/**************************************************************************/ /* texture_storage.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEXTURE_STORAGE_DUMMY_H #define TEXTURE_STORAGE_DUMMY_H #include "servers/rendering/rendering_server_globals.h" #include "servers/rendering/storage/texture_storage.h" namespace RendererDummy { class TextureStorage : public RendererTextureStorage { private: static TextureStorage *singleton; struct DummyTexture { Ref image; }; mutable RID_PtrOwner texture_owner; public: static TextureStorage *get_singleton() { return singleton; }; TextureStorage(); ~TextureStorage(); virtual bool can_create_resources_async() const override { return false; } /* Canvas Texture API */ virtual RID canvas_texture_allocate() override { return RID(); }; virtual void canvas_texture_initialize(RID p_rid) override{}; virtual void canvas_texture_free(RID p_rid) override{}; virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override{}; virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override{}; virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override{}; virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override{}; /* Texture API */ bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); }; virtual RID texture_allocate() override { DummyTexture *texture = memnew(DummyTexture); ERR_FAIL_COND_V(!texture, RID()); return texture_owner.make_rid(texture); }; virtual void texture_free(RID p_rid) override { // delete the texture DummyTexture *texture = texture_owner.get_or_null(p_rid); ERR_FAIL_COND(!texture); texture_owner.free(p_rid); memdelete(texture); }; virtual void texture_2d_initialize(RID p_texture, const Ref &p_image) override { DummyTexture *t = texture_owner.get_or_null(p_texture); ERR_FAIL_COND(!t); t->image = p_image->duplicate(); }; virtual void texture_2d_layered_initialize(RID p_texture, const Vector> &p_layers, RS::TextureLayeredType p_layered_type) override{}; virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector> &p_data) override{}; virtual void texture_proxy_initialize(RID p_texture, RID p_base) override{}; //all slices, then all the mipmaps, must be coherent virtual void texture_2d_update(RID p_texture, const Ref &p_image, int p_layer = 0) override{}; virtual void texture_3d_update(RID p_texture, const Vector> &p_data) override{}; virtual void texture_proxy_update(RID p_proxy, RID p_base) override{}; //these two APIs can be used together or in combination with the others. virtual void texture_2d_placeholder_initialize(RID p_texture) override{}; virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override{}; virtual void texture_3d_placeholder_initialize(RID p_texture) override{}; virtual Ref texture_2d_get(RID p_texture) const override { DummyTexture *t = texture_owner.get_or_null(p_texture); ERR_FAIL_COND_V(!t, Ref()); return t->image; }; virtual Ref texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref(); }; virtual Vector> texture_3d_get(RID p_texture) const override { return Vector>(); }; virtual void texture_replace(RID p_texture, RID p_by_texture) override { texture_free(p_by_texture); }; virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override{}; virtual void texture_set_path(RID p_texture, const String &p_path) override{}; virtual String texture_get_path(RID p_texture) const override { return String(); }; virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{}; virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{}; virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override{}; virtual void texture_debug_usage(List *r_info) override{}; virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override{}; virtual Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); }; virtual RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) const override { return RID(); }; /* DECAL API */ virtual RID decal_allocate() override { return RID(); } virtual void decal_initialize(RID p_rid) override {} virtual void decal_free(RID p_rid) override{}; virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override {} virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {} virtual void decal_set_emission_energy(RID p_decal, float p_energy) override {} virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override {} virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override {} virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override {} virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override {} virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override {} virtual void decal_set_normal_fade(RID p_decal, float p_fade) override {} virtual AABB decal_get_aabb(RID p_decal) const override { return AABB(); } virtual uint32_t decal_get_cull_mask(RID p_decal) const override { return 0; } virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} /* DECAL INSTANCE */ virtual RID decal_instance_create(RID p_decal) override { return RID(); } virtual void decal_instance_free(RID p_decal_instance) override {} virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {} virtual void decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) override {} /* RENDER TARGET */ virtual RID render_target_create() override { return RID(); } virtual void render_target_free(RID p_rid) override {} virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override {} virtual Point2i render_target_get_position(RID p_render_target) const override { return Point2i(); } virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override {} virtual Size2i render_target_get_size(RID p_render_target) const override { return Size2i(); } virtual void render_target_set_transparent(RID p_render_target, bool p_is_transparent) override {} virtual bool render_target_get_transparent(RID p_render_target) const override { return false; } virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) override {} virtual bool render_target_get_direct_to_screen(RID p_render_target) const override { return false; } virtual bool render_target_was_used(RID p_render_target) const override { return false; } virtual void render_target_set_as_unused(RID p_render_target) override {} virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override {} virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const override { return RS::VIEWPORT_MSAA_DISABLED; } virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override {} virtual bool render_target_is_clear_requested(RID p_render_target) override { return false; } virtual Color render_target_get_clear_request_color(RID p_render_target) override { return Color(); } virtual void render_target_disable_clear_request(RID p_render_target) override {} virtual void render_target_do_clear_request(RID p_render_target) override {} virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override {} virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override { return Rect2i(); } virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override {} virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override {} virtual RS::ViewportVRSMode render_target_get_vrs_mode(RID p_render_target) const override { return RS::VIEWPORT_VRS_DISABLED; } virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override {} virtual RID render_target_get_vrs_texture(RID p_render_target) const override { return RID(); } virtual void render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture) override {} virtual RID render_target_get_override_color(RID p_render_target) const override { return RID(); } virtual RID render_target_get_override_depth(RID p_render_target) const override { return RID(); } virtual RID render_target_get_override_velocity(RID p_render_target) const override { return RID(); } virtual RID render_target_get_texture(RID p_render_target) override { return RID(); } }; } // namespace RendererDummy #endif // TEXTURE_STORAGE_DUMMY_H