/*************************************************************************/ /* tween.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TWEEN_H #define TWEEN_H #include "scene/main/node.h" class Tween : public Node { GDCLASS(Tween, Node); public: enum TweenProcessMode { TWEEN_PROCESS_PHYSICS, TWEEN_PROCESS_IDLE, }; enum TransitionType { TRANS_LINEAR, TRANS_SINE, TRANS_QUINT, TRANS_QUART, TRANS_QUAD, TRANS_EXPO, TRANS_ELASTIC, TRANS_CUBIC, TRANS_CIRC, TRANS_BOUNCE, TRANS_BACK, TRANS_COUNT, }; enum EaseType { EASE_IN, EASE_OUT, EASE_IN_OUT, EASE_OUT_IN, EASE_COUNT, }; private: enum InterpolateType { INTER_PROPERTY, INTER_METHOD, FOLLOW_PROPERTY, FOLLOW_METHOD, TARGETING_PROPERTY, TARGETING_METHOD, INTER_CALLBACK, }; struct InterpolateData { bool active; InterpolateType type; bool finish; bool call_deferred; real_t elapsed; ObjectID id; Vector key; StringName concatenated_key; Variant initial_val; Variant delta_val; Variant final_val; ObjectID target_id; Vector target_key; real_t duration; TransitionType trans_type; EaseType ease_type; real_t delay; int args; Variant arg[VARIANT_ARG_MAX]; int uid; InterpolateData() { active = false; finish = false; call_deferred = false; uid = 0; } }; String autoplay; TweenProcessMode tween_process_mode; bool repeat; float speed_scale; mutable int pending_update; int uid; bool was_stopped = false; List interpolates; struct PendingCommand { StringName key; int args; Variant arg[10]; }; List pending_commands; void _add_pending_command(StringName p_key, const Variant &p_arg1 = Variant(), const Variant &p_arg2 = Variant(), const Variant &p_arg3 = Variant(), const Variant &p_arg4 = Variant(), const Variant &p_arg5 = Variant(), const Variant &p_arg6 = Variant(), const Variant &p_arg7 = Variant(), const Variant &p_arg8 = Variant(), const Variant &p_arg9 = Variant(), const Variant &p_arg10 = Variant()); void _process_pending_commands(); typedef real_t (*interpolater)(real_t t, real_t b, real_t c, real_t d); static interpolater interpolaters[TRANS_COUNT][EASE_COUNT]; Variant &_get_delta_val(InterpolateData &p_data); Variant _get_initial_val(const InterpolateData &p_data) const; Variant _get_final_val(const InterpolateData &p_data) const; Variant _run_equation(InterpolateData &p_data); bool _calc_delta_val(const Variant &p_initial_val, const Variant &p_final_val, Variant &p_delta_val); bool _apply_tween_value(InterpolateData &p_data, Variant &value); void _tween_process(float p_delta); void _remove_by_uid(int uid); void _push_interpolate_data(InterpolateData &p_data); bool _build_interpolation(InterpolateType p_interpolation_type, Object *p_object, NodePath *p_property, StringName *p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay); protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; void _notification(int p_what); static void _bind_methods(); public: static real_t run_equation(Tween::TransitionType p_trans_type, Tween::EaseType p_ease_type, real_t p_time, real_t p_initial, real_t p_delta, real_t p_duration); bool is_active() const; void set_active(bool p_active); bool is_repeat() const; void set_repeat(bool p_repeat); void set_tween_process_mode(TweenProcessMode p_mode); TweenProcessMode get_tween_process_mode() const; void set_speed_scale(float p_speed); float get_speed_scale() const; bool start(); bool reset(Object *p_object, StringName p_key); bool reset_all(); bool stop(Object *p_object, StringName p_key); bool stop_all(); bool resume(Object *p_object, StringName p_key); bool resume_all(); bool remove(Object *p_object, StringName p_key); bool remove_all(); bool seek(real_t p_time); real_t tell() const; real_t get_runtime() const; bool interpolate_property(Object *p_object, NodePath p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); bool interpolate_method(Object *p_object, StringName p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); bool interpolate_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE); bool interpolate_deferred_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE); bool follow_property(Object *p_object, NodePath p_property, Variant p_initial_val, Object *p_target, NodePath p_target_property, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); bool follow_method(Object *p_object, StringName p_method, Variant p_initial_val, Object *p_target, StringName p_target_method, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); bool targeting_property(Object *p_object, NodePath p_property, Object *p_initial, NodePath p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); bool targeting_method(Object *p_object, StringName p_method, Object *p_initial, StringName p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); Tween(); ~Tween(); }; VARIANT_ENUM_CAST(Tween::TweenProcessMode); VARIANT_ENUM_CAST(Tween::TransitionType); VARIANT_ENUM_CAST(Tween::EaseType); #endif // TWEEN_H