A script implemented in the GDScript programming language. A script implemented in the GDScript programming language. The script extends the functionality of all objects that instance it. [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. https://docs.godotengine.org/en/3.2/getting_started/scripting/gdscript/index.html Returns byte code for the script source code. Returns a new instance of the script. For example: [codeblock] var MyClass = load("myclass.gd") var instance = MyClass.new() assert(instance.get_script() == MyClass) [/codeblock]