/*************************************************************************/ /* baked_light.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef BAKED_LIGHT_H #define BAKED_LIGHT_H #include "resource.h" #include "scene/resources/texture.h" #if 0 class BakedLight : public Resource { OBJ_TYPE( BakedLight, Resource); public: enum Mode { MODE_OCTREE, MODE_LIGHTMAPS }; enum Format { FORMAT_RGB8, FORMAT_HDR8, FORMAT_HDR16 }; enum BakeFlags { BAKE_DIFFUSE, BAKE_SPECULAR, BAKE_TRANSLUCENT, BAKE_CONSERVE_ENERGY, BAKE_LINEAR_COLOR, BAKE_MAX }; private: RID baked_light; Mode mode; struct LightMap { Size2i gen_size; Ref texture; }; Vector< LightMap> lightmaps; //bake vars int cell_subdiv; int lattice_subdiv; float plot_size; float energy_multiply; float gamma_adjust; float cell_extra_margin; float edge_damp; float normal_damp; float tint; float ao_radius; float ao_strength; float saturation; int bounces; bool transfer_only_uv2; Format format; bool flags[BAKE_MAX]; void _update_lightmaps(); Array _get_lightmap_data() const; void _set_lightmap_data(Array p_array); protected: bool _set(const StringName& p_name, const Variant& p_value); bool _get(const StringName& p_name,Variant &r_ret) const; void _get_property_list( List *p_list) const; static void _bind_methods(); public: void set_cell_subdivision(int p_subdiv); int get_cell_subdivision() const; void set_initial_lattice_subdiv(int p_size); int get_initial_lattice_subdiv() const; void set_plot_size(float p_size); float get_plot_size() const; void set_bounces(int p_size); int get_bounces() const; void set_energy_multiplier(float p_multiplier); float get_energy_multiplier() const; void set_gamma_adjust(float p_adjust); float get_gamma_adjust() const; void set_cell_extra_margin(float p_margin); float get_cell_extra_margin() const; void set_edge_damp(float p_margin); float get_edge_damp() const; void set_normal_damp(float p_margin); float get_normal_damp() const; void set_tint(float p_margin); float get_tint() const; void set_saturation(float p_saturation); float get_saturation() const; void set_ao_radius(float p_ao_radius); float get_ao_radius() const; void set_ao_strength(float p_ao_strength); float get_ao_strength() const; void set_realtime_color_enabled(const bool p_enabled); bool get_realtime_color_enabled() const; void set_realtime_color(const Color& p_realtime_color); Color get_realtime_color() const; void set_realtime_energy(const float p_realtime_energy); float get_realtime_energy() const; void set_bake_flag(BakeFlags p_flags,bool p_enable); bool get_bake_flag(BakeFlags p_flags) const; void set_format(Format p_margin); Format get_format() const; void set_transfer_lightmaps_only_to_uv2(bool p_enable); bool get_transfer_lightmaps_only_to_uv2() const; void set_mode(Mode p_mode); Mode get_mode() const; void set_octree(const DVector& p_octree); DVector get_octree() const; void set_light(const DVector& p_light); DVector get_light() const; void set_sampler_octree(const DVector& p_sampler_octree); DVector get_sampler_octree() const; void add_lightmap(const Ref &p_texture,Size2 p_gen_size=Size2(256,256)); void set_lightmap_gen_size(int p_idx,const Size2& p_size); Size2 get_lightmap_gen_size(int p_idx) const; void set_lightmap_texture(int p_idx,const Ref &p_texture); Ref get_lightmap_texture(int p_idx) const; void erase_lightmap(int p_idx); int get_lightmaps_count() const; void clear_lightmaps(); virtual RID get_rid() const; BakedLight(); ~BakedLight(); }; VARIANT_ENUM_CAST(BakedLight::Format); VARIANT_ENUM_CAST(BakedLight::Mode); VARIANT_ENUM_CAST(BakedLight::BakeFlags); #endif #endif // BAKED_LIGHT_H