<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualInstance3D" inherits="Node3D" version="4.0"> <brief_description> Parent of all visual 3D nodes. </brief_description> <description> The [VisualInstance3D] is used to connect a resource to a visual representation. All visual 3D nodes inherit from the [VisualInstance3D]. In general, you should not access the [VisualInstance3D] properties directly as they are accessed and managed by the nodes that inherit from [VisualInstance3D]. [VisualInstance3D] is the node representation of the [RenderingServer] instance. </description> <tutorials> </tutorials> <methods> <method name="get_aabb" qualifiers="const"> <return type="AABB"> </return> <description> Returns the [AABB] (also known as the bounding box) for this [VisualInstance3D]. See also [method get_transformed_aabb]. </description> </method> <method name="get_base" qualifiers="const"> <return type="RID"> </return> <description> Returns the RID of the resource associated with this [VisualInstance3D]. For example, if the Node is a [MeshInstance3D], this will return the RID of the associated [Mesh]. </description> </method> <method name="get_instance" qualifiers="const"> <return type="RID"> </return> <description> Returns the RID of this instance. This RID is the same as the RID returned by [method RenderingServer.instance_create]. This RID is needed if you want to call [RenderingServer] functions directly on this [VisualInstance3D]. </description> </method> <method name="get_layer_mask_bit" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="layer" type="int"> </argument> <description> Returns [code]true[/code] when the specified layer is enabled in [member layers] and [code]false[/code] otherwise. </description> </method> <method name="get_transformed_aabb" qualifiers="const"> <return type="AABB"> </return> <description> Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance3D]. Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Node3D]'s [Transform]. See also [method get_aabb]. </description> </method> <method name="set_base"> <return type="void"> </return> <argument index="0" name="base" type="RID"> </argument> <description> Sets the resource that is instantiated by this [VisualInstance3D], which changes how the engine handles the [VisualInstance3D] under the hood. Equivalent to [method RenderingServer.instance_set_base]. </description> </method> <method name="set_layer_mask_bit"> <return type="void"> </return> <argument index="0" name="layer" type="int"> </argument> <argument index="1" name="enabled" type="bool"> </argument> <description> Enables a particular layer in [member layers]. </description> </method> </methods> <members> <member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask" default="1"> The render layer(s) this [VisualInstance3D] is drawn on. This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to. </member> </members> <constants> </constants> </class>