/* * KdTree3d.h * RVO2-3D Library * * SPDX-FileCopyrightText: 2008 University of North Carolina at Chapel Hill * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Please send all bug reports to . * * The authors may be contacted via: * * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha * Dept. of Computer Science * 201 S. Columbia St. * Frederick P. Brooks, Jr. Computer Science Bldg. * Chapel Hill, N.C. 27599-3175 * United States of America * * */ #ifndef RVO3D_KD_TREE_H_ #define RVO3D_KD_TREE_H_ /** * @file KdTree3d.h * @brief Contains the KdTree3D class. */ #include #include namespace RVO3D { class Agent3D; class RVOSimulator3D; /** * @brief Defines a k-D tree for agents in the simulation. */ class KdTree3D { public: class AgentTreeNode; /** * @brief Constructs a k-D tree instance. * @param[in] sim The simulator instance. */ explicit KdTree3D(RVOSimulator3D *sim); /** * @brief Destroys this k-D tree instance. */ ~KdTree3D(); /** * @brief Builds an agent k-D tree. */ void buildAgentTree(std::vector agents); /** * @brief Recursive function to build a k-D tree. * @param[in] begin The beginning k-D tree node. * @param[in] end The ending k-D tree node. * @param[in] node The current k-D tree node. */ void buildAgentTreeRecursive(std::size_t begin, std::size_t end, std::size_t node); /** * @brief Computes the agent neighbors of the specified agent. * @param[in] agent A pointer to the agent for which agent neighbors are to * be computed. * @param[in] rangeSq The squared range around the agent. */ void computeAgentNeighbors(Agent3D *agent, float rangeSq) const; /** * @brief Recursive function to compute the neighbors of the specified * agent. * @param[in] agent A pointer to the agent for which neighbors are to be * computed. * @param[in,out] rangeSq The squared range around the agent. * @param[in] node The current k-D tree node. */ void queryAgentTreeRecursive(Agent3D *agent, float &rangeSq, /* NOLINT(runtime/references) */ std::size_t node) const; /* Not implemented. */ KdTree3D(const KdTree3D &other); /* Not implemented. */ KdTree3D &operator=(const KdTree3D &other); std::vector agents_; std::vector agentTree_; RVOSimulator3D *sim_; friend class Agent3D; friend class RVOSimulator3D; }; } /* namespace RVO3D */ #endif /* RVO3D_KD_TREE_H_ */