/*************************************************************************/ /* tile_map.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "tile_map.h" #include "io/marshalls.h" #include "method_bind_ext.gen.inc" #include "os/os.h" #include "servers/physics_2d_server.h" int TileMap::_get_quadrant_size() const { if (y_sort_mode) return 1; else return quadrant_size; } void TileMap::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { Node2D *c = this; while (c) { navigation = c->cast_to(); if (navigation) { break; } c = c->get_parent()->cast_to(); } pending_update = true; _update_dirty_quadrants(); RID space = get_world_2d()->get_space(); _update_quadrant_transform(); _update_quadrant_space(space); } break; case NOTIFICATION_EXIT_TREE: { _update_quadrant_space(RID()); for (Map::Element *E = quadrant_map.front(); E; E = E->next()) { Quadrant &q = E->get(); if (navigation) { for (Map::Element *E = q.navpoly_ids.front(); E; E = E->next()) { navigation->navpoly_remove(E->get().id); } q.navpoly_ids.clear(); } for (Map::Element *E = q.occluder_instances.front(); E; E = E->next()) { VS::get_singleton()->free(E->get().id); } q.occluder_instances.clear(); } navigation = NULL; } break; case NOTIFICATION_TRANSFORM_CHANGED: { //move stuff _update_quadrant_transform(); } break; } } void TileMap::_update_quadrant_space(const RID &p_space) { for (Map::Element *E = quadrant_map.front(); E; E = E->next()) { Quadrant &q = E->get(); for (int i = q.bodies.size() - 1; i >= 0; i--) { Physics2DServer::get_singleton()->body_set_space(q.bodies[i], p_space); } } } void TileMap::_update_quadrant_transform() { if (!is_inside_tree()) return; Matrix32 global_transform = get_global_transform(); Matrix32 nav_rel; if (navigation) nav_rel = get_relative_transform_to_parent(navigation); for (Map::Element *E = quadrant_map.front(); E; E = E->next()) { Quadrant &q = E->get(); Matrix32 xform; xform.set_origin(q.pos); xform = global_transform * xform; for (int i = q.bodies.size() - 1; i >= 0; i--) { Physics2DServer::get_singleton()->body_set_state(q.bodies[i], Physics2DServer::BODY_STATE_TRANSFORM, xform); } if (navigation) { for (Map::Element *E = q.navpoly_ids.front(); E; E = E->next()) { navigation->navpoly_set_transform(E->get().id, nav_rel * E->get().xform); } } for (Map::Element *E = q.occluder_instances.front(); E; E = E->next()) { VS::get_singleton()->canvas_light_occluder_set_transform(E->get().id, global_transform * E->get().xform); } } } void TileMap::set_tileset(const Ref &p_tileset) { if (tile_set.is_valid()) tile_set->disconnect("changed", this, "_recreate_quadrants"); _clear_quadrants(); tile_set = p_tileset; if (tile_set.is_valid()) tile_set->connect("changed", this, "_recreate_quadrants"); else clear(); _recreate_quadrants(); emit_signal("settings_changed"); } Ref TileMap::get_tileset() const { return tile_set; } void TileMap::set_cell_size(Size2 p_size) { ERR_FAIL_COND(p_size.x < 1 || p_size.y < 1); _clear_quadrants(); cell_size = p_size; _recreate_quadrants(); emit_signal("settings_changed"); } Size2 TileMap::get_cell_size() const { return cell_size; } void TileMap::set_quadrant_size(int p_size) { ERR_FAIL_COND(p_size < 1); _clear_quadrants(); quadrant_size = p_size; _recreate_quadrants(); emit_signal("settings_changed"); } int TileMap::get_quadrant_size() const { return quadrant_size; } void TileMap::set_center_x(bool p_enable) { center_x = p_enable; _recreate_quadrants(); emit_signal("settings_changed"); } bool TileMap::get_center_x() const { return center_x; } void TileMap::set_center_y(bool p_enable) { center_y = p_enable; _recreate_quadrants(); emit_signal("settings_changed"); } bool TileMap::get_center_y() const { return center_y; } void TileMap::_fix_cell_transform(Matrix32 &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc) { Size2 s = p_sc; Vector2 offset = p_offset; if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) offset.y += cell_size.y; if (s.y > s.x) { if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose)) offset.y += s.y - s.x; } else if (s.y < s.x) { if ((p_cell.flip_v && (p_cell.flip_h || p_cell.transpose)) || (p_cell.flip_h && !p_cell.transpose)) offset.x += s.x - s.y; } if (p_cell.transpose) { SWAP(xform.elements[0].x, xform.elements[0].y); SWAP(xform.elements[1].x, xform.elements[1].y); SWAP(offset.x, offset.y); SWAP(s.x, s.y); } if (p_cell.flip_h) { xform.elements[0].x = -xform.elements[0].x; xform.elements[1].x = -xform.elements[1].x; if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT) offset.x = s.x - offset.x; } if (p_cell.flip_v) { xform.elements[0].y = -xform.elements[0].y; xform.elements[1].y = -xform.elements[1].y; if (tile_origin == TILE_ORIGIN_TOP_LEFT) offset.y = s.y - offset.y; else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) { if (p_cell.transpose) offset.y += s.y; else offset.y -= s.y; } } xform.elements[2].x += offset.x; xform.elements[2].y += offset.y; } namespace { struct _BodyParams { Vector2 one_way_direction; float one_way_max_depth; bool operator<(const _BodyParams &p_rhs) const { return p_rhs.one_way_direction < one_way_direction || p_rhs.one_way_max_depth < one_way_max_depth; } bool operator==(const _BodyParams &p_rhs) const { return p_rhs.one_way_direction == one_way_direction && p_rhs.one_way_max_depth == one_way_max_depth; } }; } void TileMap::_update_dirty_quadrants() { if (!pending_update) return; if (!is_inside_tree() || !tile_set.is_valid()) { pending_update = false; return; } VisualServer *vs = VisualServer::get_singleton(); Physics2DServer *ps = Physics2DServer::get_singleton(); Vector2 tofs = get_cell_draw_offset(); Vector2 tcenter = cell_size / 2; Matrix32 nav_rel; if (navigation) nav_rel = get_relative_transform_to_parent(navigation); Vector2 qofs; SceneTree *st = SceneTree::get_singleton(); Color debug_collision_color; bool debug_shapes = st && st->is_debugging_collisions_hint(); if (debug_shapes) { debug_collision_color = st->get_debug_collisions_color(); } while (dirty_quadrant_list.first()) { Quadrant &q = *dirty_quadrant_list.first()->self(); for (List::Element *E = q.canvas_items.front(); E; E = E->next()) { vs->free(E->get()); } q.canvas_items.clear(); Map<_BodyParams, int> params_bodies; int num_bodies_used = 0; if (navigation) { for (Map::Element *E = q.navpoly_ids.front(); E; E = E->next()) { navigation->navpoly_remove(E->get().id); } q.navpoly_ids.clear(); } for (Map::Element *E = q.occluder_instances.front(); E; E = E->next()) { VS::get_singleton()->free(E->get().id); } q.occluder_instances.clear(); Ref prev_material; RID prev_canvas_item; RID prev_debug_canvas_item; for (int i = 0; i < q.cells.size(); i++) { Map::Element *E = tile_map.find(q.cells[i]); Cell &c = E->get(); //moment of truth if (!tile_set->has_tile(c.id)) continue; Ref tex = tile_set->tile_get_texture(c.id); Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id); Vector2 wofs = _map_to_world(E->key().x, E->key().y); Vector2 offset = wofs - q.pos + tofs; if (!tex.is_valid()) continue; Ref mat = tile_set->tile_get_material(c.id); RID canvas_item; RID debug_canvas_item; if (prev_canvas_item == RID() || prev_material != mat) { canvas_item = vs->canvas_item_create(); if (mat.is_valid()) vs->canvas_item_set_material(canvas_item, mat->get_rid()); vs->canvas_item_set_parent(canvas_item, get_canvas_item()); Matrix32 xform; xform.set_origin(q.pos); vs->canvas_item_set_transform(canvas_item, xform); vs->canvas_item_set_light_mask(canvas_item, get_light_mask()); q.canvas_items.push_back(canvas_item); if (debug_shapes) { debug_canvas_item = vs->canvas_item_create(); vs->canvas_item_set_parent(debug_canvas_item, canvas_item); vs->canvas_item_set_z_as_relative_to_parent(debug_canvas_item, false); vs->canvas_item_set_z(debug_canvas_item, VS::CANVAS_ITEM_Z_MAX - 1); q.canvas_items.push_back(debug_canvas_item); prev_debug_canvas_item = debug_canvas_item; } prev_canvas_item = canvas_item; prev_material = mat; } else { canvas_item = prev_canvas_item; if (debug_shapes) { debug_canvas_item = prev_debug_canvas_item; } } Rect2 r = tile_set->tile_get_region(c.id); Size2 s = tex->get_size(); if (r == Rect2()) s = tex->get_size(); else { s = r.size; r.pos.x += fp_adjust; r.pos.y += fp_adjust; r.size.x -= fp_adjust * 2.0; r.size.y -= fp_adjust * 2.0; } Rect2 rect; rect.pos = offset.floor(); rect.size = s; if (rect.size.y > rect.size.x) { if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose)) tile_ofs.y += rect.size.y - rect.size.x; } else if (rect.size.y < rect.size.x) { if ((c.flip_v && (c.flip_h || c.transpose)) || (c.flip_h && !c.transpose)) tile_ofs.x += rect.size.x - rect.size.y; } /* rect.size.x+=fp_adjust; rect.size.y+=fp_adjust;*/ if (c.transpose) SWAP(tile_ofs.x, tile_ofs.y); if (c.flip_h) { rect.size.x = -rect.size.x; tile_ofs.x = -tile_ofs.x; } if (c.flip_v) { rect.size.y = -rect.size.y; tile_ofs.y = -tile_ofs.y; } Vector2 center_ofs; if (tile_origin == TILE_ORIGIN_TOP_LEFT) { rect.pos += tile_ofs; } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) { rect.pos += tile_ofs; if (c.transpose) { if (c.flip_h) rect.pos.x -= cell_size.x; else rect.pos.x += cell_size.x; } else { if (c.flip_v) rect.pos.y -= cell_size.y; else rect.pos.y += cell_size.y; } } else if (tile_origin == TILE_ORIGIN_CENTER) { rect.pos += tcenter; Vector2 center = (s / 2) - tile_ofs; center_ofs = tcenter - (s / 2); if (c.flip_h) rect.pos.x -= s.x - center.x; else rect.pos.x -= center.x; if (c.flip_v) rect.pos.y -= s.y - center.y; else rect.pos.y -= center.y; } Color modulate = tile_set->tile_get_modulate(c.id); if (r == Rect2()) { tex->draw_rect(canvas_item, rect, false, modulate, c.transpose); } else { tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose); } RID body; _BodyParams params = { tile_set->tile_get_one_way_collision_direction(c.id), tile_set->tile_get_one_way_collision_max_depth(c.id) }; Map<_BodyParams, int>::Element *B = params_bodies.find(params); if (!B) { if (q.bodies.size() > num_bodies_used) { // recycle one already existent body = q.bodies[num_bodies_used]; // reset it ps->body_clear_shapes(body); } else { // create a new one body = Physics2DServer::get_singleton()->body_create(use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC); Physics2DServer::get_singleton()->body_attach_object_instance_ID(body, get_instance_ID()); Physics2DServer::get_singleton()->body_set_layer_mask(body, collision_layer); Physics2DServer::get_singleton()->body_set_collision_mask(body, collision_mask); Physics2DServer::get_singleton()->body_set_param(body, Physics2DServer::BODY_PARAM_FRICTION, friction); Physics2DServer::get_singleton()->body_set_param(body, Physics2DServer::BODY_PARAM_BOUNCE, bounce); q.bodies.push_back(body); } // initialize to match current quadrant Matrix32 xform; xform.set_origin(q.pos); if (is_inside_tree()) { xform = get_global_transform() * xform; RID space = get_world_2d()->get_space(); Physics2DServer::get_singleton()->body_set_space(body, space); } Physics2DServer::get_singleton()->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, xform); // bookkeep params_bodies[params] = num_bodies_used; num_bodies_used++; } else { // take the one already set up for this tile's parameters body = q.bodies[B->get()]; } Vector > shapes = tile_set->tile_get_shapes(c.id); int shape_idx = ps->body_get_shape_count(body); for (int i = 0; i < shapes.size(); i++) { Ref shape = shapes[i]; if (shape.is_valid()) { Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id); Matrix32 xform; xform.set_origin(offset.floor()); _fix_cell_transform(xform, c, shape_ofs + center_ofs, s); if (debug_canvas_item) { vs->canvas_item_add_set_transform(debug_canvas_item, xform); shape->draw(debug_canvas_item, debug_collision_color); } ps->body_add_shape(body, shape->get_rid(), xform); ps->body_set_shape_metadata(body, shape_idx++, Vector2(E->key().x, E->key().y)); ps->body_set_one_way_collision_direction(body, params.one_way_direction); ps->body_set_one_way_collision_max_depth(body, params.one_way_max_depth); } } if (debug_canvas_item) { vs->canvas_item_add_set_transform(debug_canvas_item, Matrix32()); } if (navigation) { Ref navpoly = tile_set->tile_get_navigation_polygon(c.id); if (navpoly.is_valid()) { Vector2 npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id); Matrix32 xform; xform.set_origin(offset.floor() + q.pos); _fix_cell_transform(xform, c, npoly_ofs + center_ofs, s); int pid = navigation->navpoly_create(navpoly, nav_rel * xform); Quadrant::NavPoly np; np.id = pid; np.xform = xform; q.navpoly_ids[E->key()] = np; } } Ref occluder = tile_set->tile_get_light_occluder(c.id); if (occluder.is_valid()) { Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id); Matrix32 xform; xform.set_origin(offset.floor() + q.pos); _fix_cell_transform(xform, c, occluder_ofs + center_ofs, s); RID orid = VS::get_singleton()->canvas_light_occluder_create(); VS::get_singleton()->canvas_light_occluder_set_transform(orid, get_global_transform() * xform); VS::get_singleton()->canvas_light_occluder_set_polygon(orid, occluder->get_rid()); VS::get_singleton()->canvas_light_occluder_attach_to_canvas(orid, get_canvas()); VS::get_singleton()->canvas_light_occluder_set_light_mask(orid, occluder_light_mask); Quadrant::Occluder oc; oc.xform = xform; oc.id = orid; q.occluder_instances[E->key()] = oc; } } // keep just as many