/**************************************************************************/ /* xr_hand_modifier_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "xr_hand_modifier_3d.h" #include "scene/3d/skeleton_3d.h" #include "servers/xr/xr_pose.h" #include "servers/xr_server.h" void XRHandModifier3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_hand_tracker", "tracker_name"), &XRHandModifier3D::set_hand_tracker); ClassDB::bind_method(D_METHOD("get_hand_tracker"), &XRHandModifier3D::get_hand_tracker); ClassDB::bind_method(D_METHOD("set_target", "target"), &XRHandModifier3D::set_target); ClassDB::bind_method(D_METHOD("get_target"), &XRHandModifier3D::get_target); ClassDB::bind_method(D_METHOD("set_bone_update", "bone_update"), &XRHandModifier3D::set_bone_update); ClassDB::bind_method(D_METHOD("get_bone_update"), &XRHandModifier3D::get_bone_update); ADD_PROPERTY(PropertyInfo(Variant::STRING, "hand_tracker", PROPERTY_HINT_ENUM_SUGGESTION, "/user/left,/user/right"), "set_hand_tracker", "get_hand_tracker"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D"), "set_target", "get_target"); ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_update", PROPERTY_HINT_ENUM, "Full,Rotation Only"), "set_bone_update", "get_bone_update"); BIND_ENUM_CONSTANT(BONE_UPDATE_FULL); BIND_ENUM_CONSTANT(BONE_UPDATE_ROTATION_ONLY); BIND_ENUM_CONSTANT(BONE_UPDATE_MAX); } void XRHandModifier3D::set_hand_tracker(const StringName &p_tracker_name) { tracker_name = p_tracker_name; } StringName XRHandModifier3D::get_hand_tracker() const { return tracker_name; } void XRHandModifier3D::set_target(const NodePath &p_target) { target = p_target; if (is_inside_tree()) { _get_joint_data(); } } NodePath XRHandModifier3D::get_target() const { return target; } void XRHandModifier3D::set_bone_update(BoneUpdate p_bone_update) { ERR_FAIL_INDEX(p_bone_update, BONE_UPDATE_MAX); bone_update = p_bone_update; } XRHandModifier3D::BoneUpdate XRHandModifier3D::get_bone_update() const { return bone_update; } Skeleton3D *XRHandModifier3D::get_skeleton() { if (!has_node(target)) { return nullptr; } Node *node = get_node(target); if (!node) { return nullptr; } Skeleton3D *skeleton = Object::cast_to(node); return skeleton; } void XRHandModifier3D::_get_joint_data() { // Table of bone names for different rig types. static const String bone_names[XRHandTracker::HAND_JOINT_MAX] = { "Palm", "Hand", "ThumbMetacarpal", "ThumbProximal", "ThumbDistal", "ThumbTip", "IndexMetacarpal", "IndexProximal", "IndexIntermediate", "IndexDistal", "IndexTip", "MiddleMetacarpal", "MiddleProximal", "MiddleIntermediate", "MiddleDistal", "MiddleTip", "RingMetacarpal", "RingProximal", "RingIntermediate", "RingDistal", "RingTip", "LittleMetacarpal", "LittleProximal", "LittleIntermediate", "LittleDistal", "LittleTip", }; static const String bone_name_format[2] = { "Left", "Right", }; // reset JIC for (int i = 0; i < XRHandTracker::HAND_JOINT_MAX; i++) { joints[i].bone = -1; joints[i].parent_joint = -1; } Skeleton3D *skeleton = get_skeleton(); if (!skeleton) { return; } XRServer *xr_server = XRServer::get_singleton(); if (!xr_server) { return; } Ref tracker = xr_server->get_hand_tracker(tracker_name); if (tracker.is_null()) { return; } XRHandTracker::Hand hand = tracker->get_hand(); // Find the skeleton-bones associated with each joint. int bones[XRHandTracker::HAND_JOINT_MAX]; for (int i = 0; i < XRHandTracker::HAND_JOINT_MAX; i++) { // Construct the expected bone name. String bone_name = bone_name_format[hand].replace("", bone_names[i]); // Find the skeleton bone. bones[i] = skeleton->find_bone(bone_name); if (bones[i] == -1) { WARN_PRINT(vformat("Couldn't obtain bone for %s", bone_name)); } } // Assemble the joint relationship to the available skeleton bones. for (int i = 0; i < XRHandTracker::HAND_JOINT_MAX; i++) { // Get the skeleton bone (skip if not found). const int bone = bones[i]; if (bone == -1) { continue; } // Find the parent skeleton-bone. const int parent_bone = skeleton->get_bone_parent(bone); if (parent_bone == -1) { // If no parent