#!/usr/bin/env python Import('env') Import('env_modules') env_bu = env_modules.Clone() # Thirdparty source files # Not unbundled so far since not widespread as shared library thirdparty_dir = "#thirdparty/basis_universal/" tool_sources = [ "basisu_astc_decomp.cpp", "basisu_backend.cpp", "basisu_basis_file.cpp", "basisu_comp.cpp", "basisu_enc.cpp", "basisu_etc.cpp", "basisu_frontend.cpp", "basisu_global_selector_palette_helpers.cpp", "basisu_gpu_texture.cpp", "basisu_pvrtc1_4.cpp", "basisu_resample_filters.cpp", "basisu_resampler.cpp", "basisu_ssim.cpp", "basisu_tool.cpp", "lodepng.cpp", ] tool_sources = [thirdparty_dir + file for file in tool_sources] transcoder_sources = [thirdparty_dir + "transcoder/basisu_transcoder.cpp"] env_bu.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "transcoder"]) if env['target'] == "debug": env_bu.Append(CPPFLAGS=["-DBASISU_DEVEL_MESSAGES=1", "-DBASISD_ENABLE_DEBUG_FLAGS=1"]) env_thirdparty = env_bu.Clone() env_thirdparty.disable_warnings() if env['tools']: env_thirdparty.add_source_files(env.modules_sources, tool_sources) env_thirdparty.add_source_files(env.modules_sources, transcoder_sources) # Godot source files env_bu.add_source_files(env.modules_sources, "*.cpp")