "Eingangsgriff auf Kurve verschieben" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "Ausgangsgriff auf Kurve verschieben" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "Punkte auswählen" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "Shift+Ziehen: Kontrollpunkte auswählen" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "Klicken: Punkt hinzufügen" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "Rechtsklick: Punkt löschen" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "Kontrollpunkte auswählen (Shift+Ziehen)" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "Punkt hinzufügen (in leerem Raum)" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "Segment aufteilen (in Kurve)" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "Punk löschen" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Kurve schließen" #: tools/editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "Kurvenpunkt #" #: tools/editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "Position des Kurvenpunkts setzen" #: tools/editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "Position der Eingangskurve setzen" #: tools/editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "Position der Ausgangskurve setzen" #: tools/editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "Pfad aufteilen" #: tools/editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "Pfadpunkt entfernen" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "Erzeuge UV-Map" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Transformiere UV-Map" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "Polygon2D-UV-Editor" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "Punkt verschieben" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Strg: Rotieren" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Alle verschieben" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Strg: Skalieren" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Polygon verschieben" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Polygon rotieren" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Polygon skalieren" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "Polygon→UV" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV→Polygon" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "Leere UV-Map" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "Einrasten" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "Einrasten aktivieren" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Raster" #: tools/editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "FEHLER: Ressource konnte nicht geladen werden!" #: tools/editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Ressource hinzufügen" #: tools/editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Ressource umbenennen" #: tools/editor/plugins/resource_preloader_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Ressource löschen" #: tools/editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "Zwischenablage für Ressourcen ist leer!" #: tools/editor/plugins/resource_preloader_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "Ressource laden" #: tools/editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "BBCode parsen" #: tools/editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "Länge:" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "Audiodatei(en) öffnen" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "Fehler: Konnte Audio nicht laden!" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "Sample hinzufügen" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "Sample umbenennen" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "Sample löschen" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "16 Bit" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "8 Bit" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "Stereo" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "Mono" #: tools/editor/plugins/sample_library_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp msgid "Format" msgstr "Format" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "Tonhöhe" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Fehler beim Speichern des Motivs" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Fehler beim Speichern" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "Fehler beim importieren des Motivs" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "Fehler beim Importieren" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Motiv importieren" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "Motiv speichern als.." #: tools/editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "Nächstes Skript" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "Vorheriges Skript" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/project_export.cpp msgid "File" msgstr "Datei" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_editor.cpp msgid "New" msgstr "Neu" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Alle speichern" #: tools/editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "Zurück im Verlauf" #: tools/editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "Vorwärts im Verlauf" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Motiv neu laden" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Motiv speichern" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "Motiv speichern als" #: tools/editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close Docs" msgstr "Klone herunter" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Schiebe