skeleton-bone exists then drive this relative to palm joint. joints[i].bone = bone; joints[i].parent_joint = XRHandTracker::HAND_JOINT_PALM; continue; } // Find the joint associated with the parent skeleton-bone. for (int j = 0; j < XRHandTracker::HAND_JOINT_MAX; ++j) { if (bones[j] == parent_bone) { // If a parent joint is found then drive this bone relative to it. joints[i].bone = bone; joints[i].parent_joint = j; break; } } } } void XRHandModifier3D::_update_skeleton() { Skeleton3D *skeleton = get_skeleton(); if (!skeleton) { return; } XRServer *xr_server = XRServer::get_singleton(); if (!xr_server) { return; } Ref tracker = xr_server->get_hand_tracker(tracker_name); if (tracker.is_null()) { return; } // Get the world and skeleton scale. const float ws = xr_server->get_world_scale(); const float ss = skeleton->get_motion_scale(); // We cache our transforms so we can quickly calculate local transforms. bool has_valid_data[XRHandTracker::HAND_JOINT_MAX]; Transform3D transforms[XRHandTracker::HAND_JOINT_MAX]; Transform3D inv_transforms[XRHandTracker::HAND_JOINT_MAX]; if (tracker->get_has_tracking_data()) { for (int joint = 0; joint < XRHandTracker::HAND_JOINT_MAX; joint++) { BitField flags = tracker->get_hand_joint_flags((XRHandTracker::HandJoint)joint); has_valid_data[joint] = flags.has_flag(XRHandTracker::HAND_JOINT_FLAG_ORIENTATION_VALID); if (has_valid_data[joint]) { transforms[joint] = tracker->get_hand_joint_transform((XRHandTracker::HandJoint)joint); transforms[joint].origin *= ss; inv_transforms[joint] = transforms[joint].inverse(); } } if (has_valid_data[XRHandTracker::HAND_JOINT_PALM]) { for (int joint = 0; joint < XRHandTracker::HAND_JOINT_MAX; joint++) { // Get the skeleton bone (skip if none). const int bone = joints[joint].bone; if (bone == -1) { continue; } // Calculate the relative relationship to the parent bone joint. const int parent_joint = joints[joint].parent_joint; const Transform3D relative_transform = inv_transforms[parent_joint] * transforms[joint]; // Update the bone position if enabled by update mode. if (bone_update == BONE_UPDATE_FULL) { skeleton->set_bone_pose_position(joints[joint].bone, relative_transform.origin); } // Always update the bone rotation. skeleton->set_bone_pose_rotation(joints[joint].bone, Quaternion(relative_transform.basis)); } // Transform to the skeleton pose. This uses the HAND_JOINT_PALM position without skeleton-scaling, as it // must be positioned to match the physical hand location. It is scaled with the world space to match // the scaling done to the camera and eyes. set_transform( tracker->get_hand_joint_transform(XRHandTracker::HAND_JOINT_PALM) * ws); set_visible(true); } else { set_visible(false); } } else { set_visible(false); } } void XRHandModifier3D::_tracker_changed(StringName p_tracker_name, const Ref &p_tracker) { if (tracker_name == p_tracker_name) { _get_joint_data(); } } void XRHandModifier3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { XRServer *xr_server = XRServer::get_singleton(); if (xr_server) { xr_server->connect("hand_tracker_added", callable_mp(this, &XRHandModifier3D::_tracker_changed)); xr_server->connect("hand_tracker_updated", callable_mp(this, &XRHandModifier3D::_tracker_changed)); xr_server->connect("hand_tracker_removed", callable_mp(this, &XRHandModifier3D::_tracker_changed).bind(Ref())); } _get_joint_data(); set_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { XRServer *xr_server = XRServer::get_singleton(); if (xr_server) { xr_server->disconnect("hand_tracker_added", callable_mp(this, &XRHandModifier3D::_tracker_changed)); xr_server->disconnect("hand_tracker_updated", callable_mp(this, &XRHandModifier3D::_tracker_changed)); xr_server->disconnect("hand_tracker_removed", callable_mp(this, &XRHandModifier3D::_tracker_changed).bind(Ref())); } set_process_internal(false); for (int i = 0; i < XRHandTracker::HAND_JOINT_MAX; i++) { joints[i].bone = -1; joints[i].parent_joint = -1; } } break; case NOTIFICATION_INTERNAL_PROCESS: { _update_skeleton(); } break; default: { } break; } }