/*************************************************************************/ /* dialogs.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DIALOGS_H #define DIALOGS_H #include "box_container.h" #include "scene/gui/button.h" #include "scene/gui/label.h" #include "scene/gui/panel.h" #include "scene/gui/popup.h" #include "scene/gui/texture_button.h" class WindowDialog : public Popup { GDCLASS(WindowDialog, Popup); enum DRAG_TYPE { DRAG_NONE = 0, DRAG_MOVE = 1, DRAG_RESIZE_TOP = 1 << 1, DRAG_RESIZE_RIGHT = 1 << 2, DRAG_RESIZE_BOTTOM = 1 << 3, DRAG_RESIZE_LEFT = 1 << 4 }; TextureButton *close_button; String title; String xl_title; int drag_type; Point2 drag_offset; Point2 drag_offset_far; bool resizable; #ifdef TOOLS_ENABLED bool was_editor_dimmed; #endif void _gui_input(const Ref<InputEvent> &p_event); void _closed(); int _drag_hit_test(const Point2 &pos) const; protected: virtual void _post_popup(); virtual void _fix_size(); virtual void _close_pressed() {} virtual bool has_point(const Point2 &p_point) const; void _notification(int p_what); static void _bind_methods(); public: TextureButton *get_close_button(); void set_title(const String &p_title); String get_title() const; void set_resizable(bool p_resizable); bool get_resizable() const; Size2 get_minimum_size() const; WindowDialog(); ~WindowDialog(); }; class PopupDialog : public Popup { GDCLASS(PopupDialog, Popup); protected: void _notification(int p_what); public: PopupDialog(); ~PopupDialog(); }; class LineEdit; class AcceptDialog : public WindowDialog { GDCLASS(AcceptDialog, WindowDialog); HBoxContainer *hbc; Label *label; Button *ok; bool hide_on_ok; void _custom_action(const String &p_action); void _ok_pressed(); void _close_pressed(); void _builtin_text_entered(const String &p_text); void _update_child_rects(); static bool swap_ok_cancel; protected: virtual void _post_popup(); void _notification(int p_what); static void _bind_methods(); virtual void ok_pressed() {} virtual void cancel_pressed() {} virtual void custom_action(const String &) {} public: Size2 get_minimum_size() const; Label *get_label() { return label; } static void set_swap_ok_cancel(bool p_swap); void register_text_enter(Node *p_line_edit); Button *get_ok() { return ok; } Button *add_button(const String &p_text, bool p_right = false, const String &p_action = ""); Button *add_cancel(const String &p_cancel = ""); void remove_button(Control *p_button); void set_hide_on_ok(bool p_hide); bool get_hide_on_ok() const; void set_text(String p_text); String get_text() const; void set_autowrap(bool p_autowrap); bool has_autowrap(); AcceptDialog(); ~AcceptDialog(); }; class ConfirmationDialog : public AcceptDialog { GDCLASS(ConfirmationDialog, AcceptDialog); Button *cancel; protected: static void _bind_methods(); public: Button *get_cancel(); ConfirmationDialog(); }; #endif // DIALOGS_H