hoch" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/scene_tree_dock.cpp msgid "Move Down" msgstr "Schiebe herunter" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Indent Left" msgstr "Nach links einrücken" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Indent Right" msgstr "Nach rechts einrücken" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Toggle Comment" msgstr "Kommentar umschalten" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Clone Down" msgstr "Klone herunter" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Complete Symbol" msgstr "Symbol vervollständigen" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Trim Trailing Whitespace" msgstr "kürze Leerraum am Zeilenende" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Auto Indent" msgstr "Automatische Einrückung" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "Zaghaftes Skript-Neuladen" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "Finde.." #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "Finde Nächstes" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "Finde Vorheriges" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "Ersetzen.." #: tools/editor/plugins/script_editor_plugin.cpp msgid "Goto Function.." msgstr "Springe zu Funktion.." #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "Springe zu Zeile.." #: tools/editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "Debuggen" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Toggle Breakpoint" msgstr "Setze Haltepunkt" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Remove All Breakpoints" msgstr "Lösche alle Haltepunkte" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Goto Next Breakpoint" msgstr "Springe zum nächsten Haltepunkt" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Goto Previous Breakpoint" msgstr "Springe zum vorigen Haltepunkt" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp msgid "Step Over" msgstr "Überspringen" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Hineinspringen" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp msgid "Break" msgstr "Unterbrechung" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp msgid "Continue" msgstr "Fortfahren" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Debugger offen halten" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "Fenster" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "nach links" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "nach rechts" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Help" msgstr "Hilfe" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Contextual Help" msgstr "Kontexthilfe" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "Anleitungen" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "Öffnet https://godotengine.org im Abschnitt ‚Tutorials‘." #: tools/editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "Klassen" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "Durchsuche die Klassenhierarchie." #: tools/editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Durchsuche die Referenzdokumentation." #: tools/editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Springe zum zuvor bearbeiteten Dokument." #: tools/editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Springe zum nächsten bearbeiteten Dokument." #: tools/editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Erstelle Skript" #: tools/editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" "Die folgenden Dateien wurden im Dateisystem verändert.\n" "Wie soll weiter vorgegangen werden?:" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "Neu laden" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "Erneut speichern" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Debugger" #: tools/editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" "Eingebettete Skripte können nur bearbeitet werden wenn die entsprechende " "Szene geladen ist" #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Vertex" msgstr "Vertex" #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Fragment" msgstr "Fragment" #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Lighting" msgstr "Belichtung" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "Ändere skalare Konstante" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "Ändere Vektorkonstante" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "Ändere RGB-Konstante" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "Ändere skalaren Operator" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "Ändere Vektoroperator" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "Ändere Vektor-Skalar-Operator" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "Ändere RGB-Operator" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "schalte exklusive Rotation um" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "Ändere skalare Funktion" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "Ändere Vektorfunktion" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "Ändere Skalar-Uniform" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "Ändere Vektor-Uniform" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "Ändere RGB-Uniform" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "Ändere Standardwert" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "Ändere XForm-Uniform" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "Ändere Textur-Uniform" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "Ändere Cubemap-Uniform" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "Ändere Kommentar" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "Hinzufügen/Entfernen zum