/*************************************************************************/ /* app_delegate.mm */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #import "app_delegate.h" #include "core/project_settings.h" #include "drivers/coreaudio/audio_driver_coreaudio.h" #import "godot_view.h" #include "main/main.h" #include "os_iphone.h" #import "view_controller.h" #import #define kRenderingFrequency 60 extern int gargc; extern char **gargv; extern int iphone_main(int, char **, String); extern void iphone_finish(); @implementation AppDelegate static ViewController *mainViewController = nil; + (ViewController *)viewController { return mainViewController; } - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Create a full-screen window CGRect windowBounds = [[UIScreen mainScreen] bounds]; self.window = [[UIWindow alloc] initWithFrame:windowBounds]; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; int err = iphone_main(gargc, gargv, String::utf8([documentsDirectory UTF8String])); if (err != 0) { // bail, things did not go very well for us, should probably output a message on screen with our error code... exit(0); return FALSE; } // WARNING: We must *always* create the GodotView after we have constructed the // OS with iphone_main. This allows the GodotView to access project settings so // it can properly initialize the OpenGL context ViewController *viewController = [[ViewController alloc] init]; viewController.godotView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO; viewController.godotView.renderingInterval = 1.0 / kRenderingFrequency; self.window.rootViewController = viewController; // Show the window [self.window makeKeyAndVisible]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(onAudioInterruption:) name:AVAudioSessionInterruptionNotification object:[AVAudioSession sharedInstance]]; mainViewController = viewController; // prevent to stop music in another background app [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil]; bool keep_screen_on = bool(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true)); OSIPhone::get_singleton()->set_keep_screen_on(keep_screen_on); return TRUE; } - (void)onAudioInterruption:(NSNotification *)notification { if ([notification.name isEqualToString:AVAudioSessionInterruptionNotification]) { if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeBegan]]) { NSLog(@"Audio interruption began"); OSIPhone::get_singleton()->on_focus_out(); } else if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeEnded]]) { NSLog(@"Audio interruption ended"); OSIPhone::get_singleton()->on_focus_in(); } } } - (void)applicationDidReceiveMemoryWarning:(UIApplication *)application { if (OS::get_singleton()->get_main_loop()) { OS::get_singleton()->get_main_loop()->notification( MainLoop::NOTIFICATION_OS_MEMORY_WARNING); } } - (void)applicationWillTerminate:(UIApplication *)application { iphone_finish(); } // When application goes to background (e.g. user switches to another app or presses Home), // then applicationWillResignActive -> applicationDidEnterBackground are called. // When user opens the inactive app again, // applicationWillEnterForeground -> applicationDidBecomeActive are called. // There are cases when applicationWillResignActive -> applicationDidBecomeActive // sequence is called without the app going to background. For example, that happens // if you open the app list without switching to another app or open/close the // notification panel by swiping from the upper part of the screen. - (void)applicationWillResignActive:(UIApplication *)application { OSIPhone::get_singleton()->on_focus_out(); } - (void)applicationDidBecomeActive:(UIApplication *)application { OSIPhone::get_singleton()->on_focus_in(); } - (void)dealloc { self.window = nil; } @end