bodies as needed for (int i = num_bodies_used; i < q.bodies.size(); i++) { ps->free(q.bodies[i]); } q.bodies.resize(params_bodies.size()); //OS::get_singleton()->print("body count: %d (%d)\n", q.bodies.size(), params_bodies.size()); dirty_quadrant_list.remove(dirty_quadrant_list.first()); quadrant_order_dirty = true; } pending_update = false; if (quadrant_order_dirty) { for (Map::Element *E = quadrant_map.front(); E; E = E->next()) { Quadrant &q = E->get(); for (List::Element *E = q.canvas_items.front(); E; E = E->next()) { VS::get_singleton()->canvas_item_raise(E->get()); } } quadrant_order_dirty = false; } for (int i = 0; i < get_child_count(); i++) { CanvasItem *c = get_child(i)->cast_to(); if (c) VS::get_singleton()->canvas_item_raise(c->get_canvas_item()); } _recompute_rect_cache(); } void TileMap::_recompute_rect_cache() { #ifdef DEBUG_ENABLED if (!rect_cache_dirty) return; Rect2 r_total; for (Map::Element *E = quadrant_map.front(); E; E = E->next()) { Rect2 r; r.pos = _map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size()); r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size())); r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size())); r.expand_to(_map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size())); if (E == quadrant_map.front()) r_total = r; else r_total = r_total.merge(r); } if (r_total == Rect2()) { rect_cache = Rect2(-10, -10, 20, 20); } else { rect_cache = r_total.grow(MAX(cell_size.x, cell_size.y) * _get_quadrant_size()); } item_rect_changed(); rect_cache_dirty = false; #endif } Map::Element *TileMap::_create_quadrant(const PosKey &p_qk) { Quadrant q; q.pos = _map_to_world(p_qk.x * _get_quadrant_size(), p_qk.y * _get_quadrant_size()); q.pos += get_cell_draw_offset(); if (tile_origin == TILE_ORIGIN_CENTER) q.pos += cell_size / 2; else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) q.pos.y += cell_size.y; // q.canvas_item = VisualServer::get_singleton()->canvas_item_create(); rect_cache_dirty = true; quadrant_order_dirty = true; return quadrant_map.insert(p_qk, q); } void TileMap::_erase_quadrant(Map::Element *Q) { Quadrant &q = Q->get(); for (int i = 0; i < q.bodies.size(); i++) { Physics2DServer::get_singleton()->free(q.bodies[i]); } q.bodies.clear(); for (List::Element *E = q.canvas_items.front(); E; E = E->next()) { VisualServer::get_singleton()->free(E->get()); } q.canvas_items.clear(); if (q.dirty_list.in_list()) dirty_quadrant_list.remove(&q.dirty_list); if (navigation) { for (Map::Element *E = q.navpoly_ids.front(); E; E = E->next()) { navigation->navpoly_remove(E->get().id); } q.navpoly_ids.clear(); } for (Map::Element *E = q.occluder_instances.front(); E; E = E->next()) { VS::get_singleton()->free(E->get().id); } q.occluder_instances.clear(); quadrant_map.erase(Q); rect_cache_dirty = true; } void TileMap::_make_quadrant_dirty(Map::Element *Q) { Quadrant &q = Q->get(); if (!q.dirty_list.in_list()) dirty_quadrant_list.add(&q.dirty_list); if (pending_update) return; pending_update = true; if (!is_inside_tree()) return; call_deferred("_update_dirty_quadrants"); } void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) { set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose); } void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) { PosKey pk(p_x, p_y); Map::Element *E = tile_map.find(pk); if (!E && p_tile == INVALID_CELL) return; //nothing to do PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size()); if (p_tile == INVALID_CELL) { //erase existing tile_map.erase(pk); Map::Element *Q = quadrant_map.find(qk); ERR_FAIL_COND(!Q); Quadrant &q = Q->get(); q.cells.erase(pk); if (q.cells.size() == 0) _erase_quadrant(Q); else _make_quadrant_dirty(Q); return; } Map::Element *Q = quadrant_map.find(qk); if (!E) { E = tile_map.insert(pk, Cell()); if (!Q) { Q = _create_quadrant(qk); } Quadrant &q = Q->get(); q.cells.insert(pk); } else { ERR_FAIL_COND(!Q); // quadrant should exist... if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get().transpose == p_transpose) return; //nothing changed } Cell &c = E->get(); c.id = p_tile; c.flip_h = p_flip_x; c.flip_v = p_flip_y; c.transpose = p_transpose; _make_quadrant_dirty(Q); used_size_cache_dirty = true; } int TileMap::get_cellv(const Vector2 &p_pos) const { return get_cell(p_pos.x, p_pos.y); } int TileMap::get_cell(int p_x, int p_y) const { PosKey pk(p_x, p_y); const Map::Element *E = tile_map.find(pk); if (!E) return