Farbgradienten" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "Hinzfügen/Entfernen zum Curve-Map" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "Verändere Curve-Map" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "Ändere Eingabename" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "Verbinde Graph-Nodes" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "Trenne Graph-Nodes" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "Entferne Shader-Graph-Node" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "Verschiebe Shader-Graph-Node" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "Dupliziere Graph-Node(s)" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "Entferne Shade-Graph-Node(s)" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "Fehler: Zyklische Verbindung" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "Fehler: Fehlende Eingangsverbindung" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "Shader-Graph-Node hinzufügen" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "Orthogonal" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "Perspektive" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "Transformation abgebrochen." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "X-Achsen-Transformation." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Y-Achsen-Transformation." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Z-Achsen-Transformation." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "Zeige Flächentransformation." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "Skaliere auf %s%%." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "Rotiere %s Grad." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "Sicht von unten." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "Unten" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Sicht von oben." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "Oben" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "Sicht von hinten." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "Hinten" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "Sicht von Vorne." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "Vorne" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "Sicht von links." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "Links" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "Sicht von Rechts." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "Rechts" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "Schlüsselbildeinfügen ist deaktiviert (kein Schlüsselbild eingefügt)." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "Animationsschlüsselbild eingefügt." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "Auf Sicht ausrichten" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "Umgebung" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "Audiosenke" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "Gizmos" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "Transformationsdialog" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "Keine Szene für Instanz ausgewählt!" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "Instanz am Mauszeiger" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "Konnte Szene nicht instantiieren!" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "Bewegungsmodus (W)" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "Rotationsmodus (E)" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "Skalierungsmodus (R)" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "Sicht von unten" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "Sicht von oben" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "Sicht von hinten" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "Sicht von Vorne" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "Sicht von links" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "Sicht von rechts" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "Wechsle zwischen perspektivischer und orthogonaler Sicht" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "Animations-Schlüsselbild einfügen" #: tools/editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Focus Selection" msgstr "zur Auswahl springen" #: tools/editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Align Selection With View" msgstr "Auswahl auf Ansicht ausrichten" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "Transformation" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "Lokale Koordinaten" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "Transformationsdialog.." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "Nutze Standardlicht" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "Nutze Standard-sRGB" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "Eine Ansicht" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "Zwei Ansichten" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "Zwei Ansichten (alternativ)" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "Drei Ansichten" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "Drei Ansichten (alternativ)" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "Vier Ansichten" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "Normale Ansicht" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "Wireframe-Ansicht" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "Overdraw-Ansicht" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "Shadeless-Ansicht" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "Zeige Ursprung" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "Zeige