/*************************************************************************/ /* editor_debugger_server_websocket.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_debugger_server_websocket.h" #include "core/project_settings.h" #include "editor/editor_settings.h" #include "modules/websocket/remote_debugger_peer_websocket.h" void EditorDebuggerServerWebSocket::_peer_connected(int p_id, String _protocol) { pending_peers.push_back(p_id); } void EditorDebuggerServerWebSocket::_peer_disconnected(int p_id, bool p_was_clean) { if (pending_peers.find(p_id)) pending_peers.erase(p_id); } void EditorDebuggerServerWebSocket::poll() { server->poll(); } Error EditorDebuggerServerWebSocket::start() { int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port"); Vector protocols; protocols.push_back("binary"); // compatibility with EMSCRIPTEN TCP-to-WebSocket layer. return server->listen(remote_port, protocols); } void EditorDebuggerServerWebSocket::stop() { server->stop(); pending_peers.clear(); } bool EditorDebuggerServerWebSocket::is_active() const { return server->is_listening(); } bool EditorDebuggerServerWebSocket::is_connection_available() const { return pending_peers.size() > 0; } Ref EditorDebuggerServerWebSocket::take_connection() { ERR_FAIL_COND_V(!is_connection_available(), Ref()); RemoteDebuggerPeer *peer = memnew(RemoteDebuggerPeerWebSocket(server->get_peer(pending_peers[0]))); pending_peers.pop_front(); return peer; } EditorDebuggerServerWebSocket::EditorDebuggerServerWebSocket() { server = Ref(WebSocketServer::create()); int max_pkts = (int)GLOBAL_GET("network/limits/debugger/max_queued_messages"); server->set_buffers(8192, max_pkts, 8192, max_pkts); server->connect("client_connected", callable_mp(this, &EditorDebuggerServerWebSocket::_peer_connected)); server->connect("client_disconnected", callable_mp(this, &EditorDebuggerServerWebSocket::_peer_disconnected)); } EditorDebuggerServerWebSocket::~EditorDebuggerServerWebSocket() { stop(); } EditorDebuggerServer *EditorDebuggerServerWebSocket::create(const String &p_protocol) { ERR_FAIL_COND_V(p_protocol != "ws://", nullptr); return memnew(EditorDebuggerServerWebSocket); }