/*************************************************************************/ /* audio_stream_resampled.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef AUDIO_STREAM_RESAMPLED_H #define AUDIO_STREAM_RESAMPLED_H #include "scene/resources/audio_stream.h" #if 0 class AudioStreamResampled : public AudioStream { OBJ_TYPE(AudioStreamResampled,AudioStream); uint32_t rb_bits; uint32_t rb_len; uint32_t rb_mask; uint32_t read_buff_len; uint32_t channels; uint32_t mix_rate; volatile int rb_read_pos; volatile int rb_write_pos; int32_t offset; //contains the fractional remainder of the resampler enum { MIX_FRAC_BITS=13, MIX_FRAC_LEN=(1< uint32_t _resample(int32_t *p_dest,int p_todo,int32_t p_increment); protected: _FORCE_INLINE_ int get_total() const { return rb_len; } _FORCE_INLINE_ int get_todo() const { //return amount of frames to mix int todo; int read_pos_cache=rb_read_pos; if (read_pos_cache==rb_write_pos) { todo=rb_len-1; } else if (read_pos_cache>rb_write_pos) { todo=read_pos_cache-rb_write_pos-1; } else { todo=(rb_len-rb_write_pos)+read_pos_cache-1; } return todo; } //Stream virtual funcs virtual int get_channel_count() const; virtual bool mix(int32_t *p_dest, int p_frames); _FORCE_INLINE_ void _flush() { rb_read_pos=0; rb_write_pos=0; } _FORCE_INLINE_ int16_t *get_write_buffer() { return read_buf; } _FORCE_INLINE_ void write(uint32_t p_frames) { ERR_FAIL_COND(p_frames >= rb_len); switch(channels) { case 1: { for(uint32_t i=0;i