Gitter" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "Einrasteinstellungen" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "Einrasten verschieben:" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "Einrasten rotieren (Grad):" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "Einrasten skalieren (%):" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Einstellungen für Ansichten" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "Standardlichtnormale:" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "Umgebungslichtfarbe:" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "Perspektivisches FOV (Grad):" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "Z-Anzeige nah:" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "Z-Anzeige fern:" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "Transformationsänderung" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "Translation:" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "Rotation (Grad):" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "Skalierung (Verhältnis):" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "Typ der Transformation" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "Vorher" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "Nachher" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "Fehler: Konnte Frame-Ressource nicht laden!" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "Frame hinzufügen" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "Zwischenablage der Ressourcen ist leer oder enthält keine Textur!" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "Frame einfügen" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "Empty einfügen" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "Bearbeite Animationsschleife" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Ändere FPS-Wert der Animation" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(leer)" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "Animationen" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Geschwindigkeit (FPS):" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "Animationsframes" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "Empty einfügen (davor)" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "Empty einfügen (danach)" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "Hoch" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "Herunter" #: tools/editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "StyleBox-Vorschau:" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "Einrastmodus:" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "" msgstr "" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "Pixel-Einrasten" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "Gitter-Einrasten" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "Autoschnitt" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "Versatz:" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "Schritt:" #: tools/editor/plugins/texture_region_editor_plugin.cpp #, fuzzy msgid "Separation:" msgstr "Trennung:" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "Texturbereich" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "Texturbegrenzungseditor" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "Kann Motiv nicht speichern in Datei:" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "Alle Items hinzufügen" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "Alles hinzufügen" #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "Leeres Template erstellen" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp msgid "Options" msgstr "Optionen" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp #: tools/editor/script_editor_debugger.cpp msgid "Type:" msgstr "Typ:" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp #: tools/editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "Lösche Auswahl" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "Finde Kachel" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "X-Koordinaten spiegeln" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "Y-Koordinaten spiegeln" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" #: tools/editor/plugins/tile_set_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp msgid "Error" msgstr "Fehler" #: tools/editor/project_export.cpp msgid "Edit Script Options" msgstr "Skriptoptionen bearbeiten" #: tools/editor/project_export.cpp msgid "Please export outside the project folder!" msgstr "Bitte außerhalb des Projektordners exportieren!" #: tools/editor/project_export.cpp msgid "Error exporting project!" msgstr "Fehler beim Exportieren des Projekts!" #: tools/editor/project_export.cpp msgid "Error writing the project PCK!" msgstr "" #: tools/editor/project_export.cpp msgid "No exporter for platform '%s' yet." msgstr "" #: tools/editor/project_export.cpp msgid "Include" msgstr "" #: tools/editor/project_export.cpp msgid "Change Image Group" msgstr "" #: tools/editor/project_export.cpp msgid "Group name can't be empty!" msgstr "" #: tools/editor/project_export.cpp msgid "Invalid character in group name!" msgstr "" #: tools/editor/project_export.cpp msgid "Group name already exists!" msgstr "" #: tools/editor/project_export.cpp msgid "Add Image Group" msgstr "" #: tools/editor/project_export.cpp msgid "Delete Image Group" msgstr "" #: tools/editor/project_export.cpp msgid "Atlas Preview" msgstr "" #: tools/editor/project_export.cpp msgid "Project Export Settings" msgstr "" #: tools/editor/project_export.cpp msgid "Target" msgstr "Ziel" #: tools/editor/project_export.cpp msgid "Export to Platform" msgstr "" #: tools/editor/project_export.cpp msgid "Resources" msgstr "Ressourcen" #: tools/editor/project_export.cpp msgid "Export selected resources (including dependencies)." msgstr "" #: tools/editor/project_export.cpp msgid "Export all resources in the project." msgstr "" #: tools/editor/project_export.cpp msgid "Export all files in the project directory." msgstr "" #: tools/editor/project_export.cpp msgid "Export Mode:" msgstr "Export-Modus:" #: tools/editor/project_export.cpp msgid "Resources to Export:" msgstr "Zu exportierende Ressourcen:" #: tools/editor/project_export.cpp msgid "Action" msgstr "Aktion" #: tools/editor/project_export.cpp msgid "" "Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" msgstr "" #: tools/editor/project_export.cpp msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" msgstr "" #: tools/editor/project_export.cpp msgid "Convert text scenes to binary on export." msgstr "" #: tools/editor/project_export.cpp msgid "Images" msgstr "Bilder" #: tools/editor/project_export.cpp msgid "Keep Original" msgstr "Original behalten" #: tools/editor/project_export.cpp msgid "Compress for Disk (Lossy, WebP)" msgstr "" #: tools/editor/project_export.cpp msgid "Compress for RAM (BC/PVRTC/ETC)" msgstr "" #: tools/editor/project_export.cpp msgid "Convert Images (*.png):" msgstr "" #: tools/editor/project_export.cpp msgid "Compress for Disk (Lossy) Quality:" msgstr "" #: tools/editor/project_export.cpp msgid "Shrink All Images:" msgstr "Alle Bilder verkleinern:" #: tools/editor/project_export.cpp msgid "Compress Formats:" msgstr "Komprimierungsformate:" #: tools/editor/project_export.cpp msgid "Image Groups" msgstr "Bildergruppen" #: tools/editor/project_export.cpp msgid "Groups:" msgstr "Gruppen:" #: tools/editor/project_export.cpp msgid "Compress Disk" msgstr "" #: tools/editor/project_export.cpp msgid "Compress RAM" msgstr "" #: tools/editor/project_export.cpp msgid "Compress Mode:" msgstr "" #: tools/editor/project_export.cpp msgid "Lossy Quality:" msgstr "Verlustbehaftete-Qualität:" #: tools/editor/project_export.cpp msgid "Atlas:" msgstr "" #: tools/editor/project_export.cpp msgid "Shrink By:" msgstr "" #: tools/editor/project_export.cpp msgid "Preview Atlas" msgstr "" #: tools/editor/project_export.cpp msgid "Image Filter:" msgstr "" #: tools/editor/project_export.cpp msgid "Images:" msgstr "Bilder:" #: tools/editor/project_export.cpp msgid "Select None" msgstr "" #: tools/editor/project_export.cpp msgid "Group" msgstr "Gruppe" #: tools/editor/project_export.cpp #, fuzzy msgid "Samples" msgstr "Samples" #: tools/editor/project_export.cpp msgid "Sample Conversion Mode: (.wav files):" msgstr "" #: tools/editor/project_export.cpp msgid "Keep" msgstr "" #: tools/editor/project_export.cpp msgid "Compress (RAM - IMA-ADPCM)" msgstr "" #: tools/editor/project_export.cpp msgid "Sampling Rate Limit (Hz):" msgstr "" #: tools/editor/project_export.cpp msgid "Trim" msgstr "" #: tools/editor/project_export.cpp msgid "Trailing Silence:" msgstr "" #: tools/editor/project_export.cpp msgid "Script" msgstr "Skript" #: tools/editor/project_export.cpp msgid "Script Export Mode:" msgstr "" #: tools/editor/project_export.cpp msgid "Text" msgstr "Text" #: tools/editor/project_export.cpp msgid "Compiled" msgstr "Kompiliert" #: tools/editor/project_export.cpp msgid "Encrypted (Provide Key Below)" msgstr "" #: tools/editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" msgstr "" #: tools/editor/project_export.cpp msgid "Export PCK/Zip" msgstr "" #: tools/editor/project_export.cpp msgid "Export Project PCK" msgstr "" #: tools/editor/project_export.cpp msgid "Export.." msgstr "Exportieren.." #: tools/editor/project_export.cpp msgid "Project Export" msgstr "Projekt exportieren" #: tools/editor/project_export.cpp msgid "Export Preset:" msgstr "Exportvorlage:" #: tools/editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" #: tools/editor/project_manager.cpp msgid "Invalid project path, engine.cfg must not exist." msgstr "" #: tools/editor/project_manager.cpp msgid "Invalid project path, engine.cfg must exist." msgstr "" #: tools/editor/project_manager.cpp msgid "Imported Project" msgstr "" #: tools/editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" #: tools/editor/project_manager.cpp msgid "Couldn't create engine.cfg in project path." msgstr "" #: tools/editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "Die folgenden Dateien ließen sich nicht aus dem Paket extrahieren:" #: tools/editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" #: tools/editor/project_manager.cpp msgid "Import Existing Project" msgstr "" #: tools/editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" #: tools/editor/project_manager.cpp msgid "Project Name:" msgstr "" #: tools/editor/project_manager.cpp msgid "Create New Project" msgstr "" #: tools/editor/project_manager.cpp msgid "Project Path:" msgstr "" #: tools/editor/project_manager.cpp msgid "Install Project:" msgstr "Installiere Projekt:" #: tools/editor/project_manager.cpp msgid "Install" msgstr "Installieren" #: tools/editor/project_manager.cpp msgid "Browse" msgstr "" #: tools/editor/project_manager.cpp msgid "New Game Project" msgstr "" #: tools/editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" #: tools/editor/project_manager.cpp msgid "Unnamed Project" msgstr "Unbenanntes Projekt" #: tools/editor/project_manager.cpp #, fuzzy msgid "Are you sure to open more than one project?" msgstr "Wollen Sie wirklich mehr als ein Projekt öffnen?" #: tools/editor/project_manager.cpp #, fuzzy msgid "Are you sure to run more than