INVALID_CELL; return E->get().id; } bool TileMap::is_cell_x_flipped(int p_x, int p_y) const { PosKey pk(p_x, p_y); const Map::Element *E = tile_map.find(pk); if (!E) return false; return E->get().flip_h; } bool TileMap::is_cell_y_flipped(int p_x, int p_y) const { PosKey pk(p_x, p_y); const Map::Element *E = tile_map.find(pk); if (!E) return false; return E->get().flip_v; } bool TileMap::is_cell_transposed(int p_x, int p_y) const { PosKey pk(p_x, p_y); const Map::Element *E = tile_map.find(pk); if (!E) return false; return E->get().transpose; } void TileMap::_recreate_quadrants() { _clear_quadrants(); for (Map::Element *E = tile_map.front(); E; E = E->next()) { PosKey qk(E->key().x / _get_quadrant_size(), E->key().y / _get_quadrant_size()); Map::Element *Q = quadrant_map.find(qk); if (!Q) { Q = _create_quadrant(qk); dirty_quadrant_list.add(&Q->get().dirty_list); } Q->get().cells.insert(E->key()); _make_quadrant_dirty(Q); } } void TileMap::_clear_quadrants() { while (quadrant_map.size()) { _erase_quadrant(quadrant_map.front()); } } void TileMap::clear() { _clear_quadrants(); tile_map.clear(); used_size_cache_dirty = true; } void TileMap::_set_tile_data(const DVector &p_data) { int c = p_data.size(); DVector::Read r = p_data.read(); for (int i = 0; i < c; i += 2) { const uint8_t *ptr = (const uint8_t *)&r[i]; uint8_t local[8]; for (int j = 0; j < 8; j++) local[j] = ptr[j]; #ifdef BIG_ENDIAN_ENABLED SWAP(local[0], local[3]); SWAP(local[1], local[2]); SWAP(local[4], local[7]); SWAP(local[5], local[6]); #endif int16_t x = decode_uint16(&local[0]); int16_t y = decode_uint16(&local[2]); uint32_t v = decode_uint32(&local[4]); bool flip_h = v & (1 << 29); bool flip_v = v & (1 << 30); bool transpose = v & (1 << 31); v &= (1 << 29) - 1; // if (x<-20 || y <-20 || x>4000 || y>4000) // continue; set_cell(x, y, v, flip_h, flip_v, transpose); } } DVector TileMap::_get_tile_data() const { DVector data; data.resize(tile_map.size() * 2); DVector::Write w = data.write(); int idx = 0; for (const Map::Element *E = tile_map.front(); E; E = E->next()) { uint8_t *ptr = (uint8_t *)&w[idx]; encode_uint16(E->key().x, &ptr[0]); encode_uint16(E->key().y, &ptr[2]); uint32_t val = E->get().id; if (E->get().flip_h) val |= (1 << 29); if (E->get().flip_v) val |= (1 << 30); if (E->get().transpose) val |= (1 << 31); encode_uint32(val, &ptr[4]); idx += 2; } w = DVector::Write(); return data; } Rect2 TileMap::get_item_rect() const { const_cast(this)->_update_dirty_quadrants(); return rect_cache; } void TileMap::set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; for (Map::Element *E = quadrant_map.front(); E; E = E->next()) { Quadrant &q = E->get(); for (int i = q.bodies.size() - 1; i >= 0; i--) { Physics2DServer::get_singleton()->body_set_layer_mask(q.bodies[i], collision_layer); } } } void TileMap::set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; for (Map::Element *E = quadrant_map.front(); E; E = E->next()) { Quadrant &q = E->get(); for (int i = q.bodies.size() - 1; i >= 0; i--) { Physics2DServer::get_singleton()->body_set_collision_mask(q.bodies[i], collision_mask); } } } void TileMap::set_collision_layer_bit(int p_bit, bool p_value) { uint32_t layer = get_collision_layer(); if (p_value) layer |= 1 << p_bit; else layer &= ~(1 << p_bit); set_collision_layer(layer); } void TileMap::set_collision_mask_bit(int p_bit, bool p_value) { uint32_t mask = get_collision_mask(); if (p_value) mask |= 1 << p_bit; else mask &= ~(1 << p_bit); set_collision_mask(mask); } bool TileMap::get_collision_use_kinematic() const { return use_kinematic; } void TileMap::set_collision_use_kinematic(bool p_use_kinematic) { _clear_quadrants(); use_kinematic = p_use_kinematic; _recreate_quadrants(); } void TileMap::set_collision_friction(float p_friction) { friction = p_friction; for (Map::Element *E = quadrant_map.front(); E; E = E->next()) { Quadrant &q = E->get(); for (int i = q.bodies.size() - 1; i >= 0; i--) { Physics2DServer::get_singleton()->body_set_param(q.bodies[i], Physics2DServer::BODY_PARAM_FRICTION, p_friction); } } } float TileMap::get_collision_friction() const { return friction; } void TileMap::set_collision_bounce(float p_bounce) { bounce = p_bounce; for (Map::Element *E = quadrant_map.front(); E; E = E->next()) { Quadrant &q = E->get(); for (int i = q.bodies.size() - 1; i >= 0; i--) { Physics2DServer::get_singleton()->body_set_param(q.bodies[i], Physics2DServer::BODY_PARAM_BOUNCE, p_bounce); } } } float