#!/usr/bin/env python Import('env') Import('env_modules') env_mono = env_modules.Clone() env_mono.add_source_files(env.modules_sources, '*.cpp') env_mono.add_source_files(env.modules_sources, 'glue/*.cpp') env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp') env_mono.add_source_files(env.modules_sources, 'utils/*.cpp') if env['tools']: env_mono.add_source_files(env.modules_sources, 'editor/*.cpp') # NOTE: It is safe to generate this file here, since this is still executed serially import build_scripts.make_cs_compressed_header as make_cs_compressed_header make_cs_compressed_header.generate_header( 'glue/Managed/Files', 'glue/cs_compressed.gen.h', 'glue/cs_glue_version.gen.h' ) vars = Variables() vars.Add(BoolVariable('mono_glue', 'Build with the mono glue sources', True)) vars.Add(BoolVariable('xbuild_fallback', 'If MSBuild is not found, fallback to xbuild', False)) vars.Update(env_mono) # Glue sources if env_mono['mono_glue']: env_mono.Append(CPPDEFINES=['MONO_GLUE_ENABLED']) import os.path if not os.path.isfile('glue/mono_glue.gen.cpp'): raise RuntimeError('Missing mono glue sources. Did you forget to generate them?') if env_mono['tools'] or env_mono['target'] != 'release': env_mono.Append(CPPDEFINES=['GD_MONO_HOT_RELOAD']) # Configure Thread Local Storage import build_scripts.tls_configure as tls_configure conf = Configure(env_mono) tls_configure.configure(conf) env_mono = conf.Finish() # Configure Mono import build_scripts.mono_configure as mono_configure mono_configure.configure(env) # Build GodotSharpTools import build_scripts.godotsharptools_build as godotsharptools_build godotsharptools_build.build(env_mono)