/* * Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_PICTURE_H_ #define _TVG_PICTURE_H_ #include #include "tvgPaint.h" #include "tvgLoader.h" struct PictureIterator : Iterator { Paint* paint = nullptr; Paint* ptr = nullptr; PictureIterator(Paint* p) : paint(p) {} const Paint* next() override { if (!ptr) ptr = paint; else ptr = nullptr; return ptr; } uint32_t count() override { if (paint) return 1; else return 0; } void begin() override { ptr = nullptr; } }; struct Picture::Impl { ImageLoader* loader = nullptr; Paint* paint = nullptr; //vector picture uses Surface* surface = nullptr; //bitmap picture uses RenderData rd = nullptr; //engine data float w = 0, h = 0; RenderMesh rm; //mesh data Picture* picture = nullptr; bool resizing = false; bool needComp = false; //need composition RenderTransform resizeTransform(const RenderTransform* pTransform); bool needComposition(uint8_t opacity); bool render(RenderMethod &renderer); bool size(float w, float h); RenderRegion bounds(RenderMethod& renderer); Result load(ImageLoader* ploader); Impl(Picture* p) : picture(p) { } ~Impl() { LoaderMgr::retrieve(loader); delete(paint); } bool dispose(RenderMethod& renderer) { if (paint) paint->pImpl->dispose(renderer); else if (surface) renderer.dispose(rd); rd = nullptr; return true; } RenderData update(RenderMethod &renderer, const RenderTransform* pTransform, Array& clips, uint8_t opacity, RenderUpdateFlag pFlag, bool clipper) { auto flag = load(); if (surface) { auto transform = resizeTransform(pTransform); rd = renderer.prepare(surface, &rm, rd, &transform, clips, opacity, static_cast(pFlag | flag)); } else if (paint) { if (resizing) { loader->resize(paint, w, h); resizing = false; } needComp = needComposition(opacity) ? true : false; rd = paint->pImpl->update(renderer, pTransform, clips, opacity, static_cast(pFlag | flag), clipper); } return rd; } bool bounds(float* x, float* y, float* w, float* h, bool stroking) { if (rm.triangleCnt > 0) { auto triangles = rm.triangles; auto min = triangles[0].vertex[0].pt; auto max = triangles[0].vertex[0].pt; for (uint32_t i = 0; i < rm.triangleCnt; ++i) { if (triangles[i].vertex[0].pt.x < min.x) min.x = triangles[i].vertex[0].pt.x; else if (triangles[i].vertex[0].pt.x > max.x) max.x = triangles[i].vertex[0].pt.x; if (triangles[i].vertex[0].pt.y < min.y) min.y = triangles[i].vertex[0].pt.y; else if (triangles[i].vertex[0].pt.y > max.y) max.y = triangles[i].vertex[0].pt.y; if (triangles[i].vertex[1].pt.x < min.x) min.x = triangles[i].vertex[1].pt.x; else if (triangles[i].vertex[1].pt.x > max.x) max.x = triangles[i].vertex[1].pt.x; if (triangles[i].vertex[1].pt.y < min.y) min.y = triangles[i].vertex[1].pt.y; else if (triangles[i].vertex[1].pt.y > max.y) max.y = triangles[i].vertex[1].pt.y; if (triangles[i].vertex[2].pt.x < min.x) min.x = triangles[i].vertex[2].pt.x; else if (triangles[i].vertex[2].pt.x > max.x) max.x = triangles[i].vertex[2].pt.x; if (triangles[i].vertex[2].pt.y < min.y) min.y = triangles[i].vertex[2].pt.y; else if (triangles[i].vertex[2].pt.y > max.y) max.y = triangles[i].vertex[2].pt.y; } if (x) *x = min.x; if (y) *y = min.y; if (w) *w = max.x - min.x; if (h) *h = max.y - min.y; } else { if (x) *x = 0; if (y) *y = 0; if (w) *w = this->w; if (h) *h = this->h; } return true; } Result load(const string& path) { if (paint || surface) return Result::InsufficientCondition; bool invalid; //Invalid Path auto loader = static_cast(LoaderMgr::loader(path, &invalid)); if (!loader) { if (invalid) return Result::InvalidArguments; return Result::NonSupport; } return load(loader); } Result load(const char* data, uint32_t size, const string& mimeType, bool copy) { if (paint || surface) return Result::InsufficientCondition; auto loader = static_cast(LoaderMgr::loader(data, size, mimeType, copy)); if (!loader) return Result::NonSupport; return load(loader); } Result load(uint32_t* data, uint32_t w, uint32_t h, bool copy) { if (paint || surface) return Result::InsufficientCondition; auto loader = static_cast(LoaderMgr::loader(data, w, h, copy)); if (!loader) return Result::FailedAllocation; return load(loader); } void mesh(const Polygon* triangles, const uint32_t triangleCnt) { if (triangles && triangleCnt > 0) { this->rm.triangleCnt = triangleCnt; this->rm.triangles = (Polygon*)malloc(sizeof(Polygon) * triangleCnt); memcpy(this->rm.triangles, triangles, sizeof(Polygon) * triangleCnt); } else { free(this->rm.triangles); this->rm.triangles = nullptr; this->rm.triangleCnt = 0; } } Paint* duplicate() { load(); auto ret = Picture::gen().release(); auto dup = ret->pImpl; if (paint) dup->paint = paint->duplicate(); if (loader) { dup->loader = loader; ++dup->loader->sharing; } dup->surface = surface; dup->w = w; dup->h = h; dup->resizing = resizing; if (rm.triangleCnt > 0) { dup->rm.triangleCnt = rm.triangleCnt; dup->rm.triangles = (Polygon*)malloc(sizeof(Polygon) * rm.triangleCnt); memcpy(dup->rm.triangles, rm.triangles, sizeof(Polygon) * rm.triangleCnt); } return ret; } Iterator* iterator() { load(); return new PictureIterator(paint); } uint32_t* data(uint32_t* w, uint32_t* h) { //Try it, If not loaded yet. load(); if (loader) { if (w) *w = static_cast(loader->w); if (h) *h = static_cast(loader->h); } else { if (w) *w = 0; if (h) *h = 0; } if (surface) return surface->buf32; else return nullptr; } RenderUpdateFlag load(); }; #endif //_TVG_PICTURE_H_