TileMap::get_collision_bounce() const { return bounce; } uint32_t TileMap::get_collision_layer() const { return collision_layer; } uint32_t TileMap::get_collision_mask() const { return collision_mask; } bool TileMap::get_collision_layer_bit(int p_bit) const { return get_collision_layer() & (1 << p_bit); } bool TileMap::get_collision_mask_bit(int p_bit) const { return get_collision_mask() & (1 << p_bit); } void TileMap::set_mode(Mode p_mode) { _clear_quadrants(); mode = p_mode; _recreate_quadrants(); emit_signal("settings_changed"); } TileMap::Mode TileMap::get_mode() const { return mode; } void TileMap::set_half_offset(HalfOffset p_half_offset) { _clear_quadrants(); half_offset = p_half_offset; _recreate_quadrants(); emit_signal("settings_changed"); } void TileMap::set_tile_origin(TileOrigin p_tile_origin) { _clear_quadrants(); tile_origin = p_tile_origin; _recreate_quadrants(); emit_signal("settings_changed"); } TileMap::TileOrigin TileMap::get_tile_origin() const { return tile_origin; } Vector2 TileMap::get_cell_draw_offset() const { switch (mode) { case MODE_SQUARE: { return Vector2(); } break; case MODE_ISOMETRIC: { return Vector2(-cell_size.x * 0.5, 0); } break; case MODE_CUSTOM: { Vector2 min; min.x = MIN(custom_transform[0].x, min.x); min.y = MIN(custom_transform[0].y, min.y); min.x = MIN(custom_transform[1].x, min.x); min.y = MIN(custom_transform[1].y, min.y); return min; } break; } return Vector2(); } TileMap::HalfOffset TileMap::get_half_offset() const { return half_offset; } Matrix32 TileMap::get_cell_transform() const { switch (mode) { case MODE_SQUARE: { Matrix32 m; m[0] *= cell_size.x; m[1] *= cell_size.y; return m; } break; case MODE_ISOMETRIC: { //isometric only makes sense when y is positive in both x and y vectors, otherwise //the drawing of tiles will overlap Matrix32 m; m[0] = Vector2(cell_size.x * 0.5, cell_size.y * 0.5); m[1] = Vector2(-cell_size.x * 0.5, cell_size.y * 0.5); return m; } break; case MODE_CUSTOM: { return custom_transform; } break; } return Matrix32(); } void TileMap::set_custom_transform(const Matrix32 &p_xform) { _clear_quadrants(); custom_transform = p_xform; _recreate_quadrants(); emit_signal("settings_changed"); } Matrix32 TileMap::get_custom_transform() const { return custom_transform; } Vector2 TileMap::_map_to_world(int x, int y, bool p_ignore_ofs) const { Vector2 ret = get_cell_transform().xform(Vector2(x, y)); if (!p_ignore_ofs) { switch (half_offset) { case HALF_OFFSET_X: { if (ABS(y) & 1) { ret += get_cell_transform()[0] * 0.5; } } break; case HALF_OFFSET_Y: { if (ABS(x) & 1) { ret += get_cell_transform()[1] * 0.5; } } break; default: {} } } return ret; } Vector2 TileMap::map_to_world(const Vector2 &p_pos, bool p_ignore_ofs) const { return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs); } Vector2 TileMap::world_to_map(const Vector2 &p_pos) const { Vector2 ret = get_cell_transform().affine_inverse().xform(p_pos); switch (half_offset) { case HALF_OFFSET_X: { if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) { ret.x -= 0.5; } } break; case HALF_OFFSET_Y: { if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) { ret.y -= 0.5; } } break; default: {} } return ret.floor(); } void TileMap::set_y_sort_mode(bool p_enable) { _clear_quadrants(); y_sort_mode = p_enable; VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), y_sort_mode); _recreate_quadrants(); emit_signal("settings_changed"); } bool TileMap::is_y_sort_mode_enabled() const { return y_sort_mode; } Array TileMap::get_used_cells() const { Array a; a.resize(tile_map.size()); int i = 0; for (Map::Element *E = tile_map.front(); E; E = E->next()) { Vector2 p(E->key().x, E->key().y); a[i++] = p; } return a; } Array TileMap::get_used_cells_by_id(int p_id) const { Array a; a.clear(); for (Map::Element *E = tile_map.front(); E; E = E->next()) { if (E->value().id == p_id) { Vector2 p(E->key().x, E->key().y); a.push_back(p); } } return a; } Rect2 TileMap::get_used_rect() { // Not const because of cache if (used_size_cache_dirty) { if (tile_map.size() > 0) { used_size_cache = Rect2(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0); for (Map::Element *E = tile_map.front(); E; E = E->next()) { used_size_cache.expand_to(Vector2(E->key().x, E->key().y)); } used_size_cache.size += Vector2(1, 1); } else { used_size_cache = Rect2(); } used_size_cache_dirty = false; } return used_size_cache; } void