/*************************************************************************/ /* baked_light_instance.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "baked_light_instance.h" #include "scene/scene_string_names.h" RID BakedLightInstance::get_baked_light_instance() const { if (baked_light.is_null()) return RID(); else return get_instance(); } void BakedLightInstance::set_baked_light(const Ref &p_baked_light) { baked_light = p_baked_light; RID base_rid; if (baked_light.is_valid()) base_rid = baked_light->get_rid(); else base_rid = RID(); set_base(base_rid); if (is_inside_world()) { emit_signal(SceneStringNames::get_singleton()->baked_light_changed); // for (List::Element *E=baked_geometry.front();E;E=E->next()) { // VS::get_singleton()->instance_geometry_set_baked_light(E->get()->get_instance(),baked_light.is_valid()?get_instance():RID()); // } } update_configuration_warning(); } Ref BakedLightInstance::get_baked_light() const { return baked_light; } AABB BakedLightInstance::get_aabb() const { return AABB(Vector3(0, 0, 0), Vector3(1, 1, 1)); } DVector BakedLightInstance::get_faces(uint32_t p_usage_flags) const { return DVector(); } String BakedLightInstance::get_configuration_warning() const { if (get_baked_light().is_null()) { return TTR("BakedLightInstance does not contain a BakedLight resource."); } return String(); } void BakedLightInstance::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_baked_light", "baked_light"), &BakedLightInstance::set_baked_light); ObjectTypeDB::bind_method(_MD("get_baked_light"), &BakedLightInstance::get_baked_light); ObjectTypeDB::bind_method(_MD("get_baked_light_instance"), &BakedLightInstance::get_baked_light_instance); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "baked_light", PROPERTY_HINT_RESOURCE_TYPE, "BakedLight"), _SCS("set_baked_light"), _SCS("get_baked_light")); ADD_SIGNAL(MethodInfo("baked_light_changed")); } BakedLightInstance::BakedLightInstance() { } ///////////////////////// void BakedLightSampler::set_param(Param p_param, float p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); params[p_param] = p_value; VS::get_singleton()->baked_light_sampler_set_param(base, VS::BakedLightSamplerParam(p_param), p_value); } float BakedLightSampler::get_param(Param p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params[p_param]; } void BakedLightSampler::set_resolution(int p_resolution) { ERR_FAIL_COND(p_resolution < 4 || p_resolution > 32); resolution = p_resolution; VS::get_singleton()->baked_light_sampler_set_resolution(base, resolution); } int BakedLightSampler::get_resolution() const { return resolution; } AABB BakedLightSampler::get_aabb() const { float r = get_param(PARAM_RADIUS); return AABB(Vector3(-r, -r, -r), Vector3(r * 2, r * 2, r * 2)); } DVector BakedLightSampler::get_faces(uint32_t p_usage_flags) const { return DVector(); } void BakedLightSampler::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_param", "param", "value"), &BakedLightSampler::set_param); ObjectTypeDB::bind_method(_MD("get_param", "param"), &BakedLightSampler::get_param); ObjectTypeDB::bind_method(_MD("set_resolution", "resolution"), &BakedLightSampler::set_resolution); ObjectTypeDB::bind_method(_MD("get_resolution"), &BakedLightSampler::get_resolution); BIND_CONSTANT(PARAM_RADIUS); BIND_CONSTANT(PARAM_STRENGTH); BIND_CONSTANT(PARAM_ATTENUATION); BIND_CONSTANT(PARAM_DETAIL_RATIO); BIND_CONSTANT(PARAM_MAX); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_RADIUS); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/strength", PROPERTY_HINT_RANGE, "0.01,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_STRENGTH); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/detail_ratio", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_DETAIL_RATIO); // ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/detail_ratio",PROPERTY_HINT_RANGE,"0,20,1"),_SCS("set_param"),_SCS("get_param"),PARAM_DETAIL_RATIO); ADD_PROPERTY(PropertyInfo(Variant::REAL, "params/resolution", PROPERTY_HINT_RANGE, "4,32,1"), _SCS("set_resolution"), _SCS("get_resolution")); } BakedLightSampler::BakedLightSampler() { base = VS::get_singleton()->baked_light_sampler_create(); set_base(base); params[PARAM_RADIUS] = 1.0; params[PARAM_STRENGTH] = 1.0; params[PARAM_ATTENUATION] = 1.0; params[PARAM_DETAIL_RATIO] = 0.1; resolution = 16; } BakedLightSampler::~BakedLightSampler() { VS::get_singleton()->free(base); }