/** * @constructor OVR_multiview2 */ function OVR_multiview2() {} /** * @type {number} */ OVR_multiview2.prototype.FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR; /** * @type {number} */ OVR_multiview2.prototype.FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR; /** * @type {number} */ OVR_multiview2.prototype.MAX_VIEWS_OVR; /** * @type {number} */ OVR_multiview2.prototype.FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR; /** * @param {number} target * @param {number} attachment * @param {WebGLTexture} texture * @param {number} level * @param {number} baseViewIndex * @param {number} numViews * @return {void} */ OVR_multiview2.prototype.framebufferTextureMultiviewOVR = function(target, attachment, texture, level, baseViewIndex, numViews) {}; /** * @constructor OCULUS_multiview */ function OCULUS_multiview() {} /** * @param {number} target * @param {number} attachment * @param {WebGLTexture} texture * @param {number} level * @param {number} baseViewIndex * @param {number} numViews * @return {void} */ OCULUS_multiview.prototype.framebufferTextureMultisampleMultiviewOVR = function(target, attachment, texture, level, samples, baseViewIndex, numViews) {};