/**************************************************************************/ /* renderer_scene_occlusion_cull.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "renderer_scene_occlusion_cull.h" RendererSceneOcclusionCull *RendererSceneOcclusionCull::singleton = nullptr; const Vector3 RendererSceneOcclusionCull::HZBuffer::corners[8] = { Vector3(0, 0, 0), Vector3(0, 0, 1), Vector3(0, 1, 0), Vector3(0, 1, 1), Vector3(1, 0, 0), Vector3(1, 0, 1), Vector3(1, 1, 0), Vector3(1, 1, 1) }; bool RendererSceneOcclusionCull::HZBuffer::occlusion_jitter_enabled = false; bool RendererSceneOcclusionCull::HZBuffer::is_empty() const { return sizes.is_empty(); } void RendererSceneOcclusionCull::HZBuffer::clear() { if (sizes.is_empty()) { return; // Already cleared } data.clear(); sizes.clear(); mips.clear(); debug_data.clear(); if (debug_image.is_valid()) { debug_image.unref(); } ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(debug_texture); } void RendererSceneOcclusionCull::HZBuffer::resize(const Size2i &p_size) { occlusion_buffer_size = p_size; if (p_size == Size2i()) { clear(); return; } if (!sizes.is_empty() && p_size == sizes[0]) { return; // Size didn't change } int mip_count = 0; int data_size = 0; int w = p_size.x; int h = p_size.y; while (true) { data_size += h * w; w = MAX(1, w >> 1); h = MAX(1, h >> 1); mip_count++; if (w == 1U && h == 1U) { data_size += 1U; mip_count++; break; } } data.resize(data_size); mips.resize(mip_count); sizes.resize(mip_count); w = p_size.x; h = p_size.y; float *ptr = data.ptr(); for (int i = 0; i < mip_count; i++) { sizes[i] = Size2i(w, h); mips[i] = ptr; ptr = &ptr[w * h]; w = MAX(1, w >> 1); h = MAX(1, h >> 1); } for (int i = 0; i < data_size; i++) { data[i] = FLT_MAX; } debug_data.resize(sizes[0].x * sizes[0].y); if (debug_texture.is_valid()) { RS::get_singleton()->free(debug_texture); debug_texture = RID(); } } void RendererSceneOcclusionCull::HZBuffer::update_mips() { // Keep this up to date as a local to be used for occlusion timers. occlusion_frame = Engine::get_singleton()->get_frames_drawn(); if (sizes.is_empty()) { return; } for (uint32_t mip = 1; mip < mips.size(); mip++) { for (int y = 0; y < sizes[mip].y; y++) { for (int x = 0; x < sizes[mip].x; x++) { int prev_x = x * 2; int prev_y = y * 2; int prev_w = sizes[mip - 1].width; int prev_h = sizes[mip - 1].height; bool odd_w = (prev_w % 2) != 0; bool odd_h = (prev_h % 2) != 0; #define CHECK_OFFSET(xx, yy) max_depth = MAX(max_depth, mips[mip - 1][MIN(prev_h - 1, prev_y + (yy)) * prev_w + MIN(prev_w - 1, prev_x + (xx))]) float max_depth = mips[mip - 1][prev_y * sizes[mip - 1].x + prev_x]; CHECK_OFFSET(0, 1); CHECK_OFFSET(1, 0); CHECK_OFFSET(1, 1); if (odd_w) { CHECK_OFFSET(2, 0); CHECK_OFFSET(2, 1); } if (odd_h) { CHECK_OFFSET(0, 2); CHECK_OFFSET(1, 2); } if (odd_w && odd_h) { CHECK_OFFSET(2, 2); } mips[mip][y * sizes[mip].x + x] = max_depth; #undef CHECK_OFFSET } } } } RID RendererSceneOcclusionCull::HZBuffer::get_debug_texture() { if (sizes.is_empty() || sizes[0] == Size2i()) { return RID(); } if (debug_image.is_null()) { debug_image.instantiate(); } unsigned char *ptrw = debug_data.ptrw(); for (int i = 0; i < debug_data.size(); i++) { ptrw[i] = MIN(mips[0][i] / debug_tex_range, 1.0) * 255; } debug_image->set_data(sizes[0].x, sizes[0].y, false, Image::FORMAT_L8, debug_data); if (debug_texture.is_null()) { debug_texture = RS::get_singleton()->texture_2d_create(debug_image); } else { RenderingServer::get_singleton()->texture_2d_update(debug_texture, debug_image); } return debug_texture; }