/*************************************************************************/ /* cp_song.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CPSONG_H #define CPSONG_H /**CPSong Class *@author Juan Linietsky */ #include "cp_instrument.h" #include "cp_order.h" #include "cp_pattern.h" #include "cp_sample.h" class CPSong { public: enum { MAX_SONG_NAME = 26, MAX_ORDERS = 200, MAX_PATTERNS = 200, MAX_SAMPLES = 99, MAX_INSTRUMENTS = 99, CHANNEL_MAX_PAN = 64, CHANNEL_MAX_VOLUME = 64, CHANNEL_MAX_CHORUS = 64, CHANNEL_MAX_REVERB = 64, MIN_TEMPO = 31, MAX_TEMPO = 255, MIN_SPEED = 1, MAX_SPEED = 255, MAX_MESSAGE_LEN = 8000, }; enum ReverbMode { REVERB_MODE_ROOM, REVERB_MODE_STUDIO_SMALL, REVERB_MODE_STUDIO_MEDIUM, REVERB_MODE_STUDIO_LARGE, REVERB_MODE_HALL, REVERB_MODE_SPACE_ECHO, REVERB_MODE_ECHO, REVERB_MODE_DELAY, REVERB_MODE_HALF_ECHO }; private: CPOrder order[MAX_ORDERS]; CPPattern pattern[MAX_PATTERNS]; CPSample sample[MAX_SAMPLES]; CPInstrument instrument[MAX_INSTRUMENTS]; struct Song_Variables { // variables that wont change in playback char name[MAX_SONG_NAME]; char message[MAX_MESSAGE_LEN]; /* string message; */ int row_highlight_minor; int row_highlight_major; int mixing_volume; int stereo_separation; bool use_stereo; bool use_instruments; bool use_linear_slides; bool old_effects; bool compatible_gxx; } variables; struct Initial_Variables { // Initial values used for playback struct Channel_State { int pan, volume; // 0-- CHANNEL_MAX_PAN, CHANNEL_MAX_VOLUME bool surround; bool mute; int chorus; //0 - 64 int reverb; //0 - 64 }; int global_volume; int speed; int tempo; Channel_State channel[CPPattern::WIDTH]; } initial_variables; struct Effects { ReverbMode reverb_mode; struct Chorus { int delay_ms; int separation_ms; int depth_ms10; int speed_hz10; } chorus; } effects; public: /* Properties */ const char *get_name(); void set_name(const char *p_name); const char *get_message(); void set_message(const char *p_message); void set_row_highlight_minor(int p_hl_minor); /* 0 .. 256 */ int get_row_highlight_minor(); /* 0 .. 256 */ void set_row_highlight_major(int p_hl_major); /* 0 .. 256 */ int get_row_highlight_major(); /* 0 .. 256 */ void set_mixing_volume(int p_mix_volume); /* 0 .. 128 */ int get_mixing_volume(); /* 0 .. 128 */ void set_global_volume(int p_global_volume); /* 0 .. 128 */ int get_global_volume(); /* 0 .. 128 */ void set_stereo_separation(int p_separation); /* 0 .. 128 */ int get_stereo_separation(); /* 0 .. 128 */ void set_stereo(bool p_stereo); bool is_stereo(); void set_instruments(bool p_instruments); bool has_instruments(); void set_linear_slides(bool p_linear_slides); bool has_linear_slides(); void set_old_effects(bool p_old_effects); bool has_old_effects(); void set_compatible_gxx(bool p_compatible_gxx); bool has_compatible_gxx(); void set_speed(int p_speed); /* 1 .. 255 */ int get_speed(); /* 1 .. 255 */ void set_tempo(int p_tempo); /* 31 .. 255 */ int get_tempo(); /* 31 .. 255 */ void set_channel_pan(int p_channel, int p_pan); /* 0 .. 64 */ int get_channel_pan(int p_channel); void set_channel_volume(int p_channel, int p_volume); /* 0 .. 64 */ int get_channel_volume(int p_channel); void set_channel_surround(int p_channel, bool p_surround); bool is_channel_surround(int p_channel); void set_channel_mute(int p_channel, bool p_mute); bool is_channel_mute(int p_channel); void set_channel_chorus(int p_channel, int p_chorus); /* 0 .. 64 */ int get_channel_chorus(int p_channel); void set_channel_reverb(int p_channel, int p_reverb); /* 0 .. 64 */ int get_channel_reverb(int p_channel); /* arrays of stuff */ CPPattern *get_pattern(int p_pattern); CPSample *get_sample(int p_sample); CPInstrument *get_instrument(int p_instrument); int get_order(int p_position); void set_order(int p_position, int p_order); /* Effects */ ReverbMode get_reverb_mode(); void set_reverb_mode(ReverbMode p_mode); void set_chorus_delay_ms(int p_amount); void set_chorus_separation_ms(int p_amount); void set_chorus_depth_ms10(int p_amount); void set_chorus_speed_hz10(int p_amount); int get_chorus_delay_ms(); int get_chorus_separation_ms(); int get_chorus_depth_ms10(); int get_chorus_speed_hz10(); /* utils */ void reset(bool p_clear_patterns = true, bool p_clear_samples = true, bool p_clear_instruments = true, bool p_clear_variables = true); void cleanup_unused_patterns(); void cleanup_unused_instruments(); void cleanup_unused_samples(); void cleanup_unused_orders(); void clear_all_default_pan(); void clear_all_default_vol(); void clear_instrument_with_samples(int p_instrument); void make_instruments_from_samples(); void make_instrument_from_sample(int p_sample); void separate_in_one_sample_instruments(int p_instrument); int get_order_in_use_count(); int get_pattern_in_use_count(); int get_instrument_in_use_count(); int get_channels_in_use(); CPSong(); ~CPSong(); }; /* Some helper for something used a lot */ int get_song_next_order_idx(CPSong *p_song, int p_order_idx); #endif