#!/usr/bin/env python Import('env') env.Tool('textfile') env.Tool('zip') javascript_files = [ "os_javascript.cpp", "audio_driver_javascript.cpp", "javascript_main.cpp", "audio_server_javascript.cpp", "javascript_eval.cpp" ] env_javascript = env.Clone() if env['target'] == "profile": env_javascript.Append(CPPFLAGS=['-DPROFILER_ENABLED']) javascript_objects = [] for x in javascript_files: javascript_objects.append(env_javascript.Object(x)) env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync']\""]) env.Append(LINKFLAGS=["--shell-file", '"platform/javascript/godot_shell.html"']) html_file = env.Program('#bin/godot', javascript_objects, PROGSUFFIX=env["PROGSUFFIX"] + ".html")[0] Depends(html_file, "godot_shell.html") basename = "godot" + env["PROGSUFFIX"] # output file name without file extension # Emscripten hardcodes file names, so replace common base name with # placeholder while leaving extension; also change `.html.mem` to just `.mem` fixup_html = env.Substfile(html_file, SUBST_DICT=[(basename, '$$GODOT_BASE'), ('.html.mem', '.mem')], SUBSTFILESUFFIX='.fixup.html') zip_dir = env.Dir('#bin/js_zip') zip_files = [] js_file = env.SideEffect(html_file.File(basename+'.js'), html_file) zip_files.append(env.InstallAs( [zip_dir.File('godot.html'), zip_dir.File('godot.js'), zip_dir.File('godotfs.js')], [fixup_html, js_file, '#misc/dist/html_fs/godotfs.js'])) if env['wasm'] == 'yes': wasm_file = env.SideEffect(html_file.File(basename+'.wasm'), html_file) zip_files.append(env.InstallAs(zip_dir.File('godot.wasm'), wasm_file)) else: asmjs_files = env.SideEffect([html_file.File(basename+'.asm.js'), html_file.File(basename+'.html.mem')], html_file) zip_files.append(env.InstallAs([zip_dir.File('godot.asm.js'), zip_dir.File('godot.mem')], asmjs_files)) Zip('#bin/godot', zip_files, ZIPSUFFIX=env['PROGSUFFIX']+env['ZIPSUFFIX'], ZIPROOT=zip_dir)