TileMap::set_occluder_light_mask(int p_mask) { occluder_light_mask = p_mask; for (Map::Element *E = quadrant_map.front(); E; E = E->next()) { for (Map::Element *F = E->get().occluder_instances.front(); F; F = F->next()) { VisualServer::get_singleton()->canvas_light_occluder_set_light_mask(F->get().id, occluder_light_mask); } } } int TileMap::get_occluder_light_mask() const { return occluder_light_mask; } void TileMap::set_light_mask(int p_light_mask) { CanvasItem::set_light_mask(p_light_mask); for (Map::Element *E = quadrant_map.front(); E; E = E->next()) { for (List::Element *F = E->get().canvas_items.front(); F; F = F->next()) { VisualServer::get_singleton()->canvas_item_set_light_mask(F->get(), get_light_mask()); } } } void TileMap::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_tileset", "tileset:TileSet"), &TileMap::set_tileset); ObjectTypeDB::bind_method(_MD("get_tileset:TileSet"), &TileMap::get_tileset); ObjectTypeDB::bind_method(_MD("set_mode", "mode"), &TileMap::set_mode); ObjectTypeDB::bind_method(_MD("get_mode"), &TileMap::get_mode); ObjectTypeDB::bind_method(_MD("set_half_offset", "half_offset"), &TileMap::set_half_offset); ObjectTypeDB::bind_method(_MD("get_half_offset"), &TileMap::get_half_offset); ObjectTypeDB::bind_method(_MD("set_custom_transform", "custom_transform"), &TileMap::set_custom_transform); ObjectTypeDB::bind_method(_MD("get_custom_transform"), &TileMap::get_custom_transform); ObjectTypeDB::bind_method(_MD("set_cell_size", "size"), &TileMap::set_cell_size); ObjectTypeDB::bind_method(_MD("get_cell_size"), &TileMap::get_cell_size); ObjectTypeDB::bind_method(_MD("_set_old_cell_size", "size"), &TileMap::_set_old_cell_size); ObjectTypeDB::bind_method(_MD("_get_old_cell_size"), &TileMap::_get_old_cell_size); ObjectTypeDB::bind_method(_MD("set_quadrant_size", "size"), &TileMap::set_quadrant_size); ObjectTypeDB::bind_method(_MD("get_quadrant_size"), &TileMap::get_quadrant_size); ObjectTypeDB::bind_method(_MD("set_tile_origin", "origin"), &TileMap::set_tile_origin); ObjectTypeDB::bind_method(_MD("get_tile_origin"), &TileMap::get_tile_origin); ObjectTypeDB::bind_method(_MD("set_center_x", "enable"), &TileMap::set_center_x); ObjectTypeDB::bind_method(_MD("get_center_x"), &TileMap::get_center_x); ObjectTypeDB::bind_method(_MD("set_center_y", "enable"), &TileMap::set_center_y); ObjectTypeDB::bind_method(_MD("get_center_y"), &TileMap::get_center_y); ObjectTypeDB::bind_method(_MD("set_y_sort_mode", "enable"), &TileMap::set_y_sort_mode); ObjectTypeDB::bind_method(_MD("is_y_sort_mode_enabled"), &TileMap::is_y_sort_mode_enabled); ObjectTypeDB::bind_method(_MD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic); ObjectTypeDB::bind_method(_MD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic); ObjectTypeDB::bind_method(_MD("set_collision_layer", "layer"), &TileMap::set_collision_layer); ObjectTypeDB::bind_method(_MD("get_collision_layer"), &TileMap::get_collision_layer); ObjectTypeDB::bind_method(_MD("set_collision_mask", "mask"), &TileMap::set_collision_mask); ObjectTypeDB::bind_method(_MD("get_collision_mask"), &TileMap::get_collision_mask); ObjectTypeDB::bind_method(_MD("set_collision_layer_bit", "bit", "value"), &TileMap::set_collision_layer_bit); ObjectTypeDB::bind_method(_MD("get_collision_layer_bit", "bit"), &TileMap::get_collision_layer_bit); ObjectTypeDB::bind_method(_MD("set_collision_mask_bit", "bit", "value"), &TileMap::set_collision_mask_bit); ObjectTypeDB::bind_method(_MD("get_collision_mask_bit", "bit"), &TileMap::get_collision_mask_bit); ObjectTypeDB::bind_method(_MD("set_collision_friction", "value"), &TileMap::set_collision_friction); ObjectTypeDB::bind_method(_MD("get_collision_friction"), &TileMap::get_collision_friction); ObjectTypeDB::bind_method(_MD("set_collision_bounce", "value"), &TileMap::set_collision_bounce); ObjectTypeDB::bind_method(_MD("get_collision_bounce"), &TileMap::get_collision_bounce); ObjectTypeDB::bind_method(_MD("set_occluder_light_mask", "mask"), &TileMap::set_occluder_light_mask); ObjectTypeDB::bind_method(_MD("get_occluder_light_mask"), &TileMap::get_occluder_light_mask); ObjectTypeDB::bind_method(_MD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false)); ObjectTypeDB::bind_method(_MD("set_cellv", "pos", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false)); ObjectTypeDB::bind_method(_MD("get_cell", "x", "y"), &TileMap::get_cell); ObjectTypeDB::bind_method(_MD("get_