/*************************************************************************/
/*  localization_editor.h                                                */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
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/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/*************************************************************************/

#ifndef LOCALIZATION_EDITOR_H
#define LOCALIZATION_EDITOR_H

#include "core/object/undo_redo.h"
#include "editor_file_dialog.h"
#include "scene/gui/tree.h"

class LocalizationEditor : public VBoxContainer {
	GDCLASS(LocalizationEditor, VBoxContainer);

	enum LocaleFilter {
		SHOW_ALL_LOCALES,
		SHOW_ONLY_SELECTED_LOCALES,
	};

	Tree *translation_list;

	EditorFileDialog *translation_file_open;

	Button *translation_res_option_add_button;
	EditorFileDialog *translation_res_file_open_dialog;
	EditorFileDialog *translation_res_option_file_open_dialog;
	Tree *translation_remap;
	Tree *translation_remap_options;
	Tree *translation_filter;
	bool translation_locales_list_created;
	OptionButton *translation_locale_filter_mode;
	Vector<TreeItem *> translation_filter_treeitems;
	Vector<int> translation_locales_idxs_remap;

	Label *ts_name;
	Label *ts_data_status;
	Label *ts_data_info;
	Button *ts_install;

	Tree *translation_pot_list;
	EditorFileDialog *pot_file_open_dialog;
	EditorFileDialog *pot_generate_dialog;

	UndoRedo *undo_redo;
	bool updating_translations;
	String localization_changed;

	void _translation_file_open();
	void _translation_add(const String &p_path);
	void _translation_delete(Object *p_item, int p_column, int p_button);

	void _translation_res_file_open();
	void _translation_res_add(const String &p_path);
	void _translation_res_delete(Object *p_item, int p_column, int p_button);
	void _translation_res_select();
	void _translation_res_option_file_open();
	void _translation_res_option_add(const String &p_path);
	void _translation_res_option_changed();
	void _translation_res_option_delete(Object *p_item, int p_column, int p_button);

	void _translation_filter_option_changed();
	void _translation_filter_mode_changed(int p_mode);

	void _pot_add(const String &p_path);
	void _pot_delete(Object *p_item, int p_column, int p_button);
	void _pot_file_open();
	void _pot_generate_open();
	void _pot_generate(const String &p_file);
	void _update_pot_file_extensions();

	void _install_ts_data();

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	void add_translation(const String &p_translation);
	void update_translations();

	LocalizationEditor();
};

#endif // LOCALIZATION_EDITOR_H