A script implemented in the GDScript programming language.
A script implemented in the GDScript programming language. The script extends the functionality of all objects that instance it.
[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
https://docs.godotengine.org/en/3.2/getting_started/scripting/gdscript/index.html
Returns byte code for the script source code.
Returns a new instance of the script.
For example:
[codeblock]
var MyClass = load("myclass.gd")
var instance = MyClass.new()
assert(instance.get_script() == MyClass)
[/codeblock]