cellv", "pos"), &TileMap::get_cellv); ObjectTypeDB::bind_method(_MD("is_cell_x_flipped", "x", "y"), &TileMap::is_cell_x_flipped); ObjectTypeDB::bind_method(_MD("is_cell_y_flipped", "x", "y"), &TileMap::is_cell_y_flipped); ObjectTypeDB::bind_method(_MD("is_cell_transposed", "x", "y"), &TileMap::is_cell_transposed); ObjectTypeDB::bind_method(_MD("clear"), &TileMap::clear); ObjectTypeDB::bind_method(_MD("get_used_cells"), &TileMap::get_used_cells); ObjectTypeDB::bind_method(_MD("get_used_cells_by_id", "id"), &TileMap::get_used_cells_by_id); ObjectTypeDB::bind_method(_MD("get_used_rect"), &TileMap::get_used_rect); ObjectTypeDB::bind_method(_MD("map_to_world", "mappos", "ignore_half_ofs"), &TileMap::map_to_world, DEFVAL(false)); ObjectTypeDB::bind_method(_MD("world_to_map", "worldpos"), &TileMap::world_to_map); ObjectTypeDB::bind_method(_MD("_clear_quadrants"), &TileMap::_clear_quadrants); ObjectTypeDB::bind_method(_MD("_recreate_quadrants"), &TileMap::_recreate_quadrants); ObjectTypeDB::bind_method(_MD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants); ObjectTypeDB::bind_method(_MD("_set_tile_data"), &TileMap::_set_tile_data); ObjectTypeDB::bind_method(_MD("_get_tile_data"), &TileMap::_get_tile_data); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Square,Isometric,Custom"), _SCS("set_mode"), _SCS("get_mode")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), _SCS("set_tileset"), _SCS("get_tileset")); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_size", PROPERTY_HINT_RANGE, "1,8192,1", 0), _SCS("_set_old_cell_size"), _SCS("_get_old_cell_size")); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell/size", PROPERTY_HINT_RANGE, "1,8192,1"), _SCS("set_cell_size"), _SCS("get_cell_size")); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell/quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), _SCS("set_quadrant_size"), _SCS("get_quadrant_size")); ADD_PROPERTY(PropertyInfo(Variant::MATRIX32, "cell/custom_transform"), _SCS("set_custom_transform"), _SCS("get_custom_transform")); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell/half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled"), _SCS("set_half_offset"), _SCS("get_half_offset")); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell/tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), _SCS("set_tile_origin"), _SCS("get_tile_origin")); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell/y_sort"), _SCS("set_y_sort_mode"), _SCS("is_y_sort_mode_enabled")); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision/use_kinematic", PROPERTY_HINT_NONE, ""), _SCS("set_collision_use_kinematic"), _SCS("get_collision_use_kinematic")); ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/friction", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_collision_friction"), _SCS("get_collision_friction")); ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_collision_bounce"), _SCS("get_collision_bounce")); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision/layers", PROPERTY_HINT_ALL_FLAGS), _SCS("set_collision_layer"), _SCS("get_collision_layer")); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision/mask", PROPERTY_HINT_ALL_FLAGS), _SCS("set_collision_mask"), _SCS("get_collision_mask")); ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder/light_mask", PROPERTY_HINT_ALL_FLAGS), _SCS("set_occluder_light_mask"), _SCS("get_occluder_light_mask")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), _SCS("_set_tile_data"), _SCS("_get_tile_data")); ADD_SIGNAL(MethodInfo("settings_changed")); BIND_CONSTANT(INVALID_CELL); BIND_CONSTANT(MODE_SQUARE); BIND_CONSTANT(MODE_ISOMETRIC); BIND_CONSTANT(MODE_CUSTOM); BIND_CONSTANT(HALF_OFFSET_X); BIND_CONSTANT(HALF_OFFSET_Y); BIND_CONSTANT(HALF_OFFSET_DISABLED); BIND_CONSTANT(TILE_ORIGIN_TOP_LEFT); BIND_CONSTANT(TILE_ORIGIN_CENTER); BIND_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT); } TileMap::TileMap() { rect_cache_dirty = true; used_size_cache_dirty = true; pending_update = false; quadrant_order_dirty = false; quadrant_size = 16; cell_size = Size2(64, 64); center_x = false; center_y = false; collision_layer = 1; collision_mask = 1; friction = 1; bounce = 0; mode = MODE_SQUARE; half_offset = HALF_OFFSET_DISABLED; use_kinematic = false; navigation = NULL; y_sort_mode = false; occluder_light_mask = 1; fp_adjust = 0.00001; tile_origin = TILE_ORIGIN_TOP_LEFT; } TileMap::~TileMap() { clear(); }