<?xml version="1.0" encoding="UTF-8" ?> <class name="CollisionPolygon" inherits="Spatial" version="4.0"> <brief_description> Editor-only class for defining a collision polygon in 3D space. </brief_description> <description> Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0"> Length that the resulting collision extends in either direction perpendicular to its polygon. </member> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> If [code]true[/code], no collision will be produced. </member> <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" default="PoolVector2Array( )"> Array of vertices which define the polygon. [b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member. </member> </members> <constants> </constants> </class>