one project?" msgstr "Wollen Sie wirklich mehr als ein Projekt ausführen?" #: tools/editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" "Das Projekt aus der Liste entfernen? (Inhalte des Projektordners werden " "nicht geändert)" #: tools/editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" #: tools/editor/project_manager.cpp msgid "Project Manager" msgstr "Projektmanager" #: tools/editor/project_manager.cpp msgid "Project List" msgstr "Projektliste" #: tools/editor/project_manager.cpp msgid "Run" msgstr "Ausführen" #: tools/editor/project_manager.cpp msgid "Scan" msgstr "Scannen" #: tools/editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" #: tools/editor/project_manager.cpp msgid "New Project" msgstr "Neues Projekt" #: tools/editor/project_manager.cpp msgid "Exit" msgstr "Verlassen" #: tools/editor/project_settings.cpp msgid "Key " msgstr "" #: tools/editor/project_settings.cpp msgid "Joy Button" msgstr "Joysticktaste" #: tools/editor/project_settings.cpp msgid "Joy Axis" msgstr "" #: tools/editor/project_settings.cpp msgid "Mouse Button" msgstr "Maus-Taste" #: tools/editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" #: tools/editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "Aktion '%s' existiert bereits!" #: tools/editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" #: tools/editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" #: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp msgid "Control+" msgstr "" #: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "Drücke eine Taste.." #: tools/editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" #: tools/editor/project_settings.cpp msgid "Left Button" msgstr "Linke Taste" #: tools/editor/project_settings.cpp msgid "Right Button" msgstr "Rechte Taste" #: tools/editor/project_settings.cpp msgid "Middle Button" msgstr "Mittlere Taste" #: tools/editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" #: tools/editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" #: tools/editor/project_settings.cpp msgid "Button 6" msgstr "Taste 6" #: tools/editor/project_settings.cpp msgid "Button 7" msgstr "Taste 7" #: tools/editor/project_settings.cpp msgid "Button 8" msgstr "Taste 8" #: tools/editor/project_settings.cpp msgid "Button 9" msgstr "Taste 9" #: tools/editor/project_settings.cpp msgid "Joystick Axis Index:" msgstr "" #: tools/editor/project_settings.cpp msgid "Joystick Button Index:" msgstr "" #: tools/editor/project_settings.cpp msgid "Add Input Action" msgstr "" #: tools/editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" #: tools/editor/project_settings.cpp msgid "Toggle Persisting" msgstr "" #: tools/editor/project_settings.cpp msgid "Error saving settings." msgstr "Fehler beim Speichern der Einstellungen." #: tools/editor/project_settings.cpp msgid "Settings saved OK." msgstr "Einstellungen gespeichert OK." #: tools/editor/project_settings.cpp msgid "Add Translation" msgstr "Übersetzung hinzufügen" #: tools/editor/project_settings.cpp msgid "Remove Translation" msgstr "" #: tools/editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" #: tools/editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" #: tools/editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" #: tools/editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" #: tools/editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" #: tools/editor/project_settings.cpp msgid "Project Settings (engine.cfg)" msgstr "Projekteinstellungen (engine.cfg)" #: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp msgid "General" msgstr "Allgemein" #: tools/editor/project_settings.cpp tools/editor/property_editor.cpp msgid "Property:" msgstr "Eigenschaft:" #: tools/editor/project_settings.cpp msgid "Del" msgstr "" #: tools/editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" #: tools/editor/project_settings.cpp msgid "Input Map" msgstr "" #: tools/editor/project_settings.cpp msgid "Action:" msgstr "Aktion:" #: tools/editor/project_settings.cpp msgid "Device:" msgstr "Gerät:" #: tools/editor/project_settings.cpp msgid "Index:" msgstr "" #: tools/editor/project_settings.cpp msgid "Localization" msgstr "Lokalisierung" #: tools/editor/project_settings.cpp msgid "Translations" msgstr "Übersetzungen" #: tools/editor/project_settings.cpp msgid "Translations:" msgstr "Übersetzungen:" #: tools/editor/project_settings.cpp msgid "Add.." msgstr "Hinzufügen.." #: tools/editor/project_settings.cpp msgid "Remaps" msgstr "" #: tools/editor/project_settings.cpp msgid "Resources:" msgstr "Ressourcen:" #: tools/editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" #: tools/editor/project_settings.cpp msgid "Locale" msgstr "" #: tools/editor/project_settings.cpp msgid "AutoLoad" msgstr "" #: tools/editor/project_settings.cpp msgid "Plugins" msgstr "Erweiterungen" #: tools/editor/property_editor.cpp msgid "Preset.." msgstr "" #: tools/editor/property_editor.cpp msgid "Ease In" msgstr "" #: tools/editor/property_editor.cpp msgid "Ease Out" msgstr "" #: tools/editor/property_editor.cpp msgid "Zero" msgstr "Null" #: tools/editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: tools/editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: tools/editor/property_editor.cpp msgid "File.." msgstr "" #: tools/editor/property_editor.cpp msgid "Dir.." msgstr "" #: tools/editor/property_editor.cpp msgid "Load" msgstr "Lade" #: tools/editor/property_editor.cpp msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" #: tools/editor/property_editor.cpp msgid "Couldn't load image" msgstr "" #: tools/editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" #: tools/editor/property_editor.cpp msgid "On" msgstr "An" #: tools/editor/property_editor.cpp msgid "Set" msgstr "" #: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" #: tools/editor/property_editor.cpp msgid "Global" msgstr "" #: tools/editor/property_editor.cpp msgid "Sections:" msgstr "" #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" #: tools/editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" #: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" #: tools/editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: tools/editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: tools/editor/resources_dock.cpp msgid "Create New Resource" msgstr "" #: tools/editor/resources_dock.cpp msgid "Open Resource" msgstr "Ressource öffnen" #: tools/editor/resources_dock.cpp msgid "Save Resource" msgstr "Ressource speichern" #: tools/editor/resources_dock.cpp msgid "Resource Tools" msgstr "" #: tools/editor/resources_dock.cpp msgid "Make Local" msgstr "" #: tools/editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" #: tools/editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" #: tools/editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "Hauptszene" #: tools/editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "Hauptszenen Parameter:" #: tools/editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" #: tools/editor/scene_tree_dock.cpp #, fuzzy msgid "No parent to instance the scenes at." msgstr "Konnte Szene nicht instantiieren!" #: tools/editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Ok" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Add Script" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" #: tools/editor/scene_tree_dock.cpp #, fuzzy msgid "Delete (No Confirm)" msgstr "Bitte bestätigen..." #: tools/editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "" "This item cannot be made visible because the parent is hidden. Unhide the " "parent first." msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Instance:" msgstr "Instanz:" #: tools/editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Im Editor öffnen" #: tools/editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" #: tools/editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" #: tools/editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" #: tools/editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" #: tools/editor/script_create_dialog.cpp msgid "Valid name" msgstr "Gültiger Name" #: tools/editor/script_create_dialog.cpp msgid "N/A" msgstr "Nicht verfügbar" #: tools/editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "Name der Klasse ist ungültig!" #: tools/editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "Name der Elternklasse ist ungültig!" #: tools/editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "Ungültiger Pfad!" #: tools/editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "Skript konnte nicht im Dateisystem erstellt werden." #: tools/editor/script_create_dialog.cpp msgid "Path is empty" msgstr "Pfad ist leer" #: tools/editor/script_create_dialog.cpp msgid "Path is not local" msgstr "Pfad ist nicht lokal" #: tools/editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "Ungültiger Pfad" #: tools/editor/script_create_dialog.cpp msgid "File exists" msgstr "Datei existiert" #: tools/editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "Ungültige Erweiterung" #: tools/editor/script_create_dialog.cpp msgid "Valid path" msgstr "Gültiger Pfad" #: tools/editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Klassenname:" #: tools/editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "Built-In-Skript" #: tools/editor/script_create_dialog.cpp msgid "Create Node Script" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Warning" msgstr "Warnung" #: tools/editor/script_editor_debugger.cpp msgid "Error:" msgstr "Fehler:" #: tools/editor/script_editor_debugger.cpp msgid "Source:" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Function:" msgstr "Funktion:" #: tools/editor/script_editor_debugger.cpp msgid "Errors" msgstr "Fehler" #: tools/editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Variable" msgstr "Variable" #: tools/editor/script_editor_debugger.cpp msgid "Errors:" msgstr "Fehler:" #: tools/editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Value" msgstr "Wert" #: tools/editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Total:" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Type" msgstr "Art" #: tools/editor/script_editor_debugger.cpp msgid "Usage" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Misc" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: tools/editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" #~ msgid "Cannot go into subdir:" #~ msgstr "Unterordner kann nicht geöffnet werden:" #~ msgid "Imported Resources" #~ msgstr "Importierte Ressourcen" #~ msgid "Insert Keys (Ins)" #~ msgstr "Schlüsselbilder einfügen (Einfg)" #, fuzzy #~ msgid "Change Anim Loop Interpolation" #~ msgstr "Ändere Animationswiederholung" #~ msgid "Enable/Disable interpolation when looping animation." #~ msgstr "Aktivieren/Deaktivieren Interpolation, wenn Schleife aktiviert." #~ msgid "Load Layout" #~ msgstr "Layout Laden" #~ msgid "Scale Region Editor" #~ msgstr "Skalierungsbegrenzungseditor" #~ msgid "Binds (Extra Params):" #~ msgstr "Bindungen (Extra Parameter):" #~ msgid "Method In Node:" #~ msgstr "Methode in Node:" #~ msgid "Edit Connections.." #~ msgstr "Bearbeite Verbindungen.." #~ msgid "Plugin List:" #~ msgstr "Plugin Liste:"