Exporter for Windows. The Windows exporter customizes how a Windows build is handled. In the editor's "Export" window, it is created when adding a new "Windows" preset. $DOCS_URL/tutorials/export/exporting_for_windows.html Company that produced the application. Required. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url]. Console wrapper icon file. If left empty, it will fallback to [member application/icon], then to [member ProjectSettings.application/config/windows_native_icon], and lastly, [member ProjectSettings.application/config/icon]. Copyright notice for the bundle visible to the user. Optional. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url]. If [code]true[/code], and [member application/export_d3d12] is set, the Agility SDK DLLs will be stored in arch-specific subdirectories. If set to [code]1[/code], ANGLE libraries are exported with the exported application. If set to [code]0[/code], ANGLE libraries are exported only if [member ProjectSettings.rendering/gl_compatibility/driver] is set to [code]"opengl3_angle"[/code]. If set to [code]1[/code], the Direct3D 12 runtime libraries (Agility SDK, PIX) are exported with the exported application. If set to [code]0[/code], Direct3D 12 libraries are exported only if [member ProjectSettings.rendering/rendering_device/driver] is set to [code]"d3d12"[/code]. File description to be presented to users. Required. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url]. Version number of the file. Falls back to [member ProjectSettings.application/config/version] if left empty. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url]. Application icon file. If left empty, it will fallback to [member ProjectSettings.application/config/windows_native_icon], and then to [member ProjectSettings.application/config/icon]. Interpolation method used to resize application icon. If enabled, icon and metadata of the exported executable is set according to the other [code]application/*[/code] values. Name of the application. Required. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url]. Application version visible to the user. Falls back to [member ProjectSettings.application/config/version] if left empty. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url]. Trademarks and registered trademarks that apply to the file. Optional. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url]. Application executable architecture. Supported architectures: [code]x86_32[/code], [code]x86_64[/code], and [code]arm64[/code]. Official export templates include [code]x86_32[/code] and [code]x86_64[/code] binaries only. If [code]true[/code], project resources are embedded into the executable. Array of the additional command line arguments passed to the code signing tool. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url]. Description of the signed content. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url]. Digest algorithm to use for creating signature. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url]. If [code]true[/code], executable signing is enabled. PKCS #12 certificate file used to sign executable or certificate SHA-1 hash (if [member codesign/identity_type] is set to "Use certificate store"). See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url]. Can be overridden with the environment variable [code]GODOT_WINDOWS_CODESIGN_IDENTITY[/code]. Type of identity to use. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url]. Can be overridden with the environment variable [code]GODOT_WINDOWS_CODESIGN_IDENTITY_TYPE[/code]. Password for the certificate file used to sign executable. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url]. Can be overridden with the environment variable [code]GODOT_WINDOWS_CODESIGN_PASSWORD[/code]. If [code]true[/code], time-stamp is added to the signature. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url]. URL of the time stamp server. If left empty, the default server is used. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url]. Path to the custom export template. If left empty, default template is used. Path to the custom export template. If left empty, default template is used. If [code]true[/code], a console wrapper executable is exported alongside the main executable, which allows running the project with enabled console output. Script code to execute on the remote host when app is finished. The following variables can be used in the script: - [code]{temp_dir}[/code] - Path of temporary folder on the remote, used to upload app and scripts to. - [code]{archive_name}[/code] - Name of the ZIP containing uploaded application. - [code]{exe_name}[/code] - Name of application executable. - [code]{cmd_args}[/code] - Array of the command line argument for the application. Enables remote deploy using SSH/SCP. Array of the additional command line arguments passed to the SCP. Array of the additional command line arguments passed to the SSH. Remote host SSH user name and address, in [code]user@address[/code] format. Remote host SSH port number. Script code to execute on the remote host when running the app. The following variables can be used in the script: - [code]{temp_dir}[/code] - Path of temporary folder on the remote, used to upload app and scripts to. - [code]{archive_name}[/code] - Name of the ZIP containing uploaded application. - [code]{exe_name}[/code] - Name of application executable. - [code]{cmd_args}[/code] - Array of the command line argument for the application. If [code]true[/code], project textures are exported in the ETC2/ASTC format. If [code]true[/code], project textures are exported in the S3TC/BPTC